Hmm yes and no. I liked the idea of driving around on the moon and seeing earth in the sky, even though there was never anything interesting to do. But playing DAI, I realized what I liked so much about ME2 and ME3 is that every mission had weight and impetus. A distress signal--go there now, you might be just in time to save them! Conversely, DAI's exploration (and in hindsight ME's sidequests) was so leisurely and open ended that nothing felt important at all. You can go there, or not, in your own time, or not, doesn't matter really.I hope they harken back a bit to how the original Mass Effect was, in terms of actual exploration and venturing. One of my biggest issues with how ME2 and ME3 changed game play was they basically turned it into a linear shooter where you just basically sprint from A to B.
One of my biggest hopes with a next gen Mass Effect is if they capture the wonder the first game had. What's the Attican Traverse? What's the Terminus systems, can I fly there and land on a planet only to see its hostile to Citadel aliens. So I actually hope there is a lot more open world and exploration.
I loved the hub world's the most. Can't wait to see how they'll do it for ME4.
This is exactly what I want to hear for Mass Effect.
Seems like the Bioware response is confused about what people mean by the DA:I "template". No one is saying that the next Mass Effect is going to have horses in space. The concern is the de-emphasis on roleplaying/narrative in favor of a more MMO-like structure full of busywork and copy/paste quests from one area to the next.
Hearing that the Mako is coming back just makes me think that it wont just be a fun way to traverse and explore a planet. Instead, I'll be using it to scan 20 minerals on one planet, then 15 on the next, and 30 on another.
"The only similarities are tech."Seems like the Bioware response is confused about what people mean by the DA:I "template". No one is saying that the next Mass Effect is going to have horses in space. The concern is the de-emphasis on roleplaying/narrative in favor of a more MMO-like structure full of busywork and copy/paste quests from one area to the next.
Hearing that the Mako is coming back just makes me think that it wont just be a fun way to traverse and explore a planet. Instead, I'll be using it to scan 20 minerals on one planet, then 15 on the next, and 30 on another.
The new Mako looks like it handles very well from the prototype footage, speedy and maneuvarable, nothing like the previous version.Hoping for the best but I think it was a mistake to bring the Mako back instead of doing an improved Hammerhead. Strap on a few extra inches of armor plating and make its weapons interesting to use and it's the perfect Mass Effect vehicle.
The new Mako looks like it handles very well from the prototype footage, speedy and maneuvarable, nothing like the previous version.
The new Mako looks like it handles very well from the prototype footage, speedy and maneuvarable, nothing like the previous version.
The new Mako looks like it handles very well from the prototype footage, speedy and maneuvarable, nothing like the previous version.
What footage? Link please
No, it's meant to be a quick-deploy exploratory vehicle. Customization is also being toyed around with.Does the new Mako even have a cannon on it?
http://youtu.be/00YqU7CT3XQ?t=5m42s
No, it's meant to be a quick-deploy exploratory vehicle. Customization is also being toyed around with.
http://youtu.be/00YqU7CT3XQ?t=5m42s
No, it's meant to be a quick-deploy exploratory vehicle. Customization is also being toyed around with.
http://youtu.be/00YqU7CT3XQ?t=5m42s
No, it's meant to be a quick-deploy exploratory vehicle. Customization is also being toyed around with.
i agreegood because dragon age I was a mediocre game. only thing good about it was the graphics. Main story was awful and the quests couldn't be any more repetitive.
As someone who found DA:I to be serviceable, but far from the glory days of DA:O and ME2, this makes me happy to hear... But it's still hard to get hopeful about Bioware these days.
Thank god.
The engine they've used for DAI and other games is really showing it's age.
Its good that Bioware are aware of the particular facets that make up a franchise like Mass Effect's identity. They should aim to keep their franchises distinct.
Where did Aaryn mention anything about horses in space? Have no idea what made you write that lol. He is clearly talking about the core design of the game.Seems like the Bioware response is confused about what people mean by the DA:I "template". No one is saying that the next Mass Effect is going to have horses in space. The concern is the de-emphasis on roleplaying/narrative in favor of a more MMO-like structure full of busywork and copy/paste quests from one area to the next.
Do developers not learn from the past many times? They've been clear on what was wrong with the Mako in the past. It looks very fun to use at least in the prototype footage.Hearing that the Mako is coming back just makes me think that it wont just be a fun way to traverse and explore a planet. Instead, I'll be using it to scan 20 minerals on one planet, then 15 on the next, and 30 on another.
Do developers not learn from the past many times? They've been clear on what was wrong with the Mako in the past. It looks very fun to use at least in the prototype footage.
Goddamn yes. One of the reasons I always considered each ME to be worse than the last one was driving around with the mako, so much fun.
Despite being a game I should have hated due to the way it was designed and similarities with other franchises that I dislike for those reasons, I really enjoyed much of Inquisition and found it an easy game to relax into and just keep playing. Tons and tons of room for improvement but I can't pretend I didn't like it.
Not that it matters in the context of this. I'll probably buy Mass Effect 4 no matter how it ends up. Maybe.
I'm hoping everyone's favorite druffalo gets a cameo in ME4. We've had a Space Hamster so why not a Space Druffalo? That mako with him attached to the front like a battering ram would be unstoppable!This is a good thing, since people had such a hard-on for the side quests in DA:I.