Eh, that's a way to put it. But if that's the case, the story is barely above a Mario game. Having the player do arbitrary tasks until NIGHTMARE SLAIN because it's the night of the hunt idk go kill something I'm busy with my waifu doll doesn't make for a very strong plot.
The issue with Bloodborne is that you never know when and why things happen / happened, and there's no way to know because there's a lot of stuff that can't even be extrapolated, with the ultimate convenient excuses being "the eldritch truth" and "it's a nightmare".
(Why does the Moon Presence want Mergo dead? Because reasons. Where is Mergo while we're at it? Why do we kill its nazgul looking "wet nurse" instead of it? Why are they at the top of a loft in a nightmare hosted by Micolash? Why does the nightmare persist when we kill its host? Was the nightmare a recent creation? Because the corpse we touch seems quite old. Was Micolash's goal to create the nightmare during the ritual of Mensis? Then what was the One Reborn fight? Because that seemed like a ritual too. Why did we need to kill Rom to break the veil of the secret ritual? For how long has this ritual been going on? Because last time we went to the unseen village it wasn't choke full of reanimated corpses.)
In the souls game, the story begins at a time when everything's already dead and belonging to the past. The motivations of the different characters are quite easy to infer. The rules of the worlds are firmly established, and the threads left hanging are inconsequential to the main plot. (Mostly. Dark Souls 2 was a bit iffy on that front.)
That video makes a lot of sense and clears up the ties between all the characters. Then you have other characters like Ludwig, who seemed to have gotten caught in the middle of all this. The question where he asks if his work was fullfilled or all for naught seemed to point to that. I felt bad and lied to him.http://m.neogaf.com/showthread.php?t=1081118
^^^^
That thread has a link to a document
pages btw89
The writer makes a clear distinctin between what the game tells us and what his own speculation is, a good read i think fans should go through at some point.
Or you can watch this
11min it's not as clear what's speculation and not but can give a quick run down. There's also a 30min one on the same channel which I presume goes more in depth.
And am I not remembering some building or are there really 2 Grand Cathedrals in the Nightmare, when there's only one of this building in the waking world? I compared them for quite some time, and the only difference I could spot was that the second Grand Cathedral, that I'm yet to reach, has a blue light coming from the clock. Weird.
Bloodborne's plot only works because it's in an action RPG and killing things is the primary way of interacting with the world. Gerhman even gets a little meta. Go kill some beasts because that's what hunters do. Go kill monsters, this is a video game. Nevermind why, what do you care why? Monsters need killing!Eh, that's a way to put it. But if that's the case, the story is barely above a Mario game. Having the player do arbitrary tasks until NIGHTMARE SLAIN because it's the night of the hunt idk go kill something I'm busy with my waifu doll doesn't make for a very strong plot.
The issue with Bloodborne is that you never know when and why things happen / happened, and there's no way to know because there's a lot of stuff that can't even be extrapolated, with the ultimate convenient excuses being "the eldritch truth" and "it's a nightmare".
(Why does the Moon Presence want Mergo dead? Because reasons. Where is Mergo while we're at it? Why do we kill its nazgul looking "wet nurse" instead of it? Why are they at the top of a loft in a nightmare hosted by Micolash? Why does the nightmare persist when we kill its host? Was the nightmare a recent creation? Because the corpse we touch seems quite old. Was Micolash's goal to create the nightmare during the ritual of Mensis? Then what was the One Reborn fight? Because that seemed like a ritual too. Why did we need to kill Rom to break the veil of the secret ritual? For how long has this ritual been going on? Because last time we went to the unseen village it wasn't choke full of reanimated corpses.)
In the souls game, the story begins at a time when everything's already dead and belonging to the past. The motivations of the different characters are quite easy to infer. The rules of the worlds are firmly established, and the threads left hanging are inconsequential to the main plot. (Mostly. Dark Souls 2 was a bit iffy on that front.)
I believe Gehrman is hosting the dream but the moon presence is giving him power to sustain the dream like some sort of battery, anyway, the Hunter just killed mergo without knowing the church wanted the pale moon dead or moon presence motives, mergo was just protecting the baby.
Mergo is also the Pthumerian queen Yharnam's baby and possibly gets reincarnated as the One Reborn since that boss is linked to the Mensis nightmare.
Posted this in the Old Hunters thread but was wondering whether anyone had brought it up here...
There are ship masts above the reflection/vision of Yharnam in the fishing hamlet waters, does that remind anyone of the masts in the distance in the Nightmare Frontier?
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(Don't know why the image is coming through so small, see here: http://vignette3.wikia.nocookie.net...orne-48.jpg/revision/latest?cb=20150505111957)
The ship masts there seem to be the shipwrecked ships out past the Coast where Kos washed up.
This kind of leaves me to believe that Kos might have been "hunted" by whalers/pirates/fishers and washed up amongst the wreckage of a fleet.
I don't think Kos was hunted. I think Great Ones are so powerful that only hunters with tons of blood echoes can kill them or other great ones. I think it's more likely that the parasites in her or complications with her pregnancy killed her.
The ships I believe were either Byrgenworths, as they had to sail to find the Hamlet, or because the villagers stopped maintaining the lighthouse after they became defiled and so ships would wreck along the coast.
I don't think Kos was hunted. I think Great Ones are so powerful that only hunters with tons of blood echoes can kill them or other great ones. I think it's more likely that the parasites in her or complications with her pregnancy killed her.
The ships I believe were either Byrgenworths, as they had to sail to find the Hamlet, or because the villagers stopped maintaining the lighthouse after they became defiled and so ships would wreck along the coast.
It's weird. Every Great One loses its child, yet Kos' child survived when (because?) she died.
It's like a weird loophole in the rules of the Cosmos.
Hm, just thought of the Kos/Orphan surviving birth thing myself. Super interesting how Kos is the exception to the rule of Old One children being lost. Also interesting that the first "natural" Old One child we see is actually really humanoid in its appearance (though then again, Kos herself has a human looking face).
Any theories as to what the black shadow you "kill" at the end is? It seems to be coming out of Kos' carcass.
Hm, just thought of the Kos/Orphan surviving birth thing myself. Super interesting how Kos is the exception to the rule of Old One children being lost. Also interesting that the first "natural" Old One child we see is actually really humanoid in its appearance (though then again, Kos herself has a human looking face).
I spent a while looking at Kos, and its "face" just seemed to be a neck with an opening and a bunch of tentacle tongues. It did have human-like arms, though.
Any theories as to what the black shadow you "kill" at the end is? It seems to be coming out of Kos' carcass.
Posted this in the Old Hunters thread but was wondering whether anyone had brought it up here...
There are ship masts above the reflection/vision of Yharnam in the fishing hamlet waters, does that remind anyone of the masts in the distance in the Nightmare Frontier?
![]()
(Don't know why the image is coming through so small, see here: http://vignette3.wikia.nocookie.net...orne-48.jpg/revision/latest?cb=20150505111957)
Micolash was summoning a great one using the people on yahagul, I think he failed since the maidens summoned that big mass of people in that fake moon
"Every Great One loses its child, and then yearns for a surrogate. This Cord granted Mensis audience with Mergo, but resulted in the stillbirth of their brains."
"The immense brain that Mensis retrieved from the nightmare was indeed lined with eyes on the inside, but they were of an evil sort, and the brain itself was terrible rotten.
But even still, it was a legitimate Great One, and left a relic. A living relic, at that, which is a precious thing indeed. "
I thought it was a given that the Maria had been taking flowers to its grave and it is kos's graveI actually think the tombstone with the lumenflower on it might be for Kos. It doesn't have any markings on it as far as I can tell, and it's on the hill that overlooks her corpse.
At first I thought maybe the sin was that they did something really fucked up like have Gherman impregnate Kos's corpse to give birth to that,
Is there a cutscene post OoK? I saw a screenshot earlier that looked like a cutscene next to Kos.
That'd explain why Maria tells the player "A corpse...should be left well alone" messing with the corpse of Kos was the origin of their nightmare and there must be a link between between Gherman and Maria as Gherman molds the doll in her image.
I dunno, Maria tells you that because the prompt action is "touch the corpse" on her, possibly because maria is already dead, just resting and doesnt allow you to take the clocktower lens in her possesion.
That'd explain why Maria tells the player "A corpse...should be left well alone" messing with the corpse of Kos was the origin of their nightmare and there must be a link between between Gherman and Maria as Gherman molds the doll in her image.
What is the sun thingy in the DLC and why does it look like it's being encroached/swallowed by...something?
I think they probably just killed the orphan and then just took blood samples and parasites and generally just dissected and desecrated Kos's corpse. The link between Gherman and Maria I believe is just that he was obsessively fond of her so after she died he built the doll. Moon Presence saw how he was able to kill a great one (the orphan) and how he wanted Maria back so it came down and gave him the hunters dream, where he could train other hunters to kill great ones for the MP in return for bringing the Maria doll to life. Of course, it wasn't what Gherman bargained for at all, and the doll is a poor imitation of the real deal, and Gherman ends up being trapped there unless you kill him.
Since the game flat out tells you that the Moon Presence came to our world because Laurence and his associates beckoned him, I am inclined to believe that their original purpose was to find a Great One that can provide them a way to escape the Kos' curse.
Since the game flat out tells you that the Moon Presence came to our world because Laurence and his associates beckoned him, I am inclined to believe that their original purpose was to find a Great One that can provide them a way to escape the Kos' curse.
Yes. You need to hit the shadowy figure that appears on Kos's body after you kill the orphan.
But would they know about the curse yet if none of them were dead/trapped in it?
With Bloodborne 2 probably happening after Dark Souls 3 I wonder where they will take the story to. The current ''era'' feels kinda done. Maybe it's about Pthumerians or a completely new story/lore entirely. Lorecraft is cool but it would be also neat for them to go all the way with the gothic horror mode. Maybe vampires will be a big deal or something.
Ailing loran chalice?
Isn't that just mentioning the scourge of the beast though? Not the specific hunter's nightmare curse that Kos/the orphan casts.
Well, there is no explanating of how many time they spend using the hunters nightmare. The Orphan was dormant the entire time after the Church was done with Kos to do their stuff,
I don't think Laurence could have beckoned the MP after he was sent to the nightmare though, because he was killed in the real world as a beast, and is a beast in the nightmare. And he strikes me as kind of a selfish individual so I doubt he'd try to beckon a Great One on behalf of any hunters that may be stuck there before he was sent there.
That makes sense since Kos would be the great one who cursed Yharman
But would they know about the curse yet if none of them were dead/trapped in it?
I kind of like the vampire thing that this game hints at, and it would be cool if they went further in that direction. It's hard to say if there will be a Bloodborne 2, though. I hope so. Going back to the slower Dark Souls combat makes me feel like this is a good alternative to have for a slightly different focus.
But on the third area is more evident is the clocktower face since you jump from there .
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I like to think the sun is a representation of Kos. That's why the Orphan looks at it and cries before the fight.