Bravely Default sells one million worldwide (400K Japan, 600K West)

#1
From the official Japanese twitter account.

Awesome news guys! According to Dengeki Online, Bravely Default sold 400k in Japan, and 600k in the West ! We did it!! :D
ブレイブリーデフォルト全世界100万本突破!

 2012年10月の発売から1年半。ワールドワイドでの出荷本数が日本40万本、海外60万本となり、累計100万本を達成しました。(ダウンロ ード版含む)
 
#5
I think the release of Bravely Second overseas is now secured. Well done !

Really loved the first 4 chapters + the two ends of the game. Hated the chapters 5 to 8 though.
 
#6
That's pretty good news, if only because it might stop some small fraction of their dev teams from churning out mobile games infested with IAP instead.

I really enjoyed Bravely Default. Took my time with chapters 1-4, blasted through 5-7 in 90 minutes just doing the handful of compulsory temple battles, and then loved the final battle. Just epic.

The auto-battle and fast-forward options were great too, made levelling up jobs great fun. I loved some of the abilities and the way they interlocked too, my black Mage was regularly using poison/target all/ while using a staff that increased the likelihood of getting it to stick, and then following up with 'exterminate' to auto-kill poisoned enemies. Just brutal, so nice to have status effects that actually work on most enemies.

All in all I think it's got great potential, the second half was poorly thought out but they added so many ideas that pushed the classic JRPG formula forwards.
 
#8
Still haven't finished, never will due to,
Chapter 5 onwards

Looking forward to the sequel.

Edit: To save any derail, the event isn't that bad. Its simply a unique choice of game design that people will be either to accept and move forward, or like myself put the game down satisfied with a very fine addition to the 3DS library.
 
#12
I keep seeing this. Is it really that bad?
It's not, if you approach it right. The worst part really is the moment it dawns what's happening, once you make your peace with it you can get through it easily enough, enjoy some fun scenes, subtle twists and great fights.

Edit to say: aside from the now traditional "second half of BD" debate, I'm really happy to see it sell a million. I checked my play time t'other day and it was pushing 80 hours. Good lord.
 
#18
I find that... somehow hard to believe, though that's mostly due to a total lack of precise numbers in some territories.

But that's pretty good news overall, hopefully the second one reaches 2m :)

Love the first game, and will definitely buy the sequel day one.
 
#23
Awesome news guys! According to Dengeki Online, Bravely Default sold 400k in Japan, and 600k in the West ! We did it!! :D

ブレイブリーデフォルト全世界100万本突破!

 2012年10月の発売から1年半。ワールドワイドでの出荷本数が日本40万本、海外60万本となり、累計100万本を達成しました。(ダウンロード版含む)
 
#24
I'm another, think I stopped after Ch6. I was just done with the game at that point, I couldn't really believe how they'd designed the latter stages of the games. The first 5 chapters are magnificent though.
Indeed, it was akin to laying a golden egg and then taking a dump right on top of it.
 
#30
100k due to best buy B1G1 Free Promotion =p

No but seriously, congratulations. Haven't got the game yet, but happy that a new japanese oriented IP can do well.
 
#36
Still haven't finished, never will due to,
Chapter 5 onwards

Looking forward to the sequel.

Edit: To save any derail, the event isn't that bad. Its simply a unique choice of game design that people will be either to accept and move forward, or like myself put the game down satisfied with a very fine addition to the 3DS library.
I think that's a reasonable way of putting it. I was fine with it - I enjoyed the battle system, and the
new twists and evolutions of old fights
really leveraged the potential of the system. In particular, I have to single out Chapter 8:
Fighting previous bosses in groups which were designed to mask their weaknesses and accentuate their strengths
was the sort of challenge I'd ordinarily associate with postgame encounters - and I guess you could handle these as such instead - but I embraced fighting them in the there and then.

I was at the level cap, didn't feel like I've deliberately grinded to get there, and still no major fight was a trivial oneshot. I appreciated that.

Plus, I liked the way
the characters were represented changed from world to world, shedding new light on their motivations and interactions, and filling out their backstories.

Only chapters 5 and 6 are lame. 7 and 8 were amazing!
Yeah, I'd agree with that.
I feel that the biggest crime isn't the repetition as it's generally described, but the fact that chapters 5 and 6 aren't different enough to spark people's curiosity. I suspect many people might have enjoyed the way 7 and 8 mixes things up, but missed out on it because they were now conditioned to blast through the repetitive elements when those chapters make things markedly different. The first hint you get of that is in 6 - the Venus sisters being fought as a group rather than individually - but I think it needed to do more of that

I'm curious: In the original game, what was actually compulsory? I know FTS made a lot of content optional, which makes me wonder what players were actually forced through in the original release's critical path.
 
#38
Was one of my GOTY contenders 2013 until "that" point, but then I played it for a second time and suddenly it wasn't so bad anymore :D

(One of my) GOTY 2013
 

chaosblade

Unconfirmed Member
#39
Well deserved. Enjoyed the job/battle system of this game, even if it's story was complete garbage.

Chapters 7 and 8 were an absolute joy to play through and I will be thoroughly disappointed if Bravely Second doesn't offer a similar challenge.
 
#44
According to creamsugar, Bravely Default sold 250 000 by the end of May (iirc?). So does that mean it sold roughly 300k just in Europe? That... somehow doesn't sound right. I remember French sales were roughly 60k around may or something.

Do any of the sales-agers have a precise breakdown of Bravely Default sales worldwide?
 
#45
I need to get back to this game. I just arrived at the area with the Earth Crystal but got sick of level grinding and gave up. The normal battles are too hard by the time I get to the boss I have no mp left.
 
#47
It's a shame such a truly mediocre product had to be the big JRPG success story of recent times, but I guess there weren't exactly many other options on the table on that front.
 
#48
According to creamsugar, Bravely Default sold 250 000 by the end of May (iirc?). So does that mean it sold roughly 300k just in Europe? That... somehow doesn't sound right. I remember French sales were roughly 60k around may or something.

Do any of the sales-agers have a precise breakdown of Bravely Default sales worldwide?
US
~ 277k

Japan
~ 353k

That's all I've got.