And yet they did not opt to put more types of main enemies in different parts of the world to further flesh out the different areas and reward exploration, which is becoming more and more baffling to me the more it becomes clear how much effort and smart design they put into this game overall.
It's a fantastic game, don't get me wrong, and I realize I'm beating a dead horse with this but more enemy variety would have helped to make the varied and interesting looking game world become more varied and interesting in terms of activities as well imo. It would in other words be interesting to hear their thoughts on why they felt that Bokoblins, Moblins and Lizalfos would suffice as far as organised enemies go regardless of whether you are in a snow area, desert or jungle (and the same goes for the lesser / individual foes which also stay consistent regardless of area apart from elemental variations or color changes). Even Zelda 1 had enemies that were unique to area types so why not this game that focuses even more (effectively) on world building and exploration, I can't help but wonder.