- Hyrule in ruin, Link gets revived/awaken and given a magical Sheikah Slab
- ~100 shrines scattered through the world. We saw Treehouse folks go through a couple and get magnet and bomb runes
- Equipable clothing, weapons, shields.
- So far I don't think we've seen a permanent sword, just a range of weapons found on the ground or from enemies; limited durability. Have seen branches, a couple different swords, axe, pitchfork, spears
- Can roll bombs down slops, have a button to detonate bombs
- Use magnet rune to pick stuff up; saw them fishing treasure chests out of pond, throwing boulders at enemies, breaking boxes
- Find fire arrows or campfires on ground, light trees or grass on fire. Chop trees down with axe.
- Not much direction given at beginning, seem to be able to head in any direction pretty early, a lot of emphasis on being inspired by Zelda 1
Idk, just some of the stuff that came to mind. There's plenty of stuff throughout, I'd say just watch the starting trailer and skim through whatever else you can.
It looks pretty. I like the world having interactive animals, I like the verticality, but some parts look empty?
I like the open combat, stealth, nature interaction, puzzle solving possibilities shown on the trailer, but my worry is that they won't ever be needed. They will just be cute little tricks you can do. Why? Combat is so easy in Zelda games that I worry Sneaking around will not be necessary. I want the game to force you to explore these options. Difficulty is necessary.
There are several enemies in the opening area that can one-shot Link if you aren't extremely careful, and leader enemies that can two-shot. The game allows for 'naked' runs with minimal powering up. Difficulty is not going to be a problem.
If you have the Wolf Link amiibo from TPHD, you can use it in this game and gain Wolf Link as a companion. He will help you attack enemies and pick up certain items. His health is dependent on how much health you have saved on him at the time of using him.
funny thing is,while still a good series,i always considered the darksiders series a lesser game compared to zelda because the designers had no sense of proportion and level design,and their tendency was to make dungeons and the overworld way too big for what it contains (with the second game being especially culprit of that),killing the pace and adding nothing,compared to the zelda franchise that always kept size resonable...now we have a main Zelda game that seem to suffer from the same problems..whenever this rises problems or it somehow works i don't know until i'll play..I just wish they decided to give us the demo on the eshop..since wii U users barely have something to play nowadays,i think we deserve a treat
They flat out have number hp. Your weapons deals damage (shown in inventory, different depending on the weapon, some bow deals 4, other bows deal 10, etc). We saw Bill scan a moblin with the tablet which showed 72/72 hp for it.
I am still stunned at how incredible this game looks. It has definitely exceeded my expectations and I gotta say that I haven't been this excited for a video game in a long time. 2017 can't come quickly enough!