So I went through the
Gamespot stage demo frame by frame and transcribed every Firefight menu, option and description that game up on screen that Lars went through. Just
because.
Here's what Lars went through; a feature in bold indicates there is a sub-menu to drill into. An item not bolded means it's a toggle or features a selectable set of options (100%, 50%, etc.). If there's not a description next to something, then Lars didn't scroll down to it. A few notes at the end.
##################################################
Firefight Settings | Customize the Firefight Game Options
Wave Properties | These settings control which enemies spawn in each Wave.
Round 1 Wave Properties | These settings control which enemies spawn in the first Round of each Set.
Skulls | Enable or disable Skulls for this Round.
Red | The effects of the Red Skull are customizable.
Blue | The effects of the Blue Skull are customizable.
Yellow | The effects of the Yellow Skull are customizable.
Mythic | Enemies are more durable. Twice as durable, in fact.
Catch
Tough Luck
Famine
Cloud
Tilt
Black Eye
Grunt Birthday
Cowbell
IWHBYD
Initial Wave | These settings control which enemies spawn in the first Wave of the Round.
Uses Dropship (Enabled) | Controls whether these enemies arrive via dropship when possible.
Squad Selection Order (Random) | Each Wave selects a random squad.
Squad 1 | One of the three squad types that may appear in the initial Wave.
Jackal Patrol | Jackals supported by Grunts.
Jackals | Jackal defensive infantry.
Skirmisher Infantry | Skirmishers Supported by Jackals
Skirmisher Patrol | Skirmishers and the Grunts they barely tolorate.
Skirmishers | Skirmishers, the deadliest of the Jackal troops.
Hunter Kill Team | Hunters supported by an Elite kill team.
Hunter Strike Team | Hunters supported by an Elite strike team.
Hunter Tactical | Hunters supported by Skirmishers.
Hunter Infantry | Hunters Supported by Jackals
Hunter Patrol | Hunters, with Grunts underfoot.
Hunters | Hunters, the Covenant's heaviest shock troops.
Brute Kill Team | A Brute kill team lead by a chieftain.
Brute Chieftains | The Brutes who keep other Brutes in line.
Grunts | More Grunts than you can handle. Well...
Heretic Heavy | Elites who won't turn down a good explosion.
Heretics | Elites experimenting with Human weapons.
Jackal Snipers | Jackal Snipers, doom of the slow and inattentive.
Squad 2
Squad 3
Main Waves
Boss Wave
Round 2 Wave Properties
Round 3 Wave Properties
Bonus Round Wave Properties
Wave Limit (One Round) | Spartans must survive this long to win.
Time Limit (12 Minutes) | How long the game goes before switching or ending.
Generator Properties | These settings control whether generator objects are present
Scenario Settings | These settings control some of the objects that appear on the map.
Custom Skull Settings | Configure the Skulls enabled in each Round.
Red Skull Settings| Configure the effects of the Red Skull.
Spartan Traits | Traits applied to Spartan players.
Shields and Health
Damage Resistance
Shield Multiplier
Shield Recharge Rate
Shield Vamparism
Immune to Headshots
Immune to Assassination
Weapons and Damage
Movement
Sensors
Appearance
Wave Traits | Traits applied to the Wave of Covenant attackers.
Damage Modifier (0%, 25%, 50%, 90%, Unchanged) | Determines how much more (or less) damage the AI does.
Damage Resistance | Determines how much more (or less) resistant to damage the AI is.
Shootiness | These settings control how the AI uses weapons.
Grenades | These settings control how the AI uses grenades.
Vision | These settings control how well the AI sees.
Hearing | These settings control how well the AI hears.
Luck | These settings control how lucky the AI is.
Equipment Drop
Immune to Headshots
Immune to Assasination
Blue Skull Settings | Configure the effects of the Blue Skull.
Yellow Skull Settings | Configure the effects of the Yellow Skull.
Spartan Settings
General Settings
##################################################
A few things to point out. First, Lars only got a small ways into the enemy list - he went looking for "all Grunts" and gave up because it was taking so long to get through the options to find them. Which is pretty awesome.
Time Limit (12 Minutes) | How long the game goes before switching or ending.
"switching or ending" - switching to what?
Damage Modifier (0%, 25%, 50%, 90%, Unchanged) | Determines how much more (or less) damage the AI does.
You can set the damage enemies deal to zero. This was part of the Wave Traits menu, so it's plausable that the same percentage options might be included on every feature of the list. Meaning you could make a Wave that was blind, deaf and does not shoot or throw grenades. Machinema anyone?
All told, Lars drilled into maybe 15% of the options, assuming the Spartan and General settings are as deep as the Firefight settings. Mindboggling.