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Burnout Revenge 360 (first videos)

what's with gamespot's shitty thumbnail sized HI-DEF videos? fucking artifacted craptacular horrible mess.
 
Shawn128 said:
My good sir, how are you so fast with these things.

I am actually a robot (or more than 1 person?)


Gamespot added a couple more movies (5 total). Originally 3 movies at the time of posting


Also, doesn't look much improved than current gen but these videos are pretty poor
 
Doesn't look that much better than current gen.

Alex Ward says Criterion only cares about pushing the PS2 at the moment.

I'll pass on this 60 dollar Xbox/PS2 1.5 port.
 
The videos (downloaded HiDef versions) are of nice quality. That said, Full Auto looks visually better.
 
Haven't seen enough yet to justify rebuying (I have the Xbox version). Probably should have waited, but I got a ton of fun out of Revenge in Sept/Oct. For people who don't have this game, I highly recommend it, the course designs are awesome.
 
Mrbob said:
I'll pass on this 60 dollar Xbox/PS2 1.5 port.

a lil ot but when i first heard ng games would cost $60 i didn't care... didn't think an extra 10 bucks was a big deal

but it really is. i now have this weird feeling of guilt...thinking twice before i buy games, i probably would've got DOA4 if it was $50 for example. Since this is just a port i'll pass... maybe at $45 or 50
 
hyp said:
what's with gamespot's shitty thumbnail sized HI-DEF videos? fucking artifacted craptacular horrible mess.

Don't forget to properly set your media preferences, to download the hi-def versions.
 
you cant trust hi-def footage unless it's a high def clip... i'll download the demo when it is eventually out on live and then make a decision...
 
It's the same game I already own.

Loses a lot of its appeal o nthe 360 IMO.

Pass.
 
The last Burnout I played was Takedown - did the PS2/Xbox versions of Revenge have that incredibly lame crowd chanting during the crash mode? It's freaking awful!
 
dark10x said:
It looks better than a good number of other 360 titles, however...

It's a beautiful game in motion.

and yet that means nothing when it cant hold a candle to a launch title like pgr3. the game looks like ass.
 
op_ivy said:
and yet that means nothing when it cant hold a candle to a launch title like pgr3. the game looks like ass.
Like ass?

PGR3 is far and away the best looking game at launch. Honestly, Burnout Revenge stands up quite nicely to it. If you stop and look at the detail, PGR3 is leagues ahead, but in motion, things become much more even. A lot of it comes down to great design work on the part of Criterion. The PS2 version had such well done lighting, blurs, and effects all around. It was quite a sight and only the low resolution really held it back.

PGR3 has insane texture detail, but it is rare that you can truly appreciate it while playing the game. Being a launch title means nothing as there have been other situations where early software remained untouched for years. Soul Calibur DC remains one of the best looking games the system ever saw. Wreckless, released not too long after the original XBOX launch, was matched by almost nothing. Rogue Squadron II on GC also remains one of the most impressive technical demonstrations that machine ever saw. Who's to say PGR3 won't do the same?

As a 360 game, I think it stands right in the middle of the current pack. It can't stand up to the likes of PGR3, but it stands well above plenty of other efforts. It's not impressive in stills, however...

To say it looks like ass is flat out crazy.
 
dark10x said:
Like ass?

PGR3 is far and away the best looking game at launch. Honestly, Burnout Revenge stands up quite nicely to it. If you stop and look at the detail, PGR3 is leagues ahead, but in motion, things become much more even. A lot of it comes down to great design work on the part of Criterion. The PS2 version had such well done lighting, blurs, and effects all around. It was quite a sight and only the low resolution really held it back.

PGR3 has insane texture detail, but it is rare that you can truly appreciate it while playing the game.

As a 360 game, I think it stands right in the middle of the current pack. It can't stand up to the likes of PGR3, but it stands well above plenty of other efforts. It's not impressive in stills, however...

To say it looks like ass is flat out crazy.

i guess i'm crazy. looks like the xbox or ps2 game with a bit more detail. that = ass in my book.

EDIT: seeing more vids now, maybe i was a bit too hard on it. looks about rr6 quality but with obviously more shit (effects, destruction). looks ok, but i'll agree with a poster above, even full auto looks better
 
op_ivy said:
i guess i'm crazy. looks like the xbox or ps2 game with a bit more detail. that = ass in my book.
Isn't that what most 360 games have been thus far (excluding a few standouts)?

Take last gen game, slap on some shaders, bump up the resolution, disable v-sync, f*ck up the framerate, and call it a 360 game... :D

but i'll agree with a poster above, even full auto looks better
What are you looking for in visuals? Technology or design? Full Auto brings a few additional features to the table, but the design is ass, it looks HORRIBLE in motion, and runs at a terrible framerate. Burnout Revenge on PS2 completely crushes Full Auto, visually speaking. FA is beyond generic and looks like a broken PC game in motion. Hated that demo.

Have you ever actually seen Revenge running in person (PS2 version)?
 
Looks good to me. I'll be picking it up. Looks like RR with alot more detail going on and a ton more things going on. Plus the Burnout franchise is fun as hell. The chance to share my highlights is something that should be fun with fellow GAFFERs.
 
dark10x said:
Burnout Revenge on PS2 completely crushes Full Auto, visually speaking.

Utter bullshit.

FA is beyond generic and looks like a broken PC game in motion. Hated that demo.

I thought FA is 60fps? Thats what the developer promised in interviews.

Have you ever actually seen Revenge running in person (PS2 version)?

Yes I have..and while it looks nice, it sure as hell doesnt "crush" FA visually. Thats just a rediculious statement.
 
http://www.gamespot.com/xbox360/driving/burnoutrevenge/news.html?sid=6143741

We got our first proper look at Burnout 360 last month and were intrigued by what the Xbox 360 version of the game promised. Besides having the de rigueur HD support, the game was set to pack some nifty online features as well. We recently got the chance to get an exclusive look at Burnout's online game and get an updated run through its single-player mode to see if the 360 game brings more to the party than just updated visuals.

Before we dive into the online elements of the game, we'll bring you up to speed (pun intended) on the game in general. You'll find four options at the title screen when you first fire up the game: world tour, Xbox Live, Burnout clips, and multiplayer. World tour is essentially an enhanced re-creation of the mode seen in the current-generation versions of Burnout Revenge. The basic structure and progression remain the same; however, you'll find 15 new crash junctions and unlockables. Xbox Live is the game's online mode. Burnout clips is where you can view your saved and downloaded replays--a new feature for the 360 version. You'll be able to view any of the replays you've saved after a particularly stunning run or, if you're feeling brave, upload them for the world to see or send them to a friend. You can also download clips from other players for a reality check. Finally, the multiplayer option will let you compete offline with friends in five race types: road rage, traffic attack, crash battle, crash party, and crash tour.


If your replays are this good, share them with friends.

One aspect of Burnout Revenge we definitely want to call out are the achievements in the game, which stand as some of the best offered by an EA game to date. You'll find a whopping 36 achievements to earn in the game. A good chunk of them revolve around your performance in the game, such as racing perfectly or settling the score with a rival a set number of times. Another batch of achievements revolve around the online game and pose some cool challenges, such as dominating an online lobby by being ahead of five rivals at once, winning 50 races online, or scoring 50 takedowns in an online game. Finally, we were intrigued by some unique achievements that revolve around the replay clip mode; one of the achievements, for example, rewards you for getting a clip in the top 20 downloads.

But enough about all that; let's talk about the online experience. We had the chance to try out a number of different event types with a total of eight racers, the bulk of which were Criterion developers based in the UK. Road rage was the gameplay mode of choice for our first session. The players were split into red and blue teams and were then tasked with preventing the rival team from reaching the finish line. The team trying to reach the finish was given a small head start, while the team in pursuit benefited from unlimited boost, which really made for some action-packed battles. Our road rage matches also afforded us an excellent opportunity to see the Xbox 360 game's new online rivalries in action. Before each race we were told who our main rivals were so that we could attempt to improve our online ranking by getting our revenge on them. This information was also updated on the fly as the races progressed.

The online rivalries associated with our Xbox Live gamertag were even more relevant when we decided to take on the Criterion guys in some regular races, because we were no longer prevented from taking down (or being taken down by) rivals that we'd been placed in a team with. Our primary goal was still to reach the finish line first, of course, but the online rivalries gave the game a different feel because even if a podium position was out of the question, there was still a chance to get the upper hand in an ongoing rivalry by taking down an opponent. What effect the Xbox 360 version of Burnout Revenge will have on friends lists remains to be seen, but we suspect that you'll be sending out plenty of friend invites, not necessarily to players you enjoy chatting with during a race, but simply to those you need to settle a score with--however irritating the online chatter might be. Before our online time with the game came to an end, we checked out the online crash mode, which comes in three distinct flavors. Preferring not to go head-to-head with a developer on a single crash junction in battle mode, we opted for the crash party game, which plays much like the single-player game except that you'll watch your score adding up alongside those of your opponents as the cost of the damage you've caused gets totaled.


Crash mode collisions are now more spectacular than ever.

As far as presentation goes, Burnout Revenge is shaping up to take good advantage of the 360 hardware in some slick ways. It goes without saying that the game is stunning. It makes use of the Xbox 360's graphical muscle to build on the already wicked visuals seen on the current-generation platforms. The game purrs along at the 60 frames per second that have been its calling card since its debut--which is a welcome sight on the 360--and offers enhanced lighting, subtle weather effects, paint scraping on the cars, and the usual 360 bullet points, such as 720p support, reflective surfaces, and the basic glamour package seen in the better-looking titles for the system. The weakest element in the work-in-progress version we saw were the sparks kicked up as you collide and scrape against opponents. One of our favorite enhancements to the game was the audio, which has undergone more than just the standard 5.1 fluff job many of the current-generation conversions have undergone on the 360. Besides making the expected audio enhancements, Burnout 360 has revamped many of the sound effects you hear while playing. Everything from the chimes you hear as you earn points, to an all-new effect for when you go airborne at high speeds--a dramatic silence along the lines of the effect heard in SSX when performing an insane jump--has been given a once over and changed for the better.

Based on what we played, Burnout 360 looks like it's coming together just in the nick of time. The anemic postlaunch offerings for the 360 have left many hungering for something more, especially on the Live and achievement front, and Burnout 360 looks like it will be riding to the rescue. While a good chunk of the game is a redux of the current-generation Burnout Revenge experience, there's a fair amount of new content and challenge--thanks to Xbox Live and the achievement system--to warrant checking the game out. Given that none of the Burnout games released on Xbox previously are currently backward compatible on the 360, there's a good amount of support for snagging yourself a copy of Burnout Revenge for the 360 when it ships this March.
 
Fuma said:
Utter bullshit.



I thought FA is 60fps? Thats what the developer promised in interviews.



Yes I have..and while it looks nice, it sure as hell doesnt "crush" FA visually. Thats just a rediculious statement.
FA is ugly as hell, man. The cars float around like they are on ice and all of the effects are beyond weak. The framerate, if you can call it that, is plain awful. It tries for 60 fps, but only achieves it somewhere around 10% of the time. The rest of the time, the game skips around and dips as low as the teens. That alone knocks it below Revenge.

It does nothing appealing for me. Bad framerate, bad design, and poor grasp of motion. It plays like something that would be included with 3D Mark or something, not a retail game.
 
Mrbob said:
Doesn't look that much better than current gen.

Alex Ward says Criterion only cares about pushing the PS2 at the moment.

I'll pass on this 60 dollar Xbox/PS2 1.5 port.
Oh my god! You're actually passing on an Xbox 360 game? That's new for you. I misjudged you!
 
When are people gonna realize that tiny videos off the internet are not going to hold a candle to seeing this game running on and HDTV. Thats what will show you the true difference between the 360 version and the PS2 version. Of course having said that, i'll still see people a month from now commenting on how some Xbox360 game doesn't look that great after having just watched a couple low res videos *rolleyes*



With that being said i'm dissapointed to see the spark effects still don't look as good as the PS2 version of Revenge. Thats just unforgivable. However, everything else about the game looks like a step up from the PS2 and Xbox versions of Revenge and thats great. The game almost looked next gen on those systems, so upping the resolution of the textures is truly gonna make for something wonderful for HDTV owners.

In case people haven't figured it out yet, thats what the next gen is gonna be all about. HDTV or die baby. You're never gonna see the detail of HDTV on these videos, unless they're HD videos, and even then I don't think they look quite as good as a real HDTV does.


Revenge 360 is a day one purchase for me as i'm a fanatic of the series and must have it. The online portion alone is worth the purchase for me. The single player is also quite fun and entertaining. I can't wait to finally play a Burnout game in high def. :D
 
With that being said i'm dissapointed to see the spark effects still don't look as good as the PS2 version of Revenge.
I noticed that as well. There is something about the lighting/blurs that still doesn't look quite right as well. Those effects made a huge difference and the lack of them was my reason for skipping the XBOX version. You could see those things in PS2 video clips, so I don't think that's it, but I certainly hope everything comes out just right. I'd buy this version as well as the game is just so much fun.
 
dark10x said:
I noticed that as well. There is something about the lighting/blurs that still doesn't look quite right as well. Those effects made a huge difference and the lack of them was my reason for skipping the XBOX version. You could see those things in PS2 video clips, so I don't think that's it, but I certainly hope everything comes out just right. I'd buy this version as well as the game is just so much fun.

Do you think the reason the sparks look they way that they do is because it's actually something BAD the PS2 is doing in its IQ output that's causing them to look like that so they can't replicate it on better hardware?

I haven't played the games, but that's the only reason I could think of why PS2 would still have better 'looking' effects in certain areas than the X360 one.
 
I assume since GS has an official trailer of the 360 version now, that should be an imminent download any day now on the 360 Marketplace. I'll wait for that so I can see it better in HD - my PC isn't equipped for the HD Era yet.

But like I said in the other recent BO 360 thread, if anyone was really expecting much more from Criterion for a port of a BO game following 3-6 months after the original versions' release, you don't know Criterion - the scope of updates they've made to BO360 are on par with what they've done for previous staggered BO ports, even before they were part of EA.
 
DaCocoBrova said:
Really? What would you say then? PGR3's visual style is not necessarily my favorite (RR6 is better in that regard), but it is techncially beyond everything else. 60 fps would be fantastic, but that is the only area where it falters. The only other games that are technically comparable run at less stable framerates. The few 60 fps games available are all very plain looking or fairly simplistic.
 
dark10x said:
The few 60 fps games available are all very plain looking or fairly simplistic.

Do you have a 360? All of my games are 60fps and none of them are simplistic in the least. RR6 could be done on current gen w/ a couple corners cut, but in no way is it 'simplistic'. COD2 doesn't fit that bill either.

As for PGR3 being the best looking, I just don't see it. I have owned every PGR game and each one gives me the same feeling. The overall look is just...sterile for lack of a better term. The odd resolution shows (jags) and the car modelling, while nice, is just as 'off' as their previous efforts. I have CoD2, RR6, Condemened, PDZ (yuck), DoA4 and NBA2K6...

Even though RR6 can be done on current gen hardware (IMO), it still looks better than PGR3 to me.

So technically, sure, PGR3 is nice I guess. I'd give it the nod if it was 60fps, because fluidity plays a huge role (IMO) to how a game looks overall.

Tigerriot said:
When are people gonna realize that tiny videos off the internet are not going to hold a candle to seeing this game running on and HDTV. Thats what will show you the true difference between the 360 version and the PS2 version. Of course having said that, i'll still see people a month from now commenting on how some Xbox360 game doesn't look that great after having just watched a couple low res videos *rolleyes*

Revenge 360 is a day one purchase for me as i'm a fanatic of the series and must have it. The online portion alone is worth the purchase for me. The single player is also quite fun and entertaining. I can't wait to finally play a Burnout game in high def. :D

As a 360 owner, HD doesn't impact the visuals as much as many here make it seem. The difference is similar to that of the Dreamcast and running it in s-vid vs. VGA, with a bump up in resolution.
 
+ Higher resolution
+ Better crash impact
+ More debris

- Still Burnout Revenge
- Still done by EA
- It's not Burnout 5. :(

BTW GAF, how are the SPARKS???!?!!?!? :lol
 
Best looking 360 game that's actually out and playable?

I'd say it's either CoD2 (tons of detail, great textures, 60fps most of the time) or DoA4 (very high poly environments, great textures on the environments, good characters models, 60fps). PGR3 is great looking, but I'd probably put even Kameo over it as the jaggies and weak HDR in PGR3 take a bit away. Kameo has some gorgeous environments, highly detailed enemies/mechanics, and great lighting.
 
Do you have a 360? All of my games are 60fps and none of them are simplistic in the least. RR6 could be done on current gen w/ a couple corners cut, but in no way is it 'simplistic'. COD2 doesn't fit that bill either.

As for PGR3 being the best looking, I just don't see it. I have owned every PGR game and each one gives me the same feeling. The overall look is just...sterile for lack of a better term. The odd resolution shows (jags) and the car modelling, while nice, is just as 'off' as their previous efforts. I have CoD2, RR6, Condemened, PDZ (yuck), DoA4 and NBA2K6...
Yes, I have RR6, PGR3, Kameo, PDZ (double yuck), Condemned, King Kong, and CoD2.

I suppose I don't really find PGR3 to be the most attractive game, but it is the most technically accomplished of the bunch (which is what I had intended to say). It's just doing much more than most of the other games.

RR6 is probably my favorite looking title and I suppose PGR3 would be behind that. Kameo is close as well. Condemned looks nice, but has a bad framerate, simplistic environements, and blocky characters. PDZ is very impressive in some ways, but is also ugly as hell at times and runs at a shit framerate. King Kong is actually really good looking, but slows down at odd points while CoD2 really just looks like a game running on an enhanced Quake 3 engine (which I believe it actually is doing). CoD2 can't hold 60 fps when the combat kicks up, which makes for an uneven ride.

BTW GAF, how are the SPARKS???!?!!?!?
Already addressed. Still not as good. :\
 
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