Wish someone would ask Phil Spencer about the crushed blacks.
Would you settle for Albert Penello?MS really needs to fix this black crush issue.
We fixed that in one of the first updates.
Do a comparison of one of the night scenes.
Best I could do.
Gives me a headache.
I'm just happy it isn't like DR3.
I swear that game was damn near unplayable for me because of crushed blacks and the shit frame rate.
Best I could do.
Would you settle for Albert Penello?
Black crush will not be an issue if you do the following:
1. Set your xbox one and display to limited RGB color space.
2. Calibrate your display with your xbox one (there are built in patterns for this).
This will ensure the console is calibrated and setup properly to display the appropriate color space. However, there may be some specific game/app related issues that can result in black crush (e.g. a bug in the in game calibration for sunset overdrive).
Black crush will not be an issue if you do the following:
1. Set your xbox one and display to limited RGB color space.
2. Calibrate your display with your xbox one (there are built in patterns for this).
This will ensure the console is calibrated and setup properly to display the appropriate color space. However, there may be some specific game/app related issues that can result in black crush (e.g. a bug in the in game calibration for sunset overdrive).
Black crush will not be an issue if you do the following:
1. Set your xbox one and display to limited RGB color space.
2. Calibrate your display with your xbox one (there are built in patterns for this).
This will ensure the console is calibrated and setup properly to display the appropriate color space. However, there may be some specific game/app related issues that can result in black crush (e.g. a bug in the in game calibration for sunset overdrive).
I'm a pretty avid AV guy, far on the video side of the spectrum. And all this Xbox One black crush business frustrates me. I just picked up an Xbox One last week, and though I already knew about the black crush, I still need my Halo fix.I'm just happy it isn't like DR3.
I swear that game was damn near unplayable for me because of crushed blacks and the shit frame rate.
I'm a pretty avid AV guy, far on the video side of the spectrum. And all this Xbox One black crush business frustrates me. I just picked up an Xbox One last week, and though I already knew about the black crush, I still need my Halo fix.
Having said that, Dead Rising is also one of my favorite series. Am I just better off playing DR3 on the PC than deal with the nightmarish black crush you speak of?
I'm a pretty avid AV guy, far on the video side of the spectrum. And all this Xbox One black crush business frustrates me. I just picked up an Xbox One last week, and though I already knew about the black crush, I still need my Halo fix.
Having said that, Dead Rising is also one of my favorite series. Am I just better off playing DR3 on the PC than deal with the nightmarish black crush you speak of?
I have never once noticed this issue. Maybe I'm just old with bad eyes (I'm old with bad eyes), but the screen shots I see in this thread and many others look nothing like the games actually look when playing.
Games and apps that don't account for the XB1's specific gamma curve will still have crushed blacks. That's what we're bitching about in this case (CoD).
I'd go for the PC version everyday of the week because the frame rate just wasn't good and the crushed blacks were frustrating at night time.
If your PC can handle it, you are better off playing DR3 there period.
Breaking your TV's calibration to account for the console's broken gamma curve is not a solution. And as mentioned below, this does not account for games that don't account for the console's own gamma curve.
Calibrating your tv/display for a source is not "breaking it". It's called calibration. If one is so concerned about black crush then they should not be bothered by spending five minutes to perform a basic calibration of their tv. You are given those tools on your tv for this specific purpose. Granted the gamma curve of the xbox one is not perfect, but when properly calibrated you can experiences games without crushed blacks.
Calibrating your tv/display for a source is not "breaking it". It's called calibration. If one is so concerned about black crush then they should not be bothered by spending five minutes to perform a basic calibration of their tv. You are given those tools on your tv for this specific purpose. Granted the gamma curve of the xbox one is not perfect, but when properly calibrated you can experiences games without crushed blacks.
Unfortunately not true at all if you've read the thread or were in the Sunset one.Calibrating your tv/display for a source is not "breaking it". It's called calibration. If one is so concerned about black crush then they should not be bothered by spending five minutes to perform a basic calibration of their tv. You are given those tools on your tv for this specific purpose. Granted the gamma curve of the xbox one is not perfect, but when properly calibrated you can experiences games without crushed blacks.
Calibrating your tv/display for a source is not "breaking it". It's called calibration. If one is so concerned about black crush then they should not be bothered by spending five minutes to perform a basic calibration of their tv. You are given those tools on your tv for this specific purpose. Granted the gamma curve of the xbox one is not perfect, but when properly calibrated you can experiences games without crushed blacks.
We've been through this, if the detail is lost at the source, there's no hope of recovering it.
Would you settle for Albert Penello?
Calibrating your tv/display for a source is not "breaking it". It's called calibration. If one is so concerned about black crush then they should not be bothered by spending five minutes to perform a basic calibration of their tv. You are given those tools on your tv for this specific purpose. Granted the gamma curve of the xbox one is not perfect, but when properly calibrated you can experiences games without crushed blacks.
One exception to this case, though. Setting the console to limited on a full range monitor does restore the detail for games with the original scaler issue (Dead Rising 3).
This is incorrect. The blacks are crushed in many cases and these details cannot be restored.
Everyone pointed out that it wasn't fixed and he just went MIA. Standard Penello.
The only thing MS can do is enforce developers to account for the XB1 gamma curve now. That's it. If they "fix" it, it washes out all the games that look correct at this point.
I cannot speak for your experiences, but I can resolve test patterns (for bright whites and dark blacks) without issue on my tv/xbox one when it is properly calibrated. Being able to resolve both extremes of the spectrum is indicative of neither crushed blacks or whites and proper display of color space. Additionally, I don't see anything remotely close to the crushed blacks being shown on this thread.
I cannot speak for your experiences, but I can resolve test patterns (for bright whites and dark blacks) without issue on my tv/xbox one when it is properly calibrated. Being able to resolve both extremes of the spectrum is indicative of neither crushed blacks or whites and proper display of color space. Additionally, I don't see anything remotely close to the crushed blacks being shown on this thread.
Right, which is a different-bur-related issue altogether from launch.
God, this is so much more complicated than it should be for absolutely no good reason.
Best I could do.
EDIT: Video comparison here.
For some reason in the beginning of the video the PS4 and XB1 versions are incorrectly swapped. Keep watching the video to see the differences.
I'm sorry, but you are incorrect. It is an absolute fact that the black crush is there on certain games, and no amount of TV calibration will help that. You can help it to a degree, but you can't actually eliminate the issue.
I actually only see a difference in system gamma in this comparison. Not seeing any black crush really. Its certainly not the same scenario as with DR3 and a few others.
The X1's system gamma is screwy, just like 360's. However I don't see black info getting completely clipped in that comparison.
Any advantage for MS to use this type of colour system? It seems by choice so why exactly would they use it? Must look good in some applications.
You are probably setting your console to TV (limited range) and using a monitor in full range mode. This "fixes" the issue in a few cases where games (and apps maybe?) using multiple display planes crushed the blacks.
I'm not saying that there are, or are not, issues with all games. I'm simply providing a solution to properly setting up your xbox one and display so that it does not crush blacks. Any developer could come in and program games that have crushed blacks regardless of which console, pc, calibration, etc.
I'm not saying that there are, or are not, issues with all games. I'm simply providing a solution to properly setting up your xbox one and display so that it does not crush blacks. Any developer could come in and program games that have crushed blacks regardless of which console, pc, calibration, etc.
I have properly calibrated my TV and have it set to Limited alongside the XB1 being at Limited. All calibration tests I've run on it still show it's crushing blacks. And yes, I've calibrated it using the XB1 tool.
Limited and limited for tv/xbox one. This is the standard that microsoft recommends for all developers according to the Sunset Overdrive developers comments in a similar thread. This is an industry standard and, assuming developers follow it, you should not see crushed blacks. Granted, if a developer tries using a different color space and does not apply it properly, then anything can happen.
I have properly calibrated my TV and have it set to Limited alongside the XB1 being at Limited. All calibration tests I've run on it still show it's crushing blacks. And yes, I've calibrated it using the XB1 tool.
Any advantage for MS to use this type of colour system? It seems by choice so why exactly would they use it? Must look good in some applications.
Do you have anything else in the loop performing any video processing (e.g. an A/V receiver)? I've never had an issue resolving all patterns with the xbox one built-in calibration tool or the two calibration discs (avia on dvd and the Disney one in blu-ray) I have used. In fact, the results are near identical for all those calibration methods.
The problem is, when you program something for the sRGB curve (which almost display on the planet uses now) and don't compensate for the Xbone's Xenon curve, shit gets whack.
Thats so bad. As someone who fickles with his TV and settings all the time to get the PERFECT picture, I don't think I could own an Xbox One without my OCD going crazy.