Call of Duty: Ghosts sneek peeke

#10
I hope it has an interesting story. Call of Duty has nothing left to prove in terms of gameplay so I hope they went out of their comfort zone and actually tried to write something good.
 
#39
How can you guys tell either way, lol
Indeed, but I was commenting on the polygon/mesh density. Seems like the are spending quite a bit of polygon on the character models. Anyway we will see on Tuesday, but I think the face demo they did a fews months back will show up in this game. As much as COD games are slated for their graphics this gen, their facial models/animation has always been top notch.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
#40
Is it just me or does this look incredibly shitty?
Well i wouldn't say shitty but it looks like any other CoD game. Absolutely NOTHING special about this shit.

but yeah, on the other side how can you make a "Call of Duty" game special? ....

Black Ops 2 was amazing i doubt they can reach this level.
 
#47
I don't mean to jump to conclusions based on an unfinished game from a Vine clip, but that dude laying down prone is in the exact same position as every other CoD that came before it?
 
#49
You can't really judge how the final game is going to look based on this. So if you're already judging it it's obvious you have some sort of bias.
Well I consider myself a bit of a fan. I bought MW1, MW3, BO1, BO2. Skipped only MW2.

So I was hoping for a greater jump than this (judging by the scene at the forest which features textures). Well, perhaps I'm judging too fast. We'll see, however, I'm not holding my breath for something spectacular graphics wise.
 
#50
I don't mean to jump to conclusions based on an unfinished game from a Vine clip, but that dude laying down prone is in the exact same position as every other CoD that came before it?
How many other possible ways are there to lay down prone? For all we know they're still using place holder animations. The level of scrutiny directed at the clip is unwarranted.