brain_stew
Member
Shogmaster said:I guess the textures are strictly kept in the 1T SRAM for the game. Obviously for performance reasons.
Textures can be stored in any pool, in fact its usually more common for them to be stored in the GDDR3 from what I've gathered from various comments. You can do quite a lot with that, you only really need to look at Brawl for the evidence, where the textures only really show up their detail when its rendered in "HD" through a PC emualtor.
You're not going to be applying a normal map for increased detail on top of that ofcourse (the Wii can do normal mapping but it doesn't really make much sense) but there's no reason to leave out some embossed bump mapping as the Wii is super quick at that and its not going to eat into your memory budget all that much.
Couple examples:
Better than some textures in some HD games? Yep, I think that's a fair comment.