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Call of the Sea - Reveal Trailer


Targeting terrorists with a D-Pad
May 9, 2006
I shall stay informed. And by informed I mean forget all about it tomorrow only to stumble over it close to release, say "OH THAT'S RIGHT! I FORGOT ABOUT THIS!" and be happily surprised. Looks interesting.
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Apr 2, 2020
This was the only game shown at the xBox event this morning to make me want to know more.
all the other games had a drama drama grrrr dire dark bleak feeling. while this had at least some charm to it


Jun 23, 2013
Water looked pretty and then they show the rest of the environments and shits looks so inconsistent aesthetics wise.
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Mar 5, 2020
It looks interesitng! The title made me think it was going to be Lovecraftian horror but hey...I dig. I dig.


Jun 12, 2018
Nov 5, 2016
One Big Room, Full Of Bad Bitches


Oct 18, 2018


Nov 21, 2014
This game caught my attention. Could be a sleeper hit

I just wish it wasn't in first-person view


Dec 30, 2018
Q: What excites you most about developing and bringing Call of the Sea to life on next-generation hardware?

A: It is always exciting to see how old limitations are overcome and try to find new ones. The feeling of adventure when exploring something new is what we like best.

Q: In addition to benefiting from the power and performance of Xbox Series X for quicker load times etc. what Xbox Series X features were you most excited to explore leveraging in the development of Call of the Sea?

A: Without a doubt, benefiting from the power and performance of the new generation is something that everyone is looking for, but it is not the only thing that calls our attention. We believe that some features like Smart Delivery are building the future of gaming by putting the players first and we are happy to be a part of this.

Watch Major Nelson’s interview with Tatiana Delgado above for more on Call of the Sea.
Q: How will these enhancements impact a player’s experience with Call of the Sea?

A: With the Smart Delivery feature you’ll always have access to the best version of the game. Sharing settings and games between different systems. That makes you design the game thinking as a whole and not as something that is tied to a single platform. On the other hand the power and performance of Xbox Series X will allow us to offer the game at beautiful 4K at 60fps, leveraging the rich game environments and making the art really shine.

Q: Why did your development team choose to focus on 4K Resolution, 60FPS and DirectX Raytracing as enhancement areas for Call of the Sea?

A: We are focusing on delivering the most beautiful game possible. Although we have a stylized art style, we are giving it a next-gen look, full of visual effects and movement in the scene. With DirectX Raytracing, we will have the chance to make the island even more present, almost come to life. Players will have the opportunity to enjoy the island’s stunning environments in beautiful 4K, allowing for a greater immersion and an overall better experience.

The power of this new hardware allows us to not have to make compromises between frame rate and resolution. We can finally offer the best of the two worlds to Xbox Series X players!

Q: How do you expect fans of Call of the Sea will respond to playing it on Xbox Series X with these enhancements?

A: We hope fans are delighted by the visuals, spend more time in the game and enjoy exploring every corner of the island.

These enhancements will also allow us to tune the environments, weather, and make the environments evolve as the story does. We consider the island a character in Call of the Sea and enhancing all the visual effects helps us convey the player’s emotions in a fantastic way.

Q: What is it like developing on Xbox Series X?

A: We are still in the first stages of experimenting with the new hardware and we are exploring how far we can go. We are working in line with the advances in Unreal Engine, the engine in which we are developing the game, towards implementing them in the Xbox Series X version of the game. Both Microsoft and Epic Games are doing an excellent job of giving developers tools to make it as smooth as possible to develop on their platform.

Q: Which enhancement were you most excited about to explore leveraging for Call of the Sea on Xbox Series X?

A: The graphic power that allows us to show our scenarios in 4k at 60fps is something we are really excited about. Sometimes it allows us to take our visuals to where our only limit is creativity.

Q: What does Smart Delivery mean for your game and how you’re bringing Call of the Sea to fans?

A: We want our players to enjoy the game at its best, so we love the idea that those who have the game on Xbox One, can continue playing it on Series X when they will be ready to jump into the next generation. We love how easy it will be for players to do this transition without having to worry about their save game and game progression, as they will carry over between the two platforms. We love being part of this new norm as the generation shifts.

Q: What does Xbox Series X/next-generation development enable in current or future projects that you could not have achieved with the current generation of consoles?

A: We want to explore in future projects the opportunity to cross the barriers of the game itself, not as something that starts when you press play and ends when you go out, but as something that is alive inside the console and uses the new user interface to extend the game experience.



Jul 15, 2020
Every time Xbox showcases an indie game they promote it like its an exclusive or something when 99.9% of the time its also coming to Steam or its multiplat. So i guess thanks for the free advertisement?


Industry Professional (Vetted)
Nov 5, 2019

Looks better than the Forbidden West underwater scene.. Nice!
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Industry Professional (Vetted)
Nov 5, 2019
Every time Xbox showcases an indie game they promote it like its an exclusive or something when 99.9% of the time its also coming to Steam or its multiplat. So i guess thanks for the free advertisement?

It is an exclusive when compared to the PS. All of the Xbox games are PC games first. This shouldn't be a surprise. This gen you'll see more PS games on the PC but not on the Xbox as well.
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Jul 14, 2014
Looking forward to it. It’ll also be my first XSX game with ray tracing so will be interested to see it in action.

Stilton Disco

Aug 22, 2014
Looks good, and nice to see a game set in the classic pulp fiction era of the 30's, utilising all the awesome exploration and adventuring tropes that brings.

It was an incredible time, both birthing the modern era and running up to the 2nd world war, with the planet really opening up and sharing it's secrets between different people's and countries in a way we'd never been able to before, but with the dark clouds of destruction just starting to show their shadows.

Wish we had more games like it really, in any genre.
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The New Guy

Unconfirmed Member
This game caught my eye a few weeks back. I'm going to watch a Let's Play of it though. It seems like one of those games I'll enjoy watching someone else play rather than playing it myself. Might sound weird to some of you guys, but that is how I feel about these type of games. It's on Xbox too I just realised, so I can't even play it anyway. Looks really cool.

I'm crap at puzzles, so watching someone else figure it out is my jam.



Jan 31, 2009
Looks fun. I just finished Eastshade a couple of days ago and loved it, this looks like it may be sort of similar.