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Can 2D art in big fighting games return? (+ GIF porn)

yurinka

Member
I think it's like to ask if they will make paintings like Mona Lisa again. Today there are small number of good pixel artists, and I think there isn't nobody out there with the level seen in the best 2D Capcom or SNK games. I'd love to see more 2D pixel art fighters, but I think it's going to be impossible.

Now big devs prefer 3D art or if something 2D HD art. Only small indies make pixel art.

Just to annoy more people!
I never knew this was released on the Switch.

Looks very ugly. When they announced Super Street Fighter II Turbo HD Remix it sounded like a good idea because their comics and artbooks are great, but I think Udon never should have worked in a Capcom game. Capcom must stick to their japanese artists, who are way more talented.
 
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SLoWMoTIoN

Unconfirmed Member
You can still count on Vanillaware to make beautiful 2D games.

Their latest game has like 5-7 tower defense fights at best all in 3d. Everything else (mostly story text dumps) is in 2d I guess?
 

Danjin44

The nicest person on this forum
Their latest game has like 5-7 tower defense fights at best all in 3d. Everything else (mostly story text dumps) is in 2d I guess?
I watched the gameplay for 13 sentinels: aegis rim and I'm personally digging the gameplay, it similar to Zero Escape games which I also really enjoyed.


The game just looks absolutely gorgeous! both the character design and background art.
13-Sentinels-Aegis-Rim.jpg

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We’ll only get 2D fighters again if someone goes indie, or the developers of Street of Rage 4 decide to do it, or Vanillaware decides to give the genre a try.

In the meantime Imma play on my Neo Geo Mini.


UaFFK8p.gif
 

Manji Uzuki

Member
I have been playing a bunch of old fighting games lately and yeah, I miss the likes of SNK and Capcom old games, they will always look so well... As some of you said I think it's hard we ever see again a big title doing pure 2D, so I think Arc System Works is showing the way to go with Guilty Gear, Db FigtherZ and Granblue which are all truly beautiful games
 
I saw an interview where the Guilty Gear team explained why they decided to switch to 3D. It wasn't just because well animated 2D is a laborious and difficult task but it is because the public doesn't value 2D as much as 3D. It feels cheaper for them for some reason.

As a 2D fan, specially classic Capcom games, I find this depressing. IMO Street Figher Zero has the best art style in the franchise and Street Fighter III the best animation. Darkstalkers, Marvel Super Heroes, Gem Fighters, Vs series are wonders if you don't mind pixels.
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I appreciate a lot what Arc Systems is doing in the Guilty Gear series. Instead of using 3D to make the task easier, they did to add some cool camera angles with an art process as laborious as doing 2D, perhaps even more laborious since they need to adjust the image frame by frame in the software. Their results are incredible but I would love to see what today's artists could do with high definition animations.


ZW1bX3B.gif
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Skullgirls have beautiful, well made animations, Cuphead is a huge success, Streets of Rage 4 proved that there is space for traditional animation in brawlers. Do you think there is space for 2D in big fighting games also? I would love to see it in Street Fighter VI but I don't have much hope.



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Considering Marvel vs Capcom Infinite made my eyes bleed, I hope a future sequel will bring back 2d sprites

MVsC x Arc System, boom baby
 

Kokoloko85

Member
Love the 2D style.... I really wish MVC went back to it too. It really lost a huge amount of its charm, authenticity and the strong comic book connection when they went to 3D.


100% agree. The late 80’s and 90’s art style for Marvel was best for the 2d fighters.
MVC 3 and 4 lacked the soul. Whereas 1 and 2 looked like they came straight from the comics and Cartoons I loved.

Also agree With OP.

ARc and King of fighters 13 looked good (better than 14 ) but apart from that, I miss the old 2d style fighters. Alpha series, Vs series, Capcom vs SNK, SF3, KOF etc. Bring it back damn it.

I really hope Street Fighter 6 art style is more 2d looking/Alpha/3rd strike like. IF not even Arc - KOF 13 style would be good
 

MayauMiao

Member
2D figthing game won't sell especially because costume DLCs makes money in the long run.

On top of that, new character DLCs means some animation have to be added for old characters to be properly match with whatever new moves the DLC characters introduces, like SFIV's Hakan.
 

Nymphae

Banned
Looks very ugly. When they announced Super Street Fighter II Turbo HD Remix it sounded like a good idea because their comics and artbooks are great, but I think Udon never should have worked in a Capcom game. Capcom must stick to their japanese artists, who are way more talented.

Yeah I'm actually not a fan of the HD remix game at all aside from the awesome remixed music. The drawings look nice but something about it just doesn't feel right in motion.
 

yurinka

Member
Yeah I'm actually not a fan of the HD remix game at all aside from the awesome remixed music. The drawings look nice but something about it just doesn't feel right in motion.
Yep, the game got some good things. One of them was the music, to play Super Turbo on modern consoles, and with some sort of online (which is way better now than back then) and some of the gameplay rebalances they did.
 
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