Does it run at a faster framerate than the webm?
Not DKC2, but DKC3:
*Original assets only
Most games from this era were designed around RGB CRTs. To keep the game looking natural you'll want to work with its creators' vision, not fight it.
I believe CRT shaders + big screen is the best combination for playing old 2D games. I'm using RetroArch (bsnes core) with the CRT-Royale shader):
DKC2 (click to see the actual shape of the CRT mask)
It may not look that great on pre-rendered graphics, but it looks damn good on actual pixel art IMO:
MMX
One of my all time fave games, if not number one. I would actually suck a banana from any Nintendo employee arsehole to get a HD 2D remake that changes nothing but uses all the original media for sprite and background work.
what we've learned from this thread is that NO, you cannot make dkc2 look good
I did reply 2 years ago but i can confirm, even now, things remain the same. You need a CRT TV. For modern displays the closest you can get is RetroArch + a CRT scanline filter but you have to make sure the scanlines are even. Uneven scan-lines look worse than any crappy HQ filter.
But even if you do have a good result it will still pale in comparison to a CRT. Modern displays have a lot of motion blurring/ghosting. Even a current 240hz monitor can't match the perfect motion resolution of even a crappy CRT because old games are locked at 60hz/fps. So there is no difference playing them on a 60hz or 1000hz modern display, or whatever. But on a 60hz CRT it's perfect.
I've played Donkey Kong Trilogy for the first time in 2018 and in my opinion these games has aged well. The graphics are great, the music is surprisingly good and the gameplay is amazing. I liked them much more than modern Donkey Kongs.
I hope you like scanlines
I hope you like scanlines
It's not really tuned after any real CRT. I had in mind some scanline effect and the bloom of a CRT.What is this supposed to be emulating? It looks nothing like a crt.
I like the "neon colors" aspect, really !
But as I said above, the problem with the scanlines filters, is that we have the impression to be very close to the screen ! It stings the eyes a bit !
But it's really nice !
Emulator filters disgust me. Vanilla or bust.
people in this thread thinking this looks better
play on a CRT and you will fix your problem
tbh i hate when people try and upscale pixel art. it's meant to be fuzzy, not sharp. it ends up looking weird. i don't get it. it makes as much sense as wanting a photograph to replace the famous impressionist work La Grande Jatte. it seems like entirely missing the point.
the game was designed for a specific resolution and a specific display. this is the only true way to play.
play on a CRT and you will fix your problem
tbh i hate when people try and upscale pixel art. it's meant to be fuzzy, not sharp. it ends up looking weird. i don't get it. it makes as much sense as wanting a photograph to replace the famous impressionist work La Grande Jatte. it seems like entirely missing the point.
the game was designed for a specific resolution and a specific display. this is the only true way to play.
Never ?
I personally think they were nice in the past, but now... it's pixelated ! Not the same !
By the way, I wonder if the term "pixel art" existed at the time
This looks better than DKC Returns IMO:
Well, somewhat less fuzzy than the average person saw in practice. Dot crawl and color bleed aren't the way to go.
The original model SNES was always RGB ready (SNES Jr released a year after DKC3).
I believe regular TVs back then, interlaced the picture to 480i and stretched it to 4:3.
I think your misremembering how they looked in the past. They were always clearly pixelated. While the term pixel art wasn't a thing, it definitely existed.
Here is the result with a "Simple X3" ("Simple X6", sorry) filter and then bilinear to match a resolution of 2820x2160 :
https://lensdump.com/i/AdnZfm
I did some test to upscale this image in 2160p :
It's the Raw image in a resolution of 256x224.
The aspect ratio has to be changed in 4:3.
( In fact, it's closer to 64:49 to have perfect circle in some games I think. The Super NT proposes these resolutions for the 4:3 : 1170x896 (1170x960 in fact, because there are extra pixels), 1410x1080, etc.
)
Here is the result with a "Simple X3" filter and then bilinear to match a resolution of 2820x2160 :
And now, here is the result with a "Spline16" filter X4, and the bilinear to match the 2160p resolution :
I tried many filter, and the "Spline16" is the most natural ! I can render this picture sharper, but it's more artificial !
And the same picture on a Sony PVM (from the video in my previous post) :
What do you prefer ?
For me, the picture on the PVM is not as the 1st picture, and not as the 2nd, and it renders a low resolution image like a HD image.
It's sharper and most consisent than my 2nd picture, but the edges are less aliased than on the 1st picture.
But, as I said, it wasn't meant to be played on a PVM or a BVM. It was meant to be a bit more blurry I think.