• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.
  • The Politics forum has been nuked. Please do not bring political discussion to the rest of the site, or you will be removed. Thanks.

Can you see the difference between 60 and 30 fps? Test your ability inside!

Alo81

Low Poly Gynecologist
Jun 24, 2012
13,139
1
710
steamcommunity.com
My original example below was bad.

Watch the examples at least twice all the way through to ensure that the speeds aren't slowed down due to loading.

Here is an updated head to head that should be a better test.

And here's one that's back to back rather than side by side. F-Zero GX

One side is 60fps. The other is 30fps.

See if you can tell which is which.

Left is 60.

So, I decided to make a little test to check if you can see the difference between 60 and 30fps when it relates to games.

Here's the test(Since creating this, I realized it was a poor comparison and there are better examples elsewhere in this thread.

Better examples can be found here and here.

There are three in game GIFs. Each image shows the same animation side by side with one being near 60fps, the other being near 30fps.

At the bottom of the post is the answer to which was which.

If you're having trouble differentiating, then covering one up with your hand and alternating which you're looking at may make the difference more prominent.

How important is frame rate to you in game? Is it something you're personally sensitive to? Could you tell the difference in the test? After taking the test, any change of heart on how important it is to you personally?

Keep in mind, this only represents the VISUAL aspect of frame rate, and not the increased responsiveness of a higher frame rate.



Full Disclaimer: GIF's in browsers support at most 50fps, so to keep the test fair one animation is 50, and the other is half that, at 25, which is analagous to the 60/30 split and only a few frames off. I recognize it's not a perfect example, but it's the best possible with animated GIFs.

Edit: Some feel the examples are unfair so here's one final example.



Answer:
Left is higher frame rate

Edit 2: One more significantly better example.





















 

linko9

Member
Apr 28, 2011
4,500
0
0
I'd honestly be very surprised if anyone got any of those wrong. To me the difference is pretty huge.
 

Net_Wrecker

Member
Jul 16, 2009
32,836
2
0
Got all of em right. 60fps just looks smoother. Sucks for people who can't tell the difference.

EDIT: This isn't to say that people who can't tell the difference are, in any way, stuck with a substandard experience. I also have no issues with locked 30fps games, it would just be nice for the people who can't see it to be able to appreciate what 60fps brings to the table the same way I and a bunch of others do.
 

bigkrev

Member
Mar 12, 2009
17,346
2
1,095
I got it right, but I had to watch a long time to figure it out. It wasn't easy
 

whitehawk

Banned
Jan 27, 2008
24,803
327
1,345
Canada
Haven't looked at the answers yet. My guesses:

1. Left is 60
2. Left is 60
3. Right is 60

edit: And I was right.
 

Darryl

Member
May 3, 2011
10,541
4
525
right

left

right

so thats 2/3rds of them right. difference was not big enough for me to care about and i had to actually look to try to find the differences.
 

Ysiadmihi

Banned
Sep 14, 2007
10,846
0
0
Cover the 30fps side for 5 seconds, then cover the 60fps side. The shift will hurt your eyes.
 

MormaPope

Banned
Mar 31, 2012
13,824
1
0
Got all three right, took a few seconds to guess on each one. Very easy to tell the difference, one movement set/animation looks fluid and done in consistent motion, the other set looks extremely choppy and slower.
 

PAULINK

I microwave steaks.
Sep 13, 2010
12,844
12
930
Home
I can tell if a game is running 30 or 60 but these gifs were pretty hard to tell, would have been much better if it was in video form (though i'm pretty sure youtube caps at 30fps).
 

Net_Wrecker

Member
Jul 16, 2009
32,836
2
0
I can't. Maybe it is because I have a hard time watching both gifs at the same time. If I were to see them in sequence I probably would have an easier time of it.

Having them side by side makes the difference stand out MORE IMO. The 30fps one looks to "hitch" in comparison.
 

stef t97

Member
Aug 31, 2012
261
0
0
The difference is also in the gameplay. In theory at 30 fps your input takes twice the time to take effect than at 60 fps. This doesn't take latency between your peripherals and the console/pc and response time of your monitor into account though but I'm sure those would make the gap bigger.
 

baphomet

Member
Oct 29, 2011
6,946
2,785
870
Denver, CO
Of course I can tell. I can also tell that the smoother ones aren't running at 60fps. I feel bad for anyone who can't notice a difference in those though.
 

Roi

Member
Sep 13, 2006
3,975
0
935
I saw the difference, don't care to much though. I want my games to be fun/entertaining they don't have to be perfect graphic wise (maybe because as a Nintendo gamer I'm used to that ratio)
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
Nov 1, 2009
27,315
0
0
I got them all right and can see the difference clearly.

But I don't care.
 

Danny Dudekisser

I paid good money for this Dynex!
Oct 13, 2008
21,079
8,585
1,610
Not really that great of a test -- the difference is much more pronounced when you're looking at the entire screen moving at 60fps vs. 30fps.
 

AlterOdin

Member
Jan 20, 2013
448
0
0
Yeah the difference is pretty big. Only thing is that the gifs were very close together and could "trick" you as they seem to be the same scene. (blend to the same scene) Did take a couple of seconds per gif to see it.

Maybe a little more spacing between the comparisons gifs would differentiate the fps more.

But that is just me, may be wrong :)
 

Dynamite Shikoku

Congratulations, you really deserve it!
Jun 10, 2004
14,891
3
0
I'm genuinely surprised that some people can't see the difference. I didn't know that was a thing. For me, it's like night and day.
 

DragonSworne

Banned
Aug 23, 2011
12,539
1
0
I can see it and it's far more noticable for a full scene that lasts longer than a second long animation of a character model.
 

Bossniak

Member
Sep 13, 2009
1,623
37
905
Got them all right but took a while, not easy but maybe its the gif, much easier when you play.
 

Incendiary

Banned
Feb 10, 2010
8,615
0
0
Cover the 30fps side for 5 seconds, then cover the 60fps side. The shift will hurt your eyes.

Nope. Still can't see a difference.

I can't do Magic Eyes either.

There is a possibility that your browser can't play them smoothly, which would make them appear the same.

Possibly. But I've played 60fps games and 30fps games and haven't noticed or cared about those either. I've never been a graphics/performance type person. As long as the framerate doesn't drop to 3fps I'm fine.
 

MormaPope

Banned
Mar 31, 2012
13,824
1
0
For those not seeing the difference, look at the first gif, look at how the motion blur for the sword on the right side is much more apparent and ghost like, while the motion blur on the left side is more fluid and less apparent.
 

Kysen

Member
Oct 6, 2012
5,397
1
0
Got all of them right, the 30fps ones have that telltale jitteryness near the end of the animation. It looks awkward.
 

UrbanRats

Member
Jun 25, 2009
40,833
2
830
The difference is obvious, especially side by side, 30 fps is really choppy.

I have to admit though that in certain games, i can get used to 30 fps in about 10 minutes and until i see 60 again, it doesn't bother me.
 

michaelius

Banned
Jan 5, 2012
16,327
2,191
935
It's not about seeing it - it's about feeling it from character responsiveness etc in games.