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Capcom announces Dead Rising: Chop Til' You Drop for US (Press Release inside)

Gwanatu T

Junior Member
Jul 8, 2007
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Shogmaster said:
Reading the thread would have told you that:

A) The picture taking part is gone
B) The waggle is in
C) Time management aspect is gone
D) Save system is now less restrictive

for starters.

I did read the thread and I caught everything except for the bolded part. Time management isn't necessarily gone just because the save system has been noobified, they said in the press release that you still have to make decisions as to who you want to save. Waggle is fine if it's done well (judging on how it was done in RE4 it should be fine here).

Zoramon089 said:
Are you saying that was a plus?

Are you kidding me? It's an important part of the game and it's what made many playthrough different. If you can't handle time management then I guess I could see this as being a problem, but it was a great feature and, again, it made you feel like you were playing the game realtime, sort of like the show 24.

I'm sure this is going to be a good game, really, and the fact that Capcom has taken time out to restructure the game is a good sign, but I'm just worried about the spirit of the first one being taken away.
 

123rl

Member
Jul 10, 2004
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Gwanatu T said:
Are you kidding me? It's an important part of the game and it's what made many playthrough different. If you can't handle time management then I guess I could see this as being a problem, but it was a great feature and, again, it made you feel like you were playing the game realtime, sort of like the show 24.

Give up. Don't waste your time trying to explain - I tried explaining earlier in the thread about how important the save system is to the game but it was ignored (Nintendo fans ignoring facts that aren't to their benefit? shock! :D). I gave up trying to explain and you should too because it's like talking to a brick wall.
 

Hootie

Member
Aug 6, 2007
12,781
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Fucking FAIL. I want Dead Rising 2 on the 360, with coop. Let's just hope the Wii game is better than their E3 Press Conference. Thanks Crapcom!

/whine
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
Feb 19, 2008
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solid2snake said:
can't wait for the first in game trailer. but which game will capcom port after dead rising? Lost Planet? Street Fighter 4? or even Devil May Cry 4?
Resident Evil 5, obviously. Wii owners love zombies.
 

Deku

Banned
Jan 6, 2005
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Hootie said:
Fucking FAIL. I want Dead Rising 2 on the 360, with coop. Let's just hope the Wii game is better than their E3 Press Conference. Thanks Crapcom!

/whine
If the Wii version sells maybe Capcom and do a DR2 for Wii/360.

As it stands, RE4Wiimake sold about as many units as DR. You can see why Capgod is tepid and wants to introduce the franchise to a new audience first.
 

comedy bomb

Banned
May 17, 2008
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solid2snake said:
can't wait for the first in game trailer. but which game will capcom port after dead rising? Lost Planet? Street Fighter 4? or even Devil May Cry 4?

Devil May Cry 2
 

Jammy

Banned
Nov 14, 2006
3,204
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solid2snake said:
but the 360 userz told me RE5 isn't possible on Wii :/

I thought so, too, until I saw all the recycled animations, plagas, and combat moves that were in the game.
 

duckroll

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Jun 7, 2004
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Okay guys, don't get all your panties in a bunch. Based on the interview with the director of the game in Famitsu when the game was unveiled here's what we do know:

- Phototaking mode is gone.
- RE4 camera
- Motion controls for aiming, shooting, swinging, etc
- The overarching time system is gone, instead story missions will be locked until you have completed a number of Otis submissions. There might still be time limits within missions, but it's not mentioned.
 

Oldschoolgamer

The physical form of blasphemy
Jan 29, 2006
21,408
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duckroll said:
Okay guys, don't get all your panties in a bunch. Based on the interview with the director of the game in Famitsu when the game was unveiled here's what we do know:

- Phototaking mode is gone.
- RE4 camera
- Motion controls for aiming, shooting, swinging, etc
- The overarching time system is gone, instead story missions will be locked until you have completed a number of Otis submissions. There might still be time limits within missions, but it's not mentioned.

Now I really have to save everyone. I basically told those dudes "fuck you" while I waited for my damned choppa. :lol

This really doesn't sound bad.

Tenbatsu said:
Is this posted?
The developers’ goal is to fit more than 100 zombies on-screen at once for this version.

o_O I hope they make it work.
 

M74

Member
Aug 19, 2006
687
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Tenbatsu said:
Is this posted?
The developers’ goal is to fit more than 100 zombies on-screen at once for this version.
This compared to what kind of numbers on the 360?
 
Oct 25, 2006
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duckroll said:
- The overarching time system is gone, instead story missions will be locked until you have completed a number of Otis submissions. There might still be time limits within missions, but it's not mentioned.
Being forced to do survivor missions might be a bad call (assuming they don't have Otis give you other objectives this time around).

On the 360 version you could ignore survivors entirely, so I could see why Capcom might want to force players to experience that content this time around so the game feels longer. Most people hated the survivor AI, though, so being forced to rescue them might not go over so well unless they tweak the escorting.
 
Jul 12, 2006
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Tenbatsu said:
Is this posted?
The developers’ goal is to fit more than 100 zombies on-screen at once for this version.

That's kinda disappointing. If there was any one thing I hoped they would maintain it was the overwhelming numbers of zombies from the 360 version.

I knew from the screenshots they probably wouldn't, but 100 seems so low...

Still willing to give this game a fair shake (no pun intended), because I love zombie games and capcom is on a roll these days.
 

tenritsu

Banned
Jan 9, 2008
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wayward archer said:
That's kinda disappointing. If there was any one thing I hoped they would maintain it was the overwhelming numbers of zombies from the 360 version.

I knew from the screenshots they probably wouldn't, but 100 seems so low...

Still willing to give this game a fair shake (no pun intended), because I love zombie games and capcom is on a roll these days.

100 seems low? From what screenshots I've seen, there are at most 20-25 zombies. To have 4 - 5 times that amount is pretty good for the Wii I think.
 
Oct 25, 2006
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tenritsu said:
100 seems low? From what screenshots I've seen, there are at most 20-25 zombies. To have 4 - 5 times that amount is pretty good for the Wii I think.
Going by the numbers they threw around for the 360, you'll probably only see the crowds hit 100 in the tunnels and see around 20-30 at any given time in the mall.
 

Meesh

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Jan 6, 2007
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Game's gonna be awesome. Skewering a hundred zombies on screen at once with inflatable objects = win /sarcasm.

But really, awesome...I'm still waiting on a "Mii killing spree" mode.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
Jun 9, 2004
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tenritsu said:
100 seems low?

Yes, in the 360 version the number of zombies steadily increase until on the third day there are close to a thousand zombies on the screen at any one time.

In the smaller areas it is literally shoulder to shoulder zombies any direction you look.

And it is so much fun to cut a path through them.
 

_Alkaline_

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Sep 25, 2006
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100 is a bit low compared to what the 360 Dead Rising would put out but 100 is still plenty.

I think we'll really have to wait to we see it in motion and read some impressions before we grasp whether the changes made are for the better or for the worse.
 

TheHeretic

Banned
Jul 18, 2007
5,496
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Zoramon089 said:
So you're basically saying you were prepared to buy the exact same game? I don't understand why everyone considers the changes made to the Wii game crappy or the removal of "great design" from the original. Why can't you guys understand that just because it shares the DR name, doesn't mean it'll play the same. It's not so much a port as it is a different take on the game.

Primarily because this "new take" is the removal of features.

Zoramon089 said:
And another thing, why is everyone complaining about the new save system when we know ABSOLUTELY NOTHING about it besides the fact that it'll be different? Why so afraid of change? If everything about the game remained exactly the same but the save system, I could understand but when numerous aspects of this version are different, isn't it likely that this new save system fits this new style of playing better than the old one would have?

I suppose thats a fair point. The main problem with changing the save system is that its pampering the games design. Frankly I don't think there are enough "hard" games anymore, and its a shame to see a game that made no apologies try to cater for an audience thats less interested in the challenge of gaming.
 

farnham

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Nov 18, 2006
18,018
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I was amazed at 100 pikmins

100 zombies dont sound that bad

plus i dont see why this version is considered to be a gimped version excluding the graphics

1. Dead Rising on X360 was not great design in my opinion.. It had many many problems (like starting from the start like 5 times until you have a realistic chance of beating the game)
2. Shooting mechanics and meelee combat was aweful
3. The Photoshooting aspect wasnt bad but it was kinda out of plcae


it was the style and the ridiculous humor that made the game awesome plus the psychopaths were awesome..
 

Haunted

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Nov 16, 2006
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Looking forward to it.


Really, Capcom won a customer when announcing the title. Chop Til' You Drop is so awesomely campy, it fits Dead Rising perfectly. I need this in my collection. :lol
 

Jokeropia

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May 15, 2006
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duckroll said:
- RE4 camera
- Motion controls for aiming, shooting, swinging, etc
- The overarching time system is gone, instead story missions will be locked until you have completed a number of Otis submissions. There might still be time limits within missions, but it's not mentioned.
These are all improvements in my eyes. The last point is the biggest reason I didn't play the game to begin with as I really dislike game mechanics that force you to consistently rush things (as opposed to just having a small time limit now and then) and repeatedly re-do them.
 

Shaheed79

dabbled in the jelly
Jul 31, 2004
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After spending a week playing and beating my copy of Dead Rising on a 480p television in the hospital I am completely convinced they can pull this off (saved everyone and beat every boss btw. mounted jeep gun kicks ass). Out of all the 360 games that I have seen played on a non HD set this is the one that really looked more like an Xbox game than a 360 game so an SD version is very doable.
 

solid2snake

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Shaheed79 said:
After spending a week playing and beating my copy of Dead Rising on a 480p television in the hospital I am completely convinced they can pull this off (saved everyone and beat every boss btw. mounted jeep gun kicks ass). Out of all the 360 games that I have seen played on a non HD set this is the one that really looked more like an Xbox game than a 360 game so an SD version is very doable.

yeah, less detailed textures, no AA and less Zombies. in 480p, both versions shouldn't have major differences. don't forget, the videos in the Wii version are filmed from the 360 one.
 

NEO Frog

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Apr 17, 2008
188
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duckroll said:
Okay guys, don't get all your panties in a bunch. Based on the interview with the director of the game in Famitsu when the game was unveiled here's what we do know:

- Phototaking mode is gone.
- RE4 camera
- Motion controls for aiming, shooting, swinging, etc
- The overarching time system is gone, instead story missions will be locked until you have completed a number of Otis submissions. There might still be time limits within missions, but it's not mentioned.
Not pleased with the photo-mode being gone, but everything else sounds better to me. And if they pull off 100 zombies on-screen , sweeeeeeeeeeeeeeeet!

Oh, it would be nice if the game runs at 60fps...but that might be asking for too much.
 

Shaheed79

dabbled in the jelly
Jul 31, 2004
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a Master Ninja said:
Going by the numbers they threw around for the 360, you'll probably only see the crowds hit 100 in the tunnels and see around 20-30 at any given time in the mall.
That makes no sense why would they be able to hit 100 plus in the tunnels and only 20-30 in the mall area? If they say they are shooting for 100 plus I expect they will want to use that many as much as possible. Also the 360 version had nowhere near 800 visible zombies at once. The 360 had a very cleverly hidden reset draw distance which made it look like 300 plus zombies were in places like the tunnel and outside areas. Do this test. Go to a large area full of zombies like all of the zombies packed by a door outside. Now kill them all and try to back away from the door until the corpses are no longer visible then walk back towards the door. The Zombies will respawn at a distance of about 35 meters. Same thing in the garage parts you couldn't see zombies 10-15 meters ahead of you because they were so densely packed and if you ran over all of them and drove 25 meters and went back they would respawn. Look at this video starting at 2:30 and notice the draw distance in the tunnels. It's very close to car and this is what made it possible to have so many zombies down there. I expect them to use something very similar to this on the Wii. And as you can see that is nowhere near 800 visible zombies lol. More like a couple hundred at most probably closer to 100 visible in any direction.
http://www.youtube.com/watch?v=TN8IpkDpG9Y

The only place I could think of that could have anywhere near 500 plus zombies in the entire game was the roof looking down on the south and west entrances and you could never get close to them.
 

Scrubking

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May 29, 2007
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Shaheed79 said:
That makes no sense why would they be able to hit 100 plus in the tunnels and only 20-30 in the mall area? If they say they are shooting for 100 plus I expect they will want to use that many as much as possible. Also the 360 version had nowhere near 800 visible zombies at once. The 360 had a very cleverly hidden reset draw distance which made it look like 300 plus zombies were in places like the tunnel and outside areas. Do this test. Go to a large area full of zombies like all of the zombies packed by a door outside. Now kill them all and try to back away from the door until the corpses are no longer visible then walk back towards the door. The Zombies will respawn at a distance of about 35 meters. Same thing in the garage parts you couldn't see zombies 10-15 meters ahead of you because they were so densely packed and if you ran over all of them and drove 25 meters and went back they would respawn. Look at this video starting at 2:30 and notice the draw distance in the tunnels. It's very close to car and this is what made it possible to have so many zombies down there. I expect them to use something very similar to this on the Wii. And as you can see that is nowhere near 800 visible zombies lol. More like a couple hundred at most probably closer to 100 visible in any direction.
http://www.youtube.com/watch?v=TN8IpkDpG9Y

The only place I could think of that could have anywhere near 500 plus zombies in the entire game was the roof looking down on the south and west entrances and you could never get close to them.

Thank you for this.

Also can someone give me a hard source for the 100 zombie comment? If this is from NP why are we only hearing about it now instead of weeks ago when it was released?
 

solid2snake

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Dec 22, 2005
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Shaheed79

dabbled in the jelly
Jul 31, 2004
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farnham said:
I was amazed at 100 pikmins

100 zombies dont sound that bad

plus i dont see why this version is considered to be a gimped version excluding the graphics

1. Dead Rising on X360 was not great design in my opinion.. It had many many problems (like starting from the start like 5 times until you have a realistic chance of beating the game)
2. Shooting mechanics and meelee combat was aweful
3. The Photoshooting aspect wasnt bad but it was kinda out of plcae


it was the style and the ridiculous humor that made the game awesome plus the psychopaths were awesome..
Shooting mechanics were bad but meelee was good imo. Shooting mechanics were so bad in fact that it made most of the guns highly ineffective accept for the jeep mounted turret which auto-aimed and killed anyone in one shot.

As for the photo shooting I enjoyed it in the beginning but it became more of a task towards the end. When you're trying to fight through hordes of zombies saving dumb survivors who don't know how to follow simple commands like "follow me" the last thing on your mind was snapping a picture.
 
Jul 12, 2006
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Shaheed79 said:
That makes no sense why would they be able to hit 100 plus in the tunnels and only 20-30 in the mall area? If they say they are shooting for 100 plus I expect they will want to use that many as much as possible. Also the 360 version had nowhere near 800 visible zombies at once. The 360 had a very cleverly hidden reset draw distance which made it look like 300 plus zombies were in places like the tunnel and outside areas. Do this test. Go to a large area full of zombies like all of the zombies packed by a door outside. Now kill them all and try to back away from the door until the corpses are no longer visible then walk back towards the door. The Zombies will respawn at a distance of about 35 meters. Same thing in the garage parts you couldn't see zombies 10-15 meters ahead of you because they were so densely packed and if you ran over all of them and drove 25 meters and went back they would respawn. Look at this video starting at 2:30 and notice the draw distance in the tunnels. It's very close to car and this is what made it possible to have so many zombies down there. I expect them to use something very similar to this on the Wii. And as you can see that is nowhere near 800 visible zombies lol. More like a couple hundred at most probably closer to 100 visible in any direction.
http://www.youtube.com/watch?v=TN8IpkDpG9Y

The only place I could think of that could have anywhere near 500 plus zombies in the entire game was the roof looking down on the south and west entrances and you could never get close to them.

No offense but that vid is during a boss fight and there's a lot less zombies during those.

Try going to the fountain on Al Fresca Plaza and look down the corridor leading to the food court during day 3, at the top of the ramp near the tunnels near the meat plant, ontop of one of the picnic areas in the park, or the entrance plaza upper level or even wonderland plaza on day 3.

I guarantee there's more than 300 zombies on the screen during those parts.

I've personally counted 100 zombies gathered around me at the fountain before in al fresca plaza, and there were a lot more than that visible.
 

farnham

Banned
Nov 18, 2006
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Shaheed79 said:
Shooting mechanics were bad but meelee was good imo. Shooting mechanics were so bad in fact that it made most of the guns highly ineffective accept for the jeep mounted turret which auto-aimed and killed anyone in one shot.

As for the photo shooting I enjoyed it in the beginning but it became more of a task towards the end. When you're trying to fight through hordes of zombies saving dumb survivors who don't know how to follow simple commands like "follow me" the last thing on your mind was snapping a picture.
I liked the sledge hammer

but no not really
 

Shaheed79

dabbled in the jelly
Jul 31, 2004
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wayward archer said:
No offense but that vid is during a boss fight and there's a lot less zombies during those.

Try going to the fountain on Al Fresca Plaza and look down the corridor leading to the food court during day 3, at the top of the ramp near the tunnels near the meat plant, ontop of one of the picnic areas in the park, or the entrance plaza upper level or even wonderland plaza on day 3.

I guarantee there's more than 300 zombies on the screen during those parts.

I've personally counted 100 zombies gathered around me at the fountain before in al fresca plaza, and there were a lot more than that visible.
Oh I know up to 300 Zombies can be visible at once I even admitted so but 800 is waaaaay over anything I've seen in Dead Rising. On the average however at any given moment there are only about 100-150 zombies in your surrounding visible area while traveling about and as I stated the zombies reset randomly at a very close distance. There are many clever programming tricks going on DR 360 but some people want to believe that is all constant rendered data when it isn't.
 

Chinner

Banned
Mar 14, 2007
27,892
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Shaheed79 said:
That makes no sense why would they be able to hit 100 plus in the tunnels and only 20-30 in the mall area? If they say they are shooting for 100 plus I expect they will want to use that many as much as possible. Also the 360 version had nowhere near 800 visible zombies at once. The 360 had a very cleverly hidden reset draw distance which made it look like 300 plus zombies were in places like the tunnel and outside areas. Do this test. Go to a large area full of zombies like all of the zombies packed by a door outside. Now kill them all and try to back away from the door until the corpses are no longer visible then walk back towards the door. The Zombies will respawn at a distance of about 35 meters. Same thing in the garage parts you couldn't see zombies 10-15 meters ahead of you because they were so densely packed and if you ran over all of them and drove 25 meters and went back they would respawn. Look at this video starting at 2:30 and notice the draw distance in the tunnels. It's very close to car and this is what made it possible to have so many zombies down there. I expect them to use something very similar to this on the Wii. And as you can see that is nowhere near 800 visible zombies lol. More like a couple hundred at most probably closer to 100 visible in any direction.
http://www.youtube.com/watch?v=TN8IpkDpG9Y

The only place I could think of that could have anywhere near 500 plus zombies in the entire game was the roof looking down on the south and west entrances and you could never get close to them.

This is true. The amount of zombies is restricted by a LOD like system. This means that in the distance the zombies would just cut off, and as you approached they would spawn. The cut of point was pretty far away, so in most situtations it was fine.

That was basically your post in 3 lines or so. But to expand some of my thoughts onto it: The system was obivously built with the intention to make the game less intensive on the CPU/GPU, and thats fine because as I mentioned above, the cut of point where the zombies would stop spawning was quite far away meaning that in most situtations you wouldn't realise that there no zombies unless:
  • You're on a higher level, so you're able to see where the cut of point is
  • You're in a vehicle.

First bullet point is self explanationary. For the second point, the reason why you're able to see the zombie cut of point is because you're moving faster than the game is able to spawn zombies. Thats why there are those large gaps in the tunnel in that youtube video. Basically, if you were to run down there, the empty distance between zombies would be much much shorter.

Another thing to remember is that the amount of zombies present on screen actually increase as the game progresses. Also at night time.
solid2snakaru said:
Already know info, but still.
Combat controls will mimic Resident Evil 4.
Can't comment. I'm not familiar with the RE4 Wii controller setup, but I am with the GC setup. This could go either way, but I knew it had to be changed to work with the Wii anyway.

I don't approve of the RE4 camera being implemented though.Talk about missing the point.

Selectable difficulty level.
Works with the casual approach. No problem with dis.
Improved save system.
Define 'improved'. I'm one of the pro 'save system' dudes. As said, it was awesome because it helped increase tension and it rewarded players who thought out their paths as opposed to those who just ran in recklessly. However, I reckon alot of bitching could of been avoided if they shoved a few check points here and there, especially right at the beginning.
Larger text!
Good.
Overtime mode now part of the main game.
No strong feelings one way or the other. Works with the 'casual' approach and the new time system, allowing people to see all aspects of the game.
And of course, waggle.
lo.

tldr; i made a big post about nerd shit that no one will read and now i feel dirty

edit: NERD SHIT CONTINUED

Shaheed79 said:
800 is waaaaay over anything I've seen in Dead Rising.
I agree. The claims of over a 1000 zombies present on screen at once was just PR bullshit. However as mentioned above, the cut of and spawn point allowed most players to feel like they were fighting a constant wave of zombies.

How many zombies are actually present on screen? I dunno, need to count. But it was more than adequate. From a zombie fan point of view, it would be a absolute wet dream to see thousands and thousands of zombies, but from a developers point of view, its pretty pointless rendering all of them considering you won't even get near or see the zombies in the very distance.
 

Shaheed79

dabbled in the jelly
Jul 31, 2004
7,104
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I'm sort of in the middle with the save system. I understand that they were going for more of an arcade style game that you play over and over again but there were times where I would spend 5 hours playing the game and would want to do something or face a certain Boss only to have learned that I already saved past the initiation sequence which would in turn piss me off because it was impossible to go back without starting over from the beginning. I'm a perfectionist and playing a game like Dead Rising was very hard for me and different save points would have saved me about 4 unnecessary replays.
 

Chinner

Banned
Mar 14, 2007
27,892
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Shaheed79 said:
I'm sort of in the middle withe save system. I understand that they were going for more of an arcade style game that you play over and over again but there were times where I would spend 5 hours playing the game and would want to do something or face a certain Boss only to of learned that I already saved past the initiation sequence which would piss me off. I'm a perfectionist and playing a game like Dead Rising was very hard for me and different save points would have saved me about 4 unnecessary replays.
Yip. Could be fixed without touching the save system, all Capcom would have to do is allow us to have more than just one save file.
 

Shaheed79

dabbled in the jelly
Jul 31, 2004
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I agree. The claims of over a 1000 zombies present on screen at once was just PR bullshit. However as mentioned above, the cut of and spawn point allowed most players to feel like they were fighting a constant wave of zombies.

How many zombies are actually present on screen? I dunno, need to count. But it was more than adequate. From a zombie fan point of view, it would be a absolute wet dream to see thousands and thousands of zombies, but from a developers point of view, its pretty pointless rendering all of them considering you won't even get near or see the zombies in the very distance.

Definitely DR 360 has arguable more zombies than I could ever handle or want to handle. A couple hundred in any given area was more than enough to feel hopelessly surrounded.
 

Shaheed79

dabbled in the jelly
Jul 31, 2004
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Chinner said:
Yip. Could be fixed without touching the save system, all Capcom would have to do is allow us to have more than just one save file.
I'm pretty sure this is all they mean when they say they are fixing the save system. They may also add a few more bathrooms at branching paths and a porta-potty outside lol.