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Capcom explains why Monster Hunter World isnt called Monster Hunter 5 (also leak vid)

Chindogg

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My question is why now? Why now after all these monster hunters do y'all have to create all the bad scenarios? I've seen the exact opposite of any assuming it'll be a hit three threads I've been in have predicted bomb because it's not on a handheld
Because the series hasn't changed ever and if what they're promising is a true MH experience they probably won't change either. Why do you think they're just going to magically make some robust game with a bunch of content when the last six have been pretty straightforward. What evidence has Capcom given any of their modern games that they're worth any goodwill to your expectations as someone who hasn't played MH before?
 
Sep 18, 2014
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Gamers, casual and hardcore, love loot and RNG. That shit dominates mobile and consoles games now. Look at Destiny. Thats not to say MHW is onna do Destiny numbers, but to count it as a negative for the Western audience is working with outdated stereotypes of what westrn gamers like these days.

Because the series hasn't changed ever and if what they're promising is a true MH experience they probably won't change either. Why do you think they're just going to magically make some robust game with a bunch of content when the last six have been pretty straightforward. What evidence has Capcom given any of their modern games that they're worth any goodwill to your expectations as someone who hasn't played MH before?
RE7 is really good and proved naysayers wrong. The only people who didnt like it were the action RE4 crowd, which in itself was also a reinvention of the ps1 RE games.
 

Khezu

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I think we can safely assume the presence of a modest story mode akin to MH4. No EPIC CINEMATIC JOURNEY, but some cutscenes and setpiece missions that advance a decent enough overarching plot that ties together the various locales and hunts while teaching the player all the concepts they need to know. The bulk of the game will still be optional and/or endgame, but I find it very unlikely that they'll make it a big unadorned brick of content like MHX or the Portable series.
What they did with 4U is perfectly acceptable IMO.

Just do that with a bit more voice acting.
 
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Because the series hasn't changed ever and if what they're promising is a true MH experience they probably won't change either. Why do you think they're just going to magically make some robust game with a bunch of content when the last six have been pretty straightforward. What evidence has Capcom given any of their modern games that they're worth any goodwill to your expectations as someone who hasn't played MH before?
It looked fun, and veteran monster hunter fans have been very helpful(some of you) in getting newcomers hyped. I'm not judging of those games I haven't played them im looking at what's in front right now and what I see looks cool so I'll give it a try simple as that
 

KiNolin

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Because the series hasn't changed ever and if what they're promising is a true MH experience they probably won't change either. Why do you think they're just going to magically make some robust game with a bunch of content when the last six have been pretty straightforward. What evidence has Capcom given any of their modern games that they're worth any goodwill to your expectations as someone who hasn't played MH before?
On the contrary, I'd be more interested to know what has caused this weird Capcom trauma for some of you. I heard only good things about SFV gameplay, all their recent remasters are good, RE7 was amazing and MH Worlds looks amazing. Are some people still *that* angry because they neglected Megaman or something?
 

Chindogg

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It looked fun, and veteran monster hunter fans have been very helpful(some of you) in getting newcomers hyped. I'm not judging of those games I haven't played them im looking at what's in front right now and what I see looks cool so I'll give it a try simple as that
I'm just keeping expectations in check. You came at me with the whole "gloom and doom" argument when merely stated that it might be a certain product that you're not usually used to in gaming.

I'm personally cautiously optimistic. The people getting super hype and blasting others for being kinda skeptical are those who will be the first ones crapping on this game when it drops and it doesn't meet their expectations.

On the contrary, I'd be more interested to know what has caused this weird Capcom trauma for some of you. I heard only good things about SFV gameplay, all their recent remasters are good, RE7 was amazing and MH Worlds looks amazing. Still salty that they neglected Megaman or something?
SFV is a fucking tire fire that has only marginally improved after a couple of seasons. It was an incomplete game that was offered a day one season pass and riddled with problems, missing features, and even sketch assets for their Story Mode, not even the completed illustrations because the main illustrator couldn't finish them in time.

RE7 is great! One of the only games that has truly lived up to expectations for Capcom lately. But Dead Rising, Remember Me, Lost Planet, Dark Void, the new Bionic Commando? Yeesh.

Capcom's had some really rough times and I say this as a huge Capcom fan. Until I can see some actual evidence of them fixing their recent issues I'll only remain cautiously optimistic about any game focused on the west, especially one of my favorite franchises.
 

DrROBschiz

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I'm just keeping expectations in check. You came at me with the whole "gloom and doom" argument when merely stated that it might be a certain product that you're not usually used to in gaming.

I'm personally cautiously optimistic. The people getting super hype and blasting others for being kinda skeptical are those who will be the first ones crapping on this game when it drops and it doesn't meet their expectations.
Im can only comment on what ive seen and since its actual gameplay I dont see a huge reason to be skeptical at the moment sorry
 
Sep 18, 2014
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I'm just keeping expectations in check. You came at me with the whole "gloom and doom" argument when merely stated that it might be a certain product that you're not usually used to in gaming.

I'm personally cautiously optimistic. The people getting super hype and blasting others for being kinda skeptical are those who will be the first ones crapping on this game when it drops and it doesn't meet their expectations.
The positive impressions are based on leaked gameplay and real facts. That fact being that the main MH team is making this game.

The negatives people have all brought up are just predictions people pull out of thin air based on nebulous feelings they have of Capcom as a publisher.
 

Chindogg

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The positive impressions are based on leaked gameplay and real facts. That fact being that the main MH team is making this game.

The negatives people have all brought up are just predictions people pull out of thin air based on nebulous feelings they have of Capcom as a publisher.
SFV's early builds were awesome. Just keep that in mind.

Cautiously optimistic.

These are some old af games that still give you anxiety, plus none of them developed in Japan. Everyone praised SFV gameplay and I thought gameplay is the thing everyone's (for no good reason) scared of in MHW.
I wanna know who this "everyone" is because just about everyone in the FGC thinks the game's a tire fire but keeps playing for the money.
 

KiNolin

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SFV is a fucking tire fire that has only marginally improved after a couple of seasons. It was an incomplete game that was offered a day one season pass and riddled with problems, missing features, and even sketch assets for their Story Mode, not even the completed illustrations because the main illustrator couldn't finish them in time.

RE7 is great! One of the only games that has truly lived up to expectations for Capcom lately. But Dead Rising, Remember Me, Lost Planet, Dark Void, the new Bionic Commando? Yeesh.
These are some old af games that still give you anxiety, plus none of them developed in Japan. Everyone praised SFV gameplay and I thought gameplay is the thing everyone's (for no good reason) scared of in MHW.
 

DrROBschiz

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Lets remember that this is

- The same team that brought us MH4

- Using the same engine they have been building with since forever

- Toiling away for 4 years building what they claim to be the largest MH project they have ever done

Im expecting it to at least meet the expectations and excitement I had when playing MH4U
 

MatrixMan.EXE

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SFV's early builds were awesome. Just keep that in mind.

Cautiously optimistic.



I wanna know who this "everyone" is because just about everyone in the FGC thinks the game's a tire fire but keeps playing for the money.
What has Street Fighter V got to do with Monster Hunter? I didn't realise that team is working on Monster Hunter World...

And are we just going to ignore the fact that Monster Hunter 4 and Generations were god-tier videogames?
 

Sayad

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For everyone claiming World will potentially be a smash hit on PC and consoles I'm curious: how much do you think World will cost?

My guess is that they're going to pull a full $60.

Now what does that mean? Well here's what Monster Hunter usually entails:

  • No Story Mode
  • Very few modes in general
  • Lots of grinding resources
  • Tons of RNG for certain resources to the point of unfairness

Considering the complaints about SFV lately about being light on content I'm fully expecting these MH staples to still be in as the reward of the game is the actual "hunting" aspect of combat and gathering materials for better gear for better combat.
Don't think any of those are real issues when it comes to a game's success potintial on PC. Games with shorter more basic gameplay loops found big success on PC, and the biggest hurdle in that list, which is the $60 tag, is something we don't know about yet. Depending on how late the PC port is, it might not be $60, Capcom launched some AAA games at $40 on PC before. Like the Souls games, word of mouth would be a huge push for the series if the game is good considering how much MH encourages co-op play.
 

Chindogg

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What has Street Fighter V got to do with Monster Hunter? I didn't realise that team is working on Monster Hunter World...

And are we just going to ignore the fact that Monster Hunter 4 and Generations were god-tier videogames?
Read up. It's in context to a response to someone else.

Big changes like this will either be great or completely suck. 4 and Generations aren't that big of leaps. I don't understand why I can't be a little weary but cautiously optimistic about making such huge changes to what they consider catering more to western audiences.

Don't think any of those are real issues when it comes to a game's success potintial on PC. Games with shorter more basic gameplay loops found big success on PC, and the biggest hurdle in that list, which is the $60 tag, is something we don't know about yet. Depending on how late the PC port is, it might not be $60, Capcom launched some AAA games at $40 on PC before. Like the Souls games, word of mouth would be a huge push for the series if the game is good considering how much MH encourages co-op play.
I hope it's $40 on PC. That would be ideal to keep people from shying away or waiting out for the eventual Capcom Steam sale. This game needs as many sales as it can get off the bat if anyone wants to keep MH on anything outside of handhelds.
 

Ridley327

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On the contrary, I'd be more interested to know what has caused this weird Capcom trauma for some of you. I heard only good things about SFV gameplay, all their recent remasters are good, RE7 was amazing and MH Worlds looks amazing. Are some people still *that* angry because they neglected Megaman or something?
Well, there's a lot more to it than just Mega Man being relegated to Saturday morning cartoons, and I don't even need to go further than this past year:

-despite the long overdue but much appreciated remasters of the first couple of Dead Rising games, Dead Rising 4 was exactly as feared: an excessively dumbed down take on the series that pissed fans off and failed to do what it was intended to by getting no newcomers interested in the series, leaving the fate of the entire IP in jeopardy
-while the core of SFV is strong, Capcom has done a lot to make it easy to ignore that part of it by fucking up everything else, whether it's the slow content rollout that still finds itself delayed past expected windows, nickel and diming costumes and stages that are available for only a limited time, and still not updating the game with basic features found in virtually every other fighting game
-the reaction to MvC:I has been sharply divided since its announcement, to say the least, and the recent demo has done little to quell those fears, leaving a sense that the game is going to be coming in pretty hot this September; all this, and that's not even getting into the unexpected surprise of the similar but substantially more exciting Dragon Ball Fighter Z, which is looking to be a major contender to Capcom's previously uncontested crown for over-the-top versus fighters
-being an Ace Attorney fan in 2017
-after a mostly solid localization record in recent memory, MHXX not being confirmed for localization has taken the fan base back to the wild days of old, where nothing was guaranteed and we're lucky to get even some of the content of the titles that got skipped over: only this time, it's a game where most of the localization work is already done and strikes everyone as an especially egregious bout of utter stupidity with how hot the Switch has been worldwide, making it easy money for not only the fan base that Capcom is leaving on the table, but also saying they're not interested in taking the money of new Switch owners who have been pretty receptive to just about anything that gets tossed their way

RE7 has been a rather unexpected bright spot for them, but it is sadly more the exception than it is the rule.
 
Sep 18, 2014
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RE7 is great! One of the only games that has truly lived up to expectations for Capcom lately. But Dead Rising, Remember Me, Lost Planet, Dark Void, the new Bionic Commando? Yeesh.
Why are we bringing up original IPs? The franchise sequels like Dead Rising and Lost Planet were not original teams. MHW is the main team. I dont know why people keep ignoring this
 

Chindogg

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Recent westernizations of classic Japanese game have been going really well if you ask me:

--BOTW
--RE7
--MGSV
--FFXV


I dunno about those last two man lol.

I'll give you BOTW and RE7 (although RE7 took a lot from PT which was Japanese.) It'll go either one way or the other. I just want the game to be good. As I keep saying over and over again: cautiously optimistic.
 
Sep 18, 2014
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I'll give you BOTW and RE7 (although RE7 took a lot from PT which was Japanese.) .
Lol what is this? RE7 is also Japanese and its nothing like PT except the perspective. PT was being called an Amnesia clone which is western.

Also MGSV plays extremely well. Story sucks, bu thats a moot point because MH is all about gameplay.
 

Chindogg

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Lol what is this? RE7 is also Japanese and its nothing like PT except the perspective. PT was being called an Amnesia clone which is western.

Also MGSV plays extremely well. Story sucks, bu thats a moot point because MH is all about gameplay.
He said it was catered to the west when neither it nor PT was at all. And yes it has some similarities to PT if you compare it to the Kitchen demo (hell they hired one of the guys from the PT project to work on RE7,)

MGS5 worked because they actually pulled back even more from story elements (because man that story sucked) and went full gameplay. If MHW follows suit that's fine and makes my whole point about keeping those expectations in check. It'll be fine for me but not for those who want a robust story experience.

So what are they supposed to show a full hunt? I'm excited
Showing a full hunt would be awesome and help further alleviate any fears I have with it.
 

ULTROS!

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I dunno about those last two man lol.

I'll give you BOTW and RE7 (although RE7 took a lot from PT which was Japanese.) It'll go either one way or the other. I just want the game to be good. As I keep saying over and over again: cautiously optimistic.
Say what you will but me and a lot of people I know enjoyed FFXV, so haters can suck it.
 
Sep 18, 2014
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He said it was catered to the west when neither it nor PT was at all. And yes it has some similarities to PT if you compare it to the Kitchen demo (hell they hired one of the guys from the PT project to work on RE7,)

MGS5 worked because they actually pulled back even more from story elements (because man that story sucked) and went full gameplay. If MHW follows suit that's fine and makes my whole point about keeping those expectations in check. It'll be fine for me but not for those who want a robust story experience.
People were saying PT and RE7 were chasing the YouTube market and were ripping off amnesia.

Nit sure who is expecting a robust story from a MH game. MGSV got a big backlash because its expected of the series. There wouldnt be a backlash if MGS never has a story.

At this point cautious optimism is just "people who don't know what it is might not like it" and "game could turn out bad." which is fine. But the evidence supporting the possibility of it being bad and poorly recieved are flimsy and unfounded based on the footage and facts we know of MHW. Not Dark Void or Remembe Me or sequel developed by outsourced studios
 

napata

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I dunno about those last two man lol.

I'll give you BOTW and RE7 (although RE7 took a lot from PT which was Japanese.) It'll go either one way or the other. I just want the game to be good. As I keep saying over and over again: cautiously optimistic.
There were tons of first person horror games before PT. You make it sound like it was a new thing. The genre has been alive for ages in the West.
 

Chindogg

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People were saying PT and RE7 were chasing the YouTube market and were ripping off amnesia.

Nit sure who is expecting a robust story from a MH game. MGSV got a big backlash because its expected of the series. There wouldnt be a backlash if MGS never has a story.

At this point cautious optimism is just "people who don't know what it is might not like it" and "game could turn out bad." which is fine. But the evidence supporting the possibility of it being bad and poorly recieved are flimsy and unfounded based on the footage and facts we know of MHW. Not Dark Void or Remembe Me or sequel developed by outsourced studios
That's fair.

There were tons of first person horror games before PT. You make it sound like it was a new thing. The genre has been alive for ages in the West.
I only said that because they hired PT's designer to work on RE7 and it does borrow a bit from PT.
 

Big One

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As great as the game could be, there is no assurance that it'll perform as well as the handheld titles at all. Despite it being "next gen" that doesn't mean it'll automatically become Capcom's focus when it comes to mainline Monster Hunter games. Plus, if it flops, Capcom could fall back to the Switch for Monster Hunter 5 and be like, "SEE? WE'RE DOING A REAL MONSTER HUNTER GAME NOW!!"

Capcom has always tried doing this...to mixed results. Remember Dead Rising 4? Resident Evil 6? Yeah... They're actually be safe this time by not making it a numbered title.
 

DrROBschiz

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As great as the game could be, there is no assurance that it'll perform as well as the handheld titles at all. Despite it being "next gen" that doesn't mean it'll automatically become Capcom's focus when it comes to mainline Monster Hunter games. Plus, if it flops, Capcom could fall back to the Switch for Monster Hunter 5 and be like, "SEE? WE'RE DOING A REAL MONSTER HUNTER GAME NOW!!"

Capcom has always tried doing this...to mixed results. Remember Dead Rising 4? Resident Evil 6? Yeah...
Ok but there is no assurance that it wont do well either

This post is essentially pointless and only serves to feed some bizarre trend of negative speculation before the game even comes out
 

Eusis

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Say what you will but me and a lot of people I know enjoyed FFXV, so haters can suck it.
I think XV had a reasonably strong base to work off of, it just felt like you had a piece of a world compared to other FF games. But what we got was better than the linear roads we were seeing with X and XIII anyway.
 

ShemhazaiX

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This thread is an absolute train wreck.

Some "Fans" of Monster Hunter practically salivating at the hopes that the game will bomb.

I mean, the game has a floor of about 2 million. It's not selling less than that. Whether that's a success to Capcom is their problem. They're probably hoping for 3-4 million. The ceiling is likely 4-5. Looking at up to 2 million on PS4 (Dark Souls numbers), 1-2 million on PC and 0-1 million on Xbox. It's going to sell more than Tri and 3U because of course it is. If it sold however much on Wii U it's going to easily beat when it's on all these other platforms. Especially if the game is marketed well.

And people seriously trying their best to spin everything into bad news. "IT'S A SPIN OFF. IT'S NOT MH5. WHEN IT BOMBS WE'LL GET THE REAL MH5. THEY'RE LYING".

Christ. This is looking like the best imagining of the Monster Hunter fantasy we've had yet. The methodical combat is here. Mounting is no longer a mini-game, and instead has been fleshed out. AI improved. None of the styles and RPG style special moves from Generations to use as a crutch. They're not only expanding upon the sidelined "Hunting" aspect of the game series, but they're keeping the gameplay (potentially improving, we'll find out when more is revealed). And people are still complaining about it being dumbed down? It has already been dumbed down. Load up MH1 right now and tell me that the game hasn't become easier. In fact, Generations is the game that made it practically a joke difficulty wise compared to older games, and yet XX seems to be the game people are clamouring for whilst simultaneously complaining that World is looking too easy.

So you lost local co-op mode. That sucks. It sucks you don't get Double Cross to play for local co-op. However, not every thread needs to become a battleground over the opinions that you've brought up in every other thread. We get it. You're boycotting it for reasons. We've heard you say it twenty times already. Nobody cares. Funnily enough, some of us are fans of the actual game itself rather than just wanting a game to play with friends at a gaming night. There are plenty of games you can do that with, and since World currently looks leagues ahead of every other Monster Hunter game to date, I'm glad it's taking advantage of the systems that it can. So please, just let people be excited for a game that a lot of people have been dying to get made for the last X amount of years.
 

ULTROS!

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I think XV had a reasonably strong base to work off of, it just felt like you had a piece of a world compared to other FF games. But what we got was better than the linear roads we were seeing with X and XIII anyway.
The other issue is that XV is riding on a lot of hype, around 10 years of hype too because a lot of people equate Versus XIII = XV, not to mention every mainline FF game has exceedingly unrealistic and varying expectations that people want (i.e. some want big big worlds, some want Ivalice-like worlds + lore, some want non-Ivalice-like worlds + lore, etc.)
 

Omnistalgic

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That MH ownership though sheesh...I guess this is what it was like when it went exclusive to 3DS? Gotta let go of the salt.

This will be my first MH title, as long as it stayed on portable, I was never going to get into them.
 

Sapientas

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Recent westernizations of classic Japanese game have been going really well if you ask me:

--BOTW
--RE7
--MGSV
--FFXV
I don't agree with this. These games continued to be true to their series, just adapting to the trend of open worlds doesn't necessarily mean they are westernizations

Not sure what RE7 is doing there too.
 

Sho_Nuff82

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As great as the game could be, there is no assurance that it'll perform as well as the handheld titles at all. Despite it being "next gen" that doesn't mean it'll automatically become Capcom's focus when it comes to mainline Monster Hunter games. Plus, if it flops, Capcom could fall back to the Switch for Monster Hunter 5 and be like, "SEE? WE'RE DOING A REAL MONSTER HUNTER GAME NOW!!"

Capcom has always tried doing this...to mixed results. Remember Dead Rising 4? Resident Evil 6? Yeah... They're actually be safe this time by not making it a numbered title.
They're not going to stop making portable games no matter how this performs. The only question is whether the next Switch/3DS game takes gameplay queues from World, or goes its own way. The numbering/title doesn't matter, the next portable version will easily outsell the PS4 version in Japan. World exists to give the franchise new life on the west.

The use of MT framework is probably a hint that the game/engine/assets are very scaleable.
 

Sho_Nuff82

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RE and MGS aimed at the west from day 1, RE1 doesn't even have Japanese VO!
Compare MGS1/2, and then MGS4/5 to Splinter Cell or Hitman in terms of gameplay.

RE7 completely abandoned the series traditional control and perspective in the favor of nearly traditional FPS perspective and control.
 

Sapientas

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I mean, the game has a floor of about 2 million. It's not selling less than that. Whether that's a success to Capcom is their problem. They're probably hoping for 3-4 million. The ceiling is likely 4-5. Looking at up to 2 million on PS4 (Dark Souls numbers), 1-2 million on PC and 0-1 million on Xbox. It's going to sell more than Tri and 3U because of course it is. If it sold however much on Wii U it's going to easily beat when it's on all these other platforms. Especially if the game is marketed well.
This IS Capcom we're talking about. I guarantee you they expect much more than 4 million sold.