UPDATE: CAPCOM TO RELEASE UPDATE AFTER LAUNCH WHICH WILL REMOVE THE CHARACTER RESTRICTION DRM
http://www.capcom-unity.com/sven/blog/2011/06/02/ssfiv:_ae_pc_%E2%80%93_drm:_we_had_it_wrong
Thanks for updating the title, mods!
/hadouken
ORIGINAL POST:
Sven answers questions about the PC version...
http://www.capcom-unity.com/sven/blog/2011/05/25/stuff_you_want_to_know_about_ssfiv:ae_for_pc
http://www.capcom-unity.com/sven/blog/2011/06/02/ssfiv:_ae_pc_%E2%80%93_drm:_we_had_it_wrong
Sven said:Last week, when I put up a blog about all of the great new features and thoughtful PC-specific design considerations that were added to Super Street Fighter IV: Arcade Edition PC, many folks ignored the goodness therein and zeroed in on the implementation of the offline mode and its limitations.
This in turn gave rise to threads on our boards and others, which in turn spawned stories at several web outlets lamenting our approach for protecting the content. To try and make this discussion more constructive, I engaged our fans in the Ask Capcom forum on how best to improve the situation.
The argument that legitimate users would have a worse experience than pirates was the loudest and most convincing. We certainly dont want that to be the case and that was never our intention.
So weve heard you loud and clear and heres what were going to do about it:
Shortly after launch (it might even be at launch, but well see how submission timing and approval goes) we will roll out a small title update that will completely remove the character limitations for offline mode. That is to say, once youve updated, you will be able to use all 39 characters when not connected to the Internet to practice your combo timings, have some fun with a friend on a laptop, or whatever while offline.
As one would logically expect, to get any of the benefits of the online services (online multiplayer, replay sharing/watching, achievements, etc.) you must be online and logged in.
With that hurdle hopefully now cleared, I hope that we can make Super Street Fighter IV: Arcade Edition the most successful fighting game ever on PC. Id certainly like to continue to grow our audience on the largest platform in the world.
Thanks again for your passion, input and support.
Thanks for updating the title, mods!
/hadouken
ORIGINAL POST:
Sven answers questions about the PC version...
http://www.capcom-unity.com/sven/blog/2011/05/25/stuff_you_want_to_know_about_ssfiv:ae_for_pc
Sven said:In order to create an identical level of services as weve provided on the console, weve selected Games for Windows Live as the online services layer within SSFIV:AE. So the replay channels, achievements, friends lists, messaging, etc. are exactly the same as they are on Xbox Live. Before it gets asked though, no there is no cross platform matching/play.
Now, on the security side of things, SFIV unfortunately was plagued by pirates and hackers that messed up leaderboards. To hopefully remedy that, SSFIV:AE will be making use of what is called SSA technology (similar to what we used in Dead Rising 2). Like Xbox Live, players will sign in when they launch the game. You must have a Games for Windows Live account (which is free) in order to get full access to the title. If you already have an Xbox Live silver or gold account, those would work too and your achievements would be added/displayed in your usual gamescore.
Inevitably the question is: if you happen to temporarily lose your connection in the middle of your session (lets say youre working on combos in the training room or working on challenges), no problem. Youll be able to keep doing what youre doing until you come to a logical break point, like exiting to a menu, at which point youll be asked to sign back in. Assuming your PC is back online, everything will continue as it should, just like on Xbox 360.
If you arent signed in to an online GFWL profile, the offline mode has limited functionality. Obviously theres no online play, access to replay channels or other online-centric features (and this is the part that keeps the online play secure from hackers or pirates). Additionally, you wont be able to save any progress in challenges or settings, wont have access to any DLC youve purchased and all local play will be restricted to 15 of the 39 characters.