CrimsonCrescendo
Banned
(original article title is a bit over dramatic)
http://www.usgamer.net/articles/capcom-is-in-a-sad-sorry-state-right-now
Much more at the article.
While the article is a bit over dramatic, the core of it is on point. Capcom has found difficulty is obtaining it's sales goals over the past generation. As mentioned, Street Fighter V still hasn't reached it's 2 million sales goal two years later. Resident Evil 7, while not posting bad numbers in the slightest and is profitable, has hit a brick wall in terms of sales longetivity and has the steep decline of 1.5 million under Resident Evil 6 in the same time frame.
Also in the article is the fact that Dead Rising still hasn't reach a million sales when the original sales goal was 2 million. The franchise is most likely dead in it's current form.
Marvel vs. Capcom Infinite has also had mixed reception due to it's meme worthy character models which look to be of poor craftsmanship and a lacking roster (no X-men at all).
There's much more at the article, but the bottom line is that Capcom is struggling this generation. Their new company wide engine, Panta Rhei, has been MIA for almost 4 years, same as Deep Down. They've failed to create any lasting new IP in the past 5 years. Their games are missing their stated sales targets. They have more dead IP than active IP at this point and it would seem likely they have lost another major IP (Dead Rising) since the fourth entry crashed and burned. And none of of their mobile initiatives have worked out for them. Capcom is in a tough situation.
http://www.usgamer.net/articles/capcom-is-in-a-sad-sorry-state-right-now
The issue is the company's marquee titles haven't set the world of fire for a few years now. Street Fighter V continues to limp along following troubled launch. The game can cause hype at EVO, but it's only sold 1.7 million copies to date. SF5 reached 1.6 million in sales in May, meaning they sold 100,000 copies in total. Worse, this mean the game has only sold 300,000 units since May of 2016. Capcom's original estimate back in 2014 for SF5 sales was 2 million, and the game is still limping towards that target.
Resident Evil 7 Biohazard was another major title that was supposed to break out for Capcom, but the game has only 3.7 million copies sold. That's good, but below expectations. Capcom wanted to sell 4 million copies of Resident Evil 7 by the end of the last fiscal year on March 31, 2017, but it's only within spitting distance as of June. Resident Evil 7's pace is similar to Street Fighter V's: it had sold 3.5 million copies as of March, meaning it only sold 200,000 units in three months.
Much more at the article.
While the article is a bit over dramatic, the core of it is on point. Capcom has found difficulty is obtaining it's sales goals over the past generation. As mentioned, Street Fighter V still hasn't reached it's 2 million sales goal two years later. Resident Evil 7, while not posting bad numbers in the slightest and is profitable, has hit a brick wall in terms of sales longetivity and has the steep decline of 1.5 million under Resident Evil 6 in the same time frame.
Also in the article is the fact that Dead Rising still hasn't reach a million sales when the original sales goal was 2 million. The franchise is most likely dead in it's current form.
Marvel vs. Capcom Infinite has also had mixed reception due to it's meme worthy character models which look to be of poor craftsmanship and a lacking roster (no X-men at all).
There's much more at the article, but the bottom line is that Capcom is struggling this generation. Their new company wide engine, Panta Rhei, has been MIA for almost 4 years, same as Deep Down. They've failed to create any lasting new IP in the past 5 years. Their games are missing their stated sales targets. They have more dead IP than active IP at this point and it would seem likely they have lost another major IP (Dead Rising) since the fourth entry crashed and burned. And none of of their mobile initiatives have worked out for them. Capcom is in a tough situation.