So the series didn't exist until 1997? Fascinating.It ain't Castlevania if it's not in 2D, developed by KCEJ and with Ayami Kojima's contributions.
It ain't Castlevania if it's
not in 2D
not developed by KCEJ
without Ayami Kojima's contributions.
Whatever, I thought lord of shadows was pretty damn good. I hope the sequel is a shorter experience though, it took awhile to beat the first one.It ain't Castlevania if it's not in 2D, developed by KCEJ and with Ayami Kojima's contributions.
So the series didn't exist until 1997? Fascinating.
I didn't like the first and now I don't really remember why. Weird huh
Sounds about right, I think I liked the exploration but didn't care for the combat at all and got frustrated.Sketchy frame rate, bad camerawork, lots of filler, problematic hit boxes for enemy attacks, illegible enemy attacks, horrible Titan battles, poor storytelling and character development...
That said, the game had lots of promise, and I'm interested in a sequel.
woops, completely misread
disregard
I didn't like the first and now I don't really remember why. Weird huh
Actually, it does seem entirely possible now we have fans who may not have been born after it, but were born so that they were only old enough to get into SotN or something. And admittedly I only seriously started caring due to SotN and do appreciate Ayami Kojima's artwork, but it's crazy how often I've seen that pegged as essential when she came in about 10 years into the series.He was not born beforehand, you see.
Do any other diehard Castlevania fans not care about the new Castlevania... or is it just me?
I hope the sequel is a shorter experience though, it took awhile to beat the first one.
Do any other diehard Castlevania fans not care about the new Castlevania... or is it just me?
There's a few things that bugged me about Lords of Shadow.
First and foremost the often confusing and poorly executed level design, which if you're unlucky can make the first time experience through the game extremely frustrating. Distances between platforms are sometimes not properly calculated, paths you need to go through are often obscured by the camera, ledges that look like you can grab on to are not grabbable at all, despite being a linear game the game can do a poor job in letting you know where it is you need to go to. I actually enjoyed the game a heck of a lot more the second time I played through it since I knew all the levels' quirks. A truly odd experience.It seemed like the game didn't go through proper testing.
Second the titan battles, the way they're set up makes them super linear and repetitive. Simply an annoyance. The smallest mistake can knock you over and you have to start the entire sequence(because it ain't really a battle but an overextended QTE thing) again. They copied some basic elements from Shadow of the Colossus but the overall execution is really poor and frustrating.
And third, simply the framerate, which is uneven and often below 30fps. There's a couple of levels where it gets near 60fps almost constantly though, and it looks quite beautiful.
Anyway, I really enjoyed the art design, the music, the combat system, the non-titan bosses and the twist at the end. Always said this game has potential for greatness and I'm glad Mercurysteam is being given another chance. I hope they learned from the mistakes they made and got their engine up to speed.
It ain't Castlevania if it's
not in 2D
not developed by KCEJ
lacking Ayami Kojima's contributions.
So you'd want the game to be incredibly short game like most other adventure titles? Lords of Shadow was one of the few action adventure titles this generation worth $60 based on all of the content the game had.
It ain't Castlevania if it's
not in 2D
I would suggest the best game in the series, Castlevania III for the NES.I've never played a castlevania game in my life. Would the first one (lord of shadows) be a good start?
I would suggest the best game in the series, Castlevania III for the NES.
this. if you're not trolling, shame on you awaikenI would suggest the best game in the series, Castlevania III for the NES.
there was unfortunately a bit of filler in the beginning and end of the game, but it was nice to play a game that wasn't over after the now industry standard 6-7 hours.So you'd want the game to be incredibly short game like most other adventure titles? Lords of Shadow was one of the few action adventure titles this generation worth $60 based on all of the content the game had.
Excellent...i hope it makes an appearance at e3..i really enjoyed he first game.
Actually, the rumor before hand was that the setup game was to be 3DS/Wii U, but they scrapped that in favor of porting LoS2 to Wii U in addition to 3DS. I kind of expect they'll actually hit this fall nearly together, but we'll see.Wouldn't it be funny if this game didn't come to the Wii U when the set-up for it is on the 3DS