maniac-kun
Member
i like people who claim things about the gameplay of a game noone has played
EmCeeGramr said:45 minute cutscene at the end where Dracula suddenly resurrects himself and explains how he was really the good guy the entire time, CONFIRMED.
manzo said:But isn't that the hardest aspect when moving a game from 2D to 3D? I'd be interested to see some good examples of how to counter this.
Raging Spaniard said:Demon Souls
Matter of fact, Demon Souls might be the perfect Castlevania game :O
The N64 Castlevania seemed so promising to me back in the day, I really wanted to like it despite its horrific controls. I think if they took that foundation and rounded it out with the standards found in todays games it could turn out well.revolverjgw said:Atmosphere-wise, yeah.
Gameplay-wise, I really just want it to play like God of War, emphasizing the platforming elements a bit more and the combat a bit less. Honestly, the first 3D 'Vania (CV64) kind of had the right idea.
If they ever do that then it better be extremely long and 20 bucks. I'm just saying...steveovig said:This game looks nice and all but why can't they ever make a 2D CV game for the consoles and make it disc-based? Just one game is all I want. One full high res game. NSMB proves that these games can sell disc-based.
The line of succession for Castlevania's development is nearly as complicated as the long-running series' fractured timeline.
Originally created by Konami in 1986, the developer has suddenly decided to reset the clock on the gothic adventure series. It has outsourced development to Spanish developer MercurySteam, which is working under the watchful eye of Metal Gear Solid creator Hideo Kojima.
More confusing is Lords of Shadow had already been showcased at last year's Game Developer's Conference without the Castlevania branding, which lead to speculation that Konami had appropriated an original title and simply rebranded it. Not so, according to producer Dave Cox.
"I think it is fair to say that there was some uncertainty in Konami about the title being called Castlevania and about what we were doing. The game was quite a departure and I think at that point it could have been either an original IP inspired by Castlevania or carried on as a Castlevania title proper, and there was some indecision around the time of GDC about that."
"After the showing at GDC, I was asked to present a work in progress at a high level meeting in Japan and that was really the turning point," Cox states. "There was a profound change after that meeting once everyone saw what we were doing, and it was after that meeting that Mr. Kojima approached me directly. The company got fully behind the title and any doubts as to whether this was going to be a new Castlevania or not were swept away."
Cox is very quick to point out that the game has not changed from the original concept that he and his team had pitched back in 2007, and while MercurySteam reports to Hideo Kojima for review builds, "[Hideo] believes in creative freedom and is very supportive of the direction we have chosen." That direction is really retaining the Castlevania roots, while pushing the series into 3D - something that has been met with mixed results in the past. However, the change, plus dropping the dense and complex 20-year history was necessary.
"It's fair to say that Castlevania wasn't garnering the attention, or indeed sales, that it had done in the past... we wanted to bring the franchise to a new audience and make it more fresh," he states. "Perhaps they simply felt that a 2D sprite-based game wasn't for them. In doing so, we knew we would have to drop the existing timeline and story. This would be a new story that would not tie-in directly to anything that has come before, so that new players could just jump straight in."
However, Cox is aware that there are some veterans of the series out there. "We didn't want to completely alienate the fan base that exists for these games and so we have kept many elements that will feel familiar to them - but we are not slaves to the past." It means new twists on old rope. Main character Gabriel inherits the iconic Belmont surname, pulling him in line with the previous protagonists whose family has battled Dracula over the millennia, and he'll be wielding the whip-type weapon, but with some new changes.
"As you progress you will learn new moves and combos," Cox explains. "[You'll] upgrade the weapon to allow additional attacks and features. For example, you get a grip ability that allows you to latch on to scenery in the game and indeed on to enemies too."
Despite talk of upgrades, this new, streamlined Castlevania is ejecting the heavier RPG elements the series has picked up in recent years, keeping the game more focused on the action side of tackling a horde of fantasy creatures such as werewolves and vampires. "The game is in linear stages and is level-based, much like the original Castlevania games," Cox explains. "Some levels are huge and offer multiple routes while others are more 'go from A to B.'"
From the information we've gathered, it sounds like Castlevania may be more relevant than it's been in years. Hopefully, as it's under the watchful eye of the series' creators and tutored by one of the industry's respected designers it might mean the vampire tale could have some bite.
Bootaaay said:There's a little interview with the game producer over at OXM.co.uk;
http://www.oxm.co.uk/article.php?id=15533
I hope it is more like the path selection in Castlevania 3, but I kind of doubt it.Callibretto said:the bolded parts make it sound more and more like god of war... what happened to open world? now we got linear stages and some with branching paths.
well, I hope the multiple path thing is not just path A and B, but much much more.
Hideo Kojima very publicly told David Jaffe that he'd like to see the God of War team make Castlevania back in 2005. Somebody needs to ask David Cox if that had anything to do with his decision to pitch a 3D Castlevania to Kojima. Also, did it help that his name was "David"?Cox is very quick to point out that the game has not changed from the original concept that he and his team had pitched back in 2007,
sphinx said:that report is sad.
.- No storyline
sphinx said:.- No storyline
sphinx said:that report is sad.
.- No storyline
Did you not read thisCallibretto said:the bolded parts make it sound more and more like god of war... what happened to open world? now we got linear stages and some with branching paths.
well, I hope the multiple path thing is not just path A and B, but much much more.
You just wrote something completely different.Some levels are huge and offer multiple routes while others are more 'go from A to B.'"
"The game is in linear stages and is level-based, much like the original Castlevania games," Cox explains. "Some levels are huge and offer multiple routes while others are more 'go from A to B.'"
Ponn01 said:Amazon has this listed for release on Dec. 30th. Are they serious?
This was posted on the previous page. http://www.gamereactor.de/News/796/Castlevania:+Lords+of+Shadow/ruby_onix said:Hideo Kojima very publicly told David Jaffe that he'd like to see the God of War team make Castlevania back in 2005. Somebody needs to ask David Cox if that had anything to do with his decision to pitch a 3D Castlevania to Kojima. Also, did it help that his name was "David"?
So, it's Castlevania in that its Castlevania, but its not 'Castlevania.' Got it.OXM Interview said:Cox is very quick to point out that the game has not changed from the original concept that he and his team had pitched back in 2007, and while MercurySteam reports to Hideo Kojima for review builds, "[Hideo] believes in creative freedom and is very supportive of the direction we have chosen." That direction is really retaining the Castlevania roots, while pushing the series into 3D - something that has been met with mixed results in the past. However, the change, plus dropping the dense and complex 20-year history was necessary.
"It's fair to say that Castlevania wasn't garnering the attention, or indeed sales, that it had done in the past... we wanted to bring the franchise to a new audience and make it more fresh," he states. "Perhaps they simply felt that a 2D sprite-based game wasn't for them. In doing so, we knew we would have to drop the existing timeline and story. This would be a new story that would not tie-in directly to anything that has come before, so that new players could just jump straight in."
However, Cox is aware that there are some veterans of the series out there. "We didn't want to completely alienate the fan base that exists for these games and so we have kept many elements that will feel familiar to them - but we are not slaves to the past." It means new twists on old rope. Main character Gabriel inherits the iconic Belmont surname, pulling him in line with the previous protagonists whose family has battled Dracula over the millennia, and he'll be wielding the whip-type weapon, but with some new changes.
Okay then. Lost all interest in this game.Luigiv said:This was posted on the previous page. http://www.gamereactor.de/News/796/Castlevania:+Lords+of+Shadow/
To paraphrase Cox, he said GoW is what 3D Castlevania should of been, pretty much in those words. So to answer your question, yes.
Ridley327 said:The GoW comment doesn't really seem that off base, unless we're thinking that they're just going to add tons of gore and QTEs.
DMczaf said:>>>>>>>>>>
To my recollection, Castlevania has never featured glory holes.FrostuTheNinja said:Whipping candles is fine and dandy butI want big meat to come out of the wall.
thetrin said:I can't believe I'm going to say this, but I completely disagree. I like Kojima's Belmont designs much much more (including Simon).
DRock said:Really? I cannot begin to comprehend how you could feel that way.
DRock said:Really? I cannot begin to comprehend how you could feel that way.
Yes Dracula is in, watch the end of the GC trailer. Orchestral versions of classic 'vania tunes are also confirmed to be in. The lore/setting is still Castlevania. They are just abandoning the storyline of the previous games. The core story is still there though, you are a Belmont and Dracula is the enemy. Though the story does seem more complicated than simply "go slay Dracula".LaneDS said:We know the guy is named Belmont and he uses a whip, but beyond that everything else is questionable. Is Dracula even the villain? A few familiar elements, especially musical ones, would go a long way for long time fans such as myself I think.
Here's hoping.