if they throw in 4K assets on the X1X... its gonna be so much better! Really wish I didnt buy it on PS4 now. sigh.
Except there isnt really 4k assets, high and ultra texture on pc only changes the AF.
if they throw in 4K assets on the X1X... its gonna be so much better! Really wish I didnt buy it on PS4 now. sigh.
Except there isnt really 4k assets, high and ultra texture on pc only changes the AF.
Foliage certainly looks interesting, I thought that if it's just mipmap we shouldn't see alignment with pixel quads perfectly as each sprite can move freely, so I made following image.If you enlarge the uncompressed 12 mb image from earlier, as pottuvoi points out, you can see the edges and aliasing on geometry line up with the pixel grid 1:1. So that stuff is at least 3840X2160 in these stills. Some 2d elements like trees and vegetation are noticably chunky and whatnot, but as pottuvoi points out, they are probably just using a low mip bias, either because of an oversight or because that is actually rather "expensive" at 3840X2160 in a game like TW3.
Assuming they didn't go through the effort to upgrade the textures.
112MB? Jeez, that doesn't sound too promising then.
Patches too Big: "Oh No my Data! Damn devs with These huge patches"
Patches too Small: "Oh No! This is bad. Like really bad and Not promising"
Patch size being too small is one of the most ridiculous complaints I've ever read.
Patches too Big: "Oh No my Data! Damn devs with These huge patches"
Patches too Small: "Oh No! This is bad. Like really bad and Not promising"
Hopefully digital foundry does a video on this patch.
I'm guessing Digital Foundry will be waiting for 1X before doing a comparison video.
Damn November is going to be busy for them.
Anyone done a pixel count for the Pro patch?
I laugh as GAF judges the quality of patches based on their file size.
Haven't played through my PC version of the Witcher 3 yet but thinking I'm gonna see how the X version turns out hoping it will do 4k 60fps and HDR (will be happy if only 30 though) rather than play it at 1080p on my PC.
Haven't played through my PC version of the Witcher 3 yet but thinking I'm gonna see how the X version turns out hoping it will do 4k 60fps and HDR (will be happy if only 30 though) rather than play it at 1080p on my PC.
Haven't played through my PC version of the Witcher 3 yet but thinking I'm gonna see how the X version turns out hoping it will do 4k 60fps and HDR (will be happy if only 30 though) rather than play it at 1080p on my PC.
Theyd have to make them first and they wouldnt go through that effort for one console and not another.if they throw in 4K assets on the X1X... its gonna be so much better! Really wish I didnt buy it on PS4 now. sigh.
Sweet, I'll pick up the DLC once it's patched.
Did you do a manual "Check for Update"? Are you sure it didn't already download and apply itself (it's tiny)? If you go to Information, what version is showing?What regions is this patch available? Didn't download for me just now in NA, game is installed.
Oh, didn't realise it was already out!The patch is also out for the GoTY version, so all DLC should benefit from it too.
What regions is this patch available? Didn't download for me just now in NA, game is installed.
From this screen also, it's pretty clear that the resolution is full 4K. I just hope the framerate won't be tanking all over the place now.
https://a.uguu.se/GKBDMEjEMxzn_WhiteOrchard_1.png
Apologies everyone, Ive just skimmed through but Ive seen someone say 1800p and also seen full 4K posted but does anyone know what it truly is?
Are we looking at a CB type implementation to hit 4K or is it Native 1800p?
No downsampling for 1080p tvs?
Foliage certainly looks interesting, I thought that if it's just mipmap we shouldn't see alignment with pixel quads perfectly as each sprite can move freely, so I made following image.
Clicky
To my surprise screen facing sprites seem to have 2x1 pattern for most of the image and fit pretty much perfectly to quads.
Half horizontal resolution for them seems likely.
No downsampling for 1080p tvs?
We have had posters here say there is. I'm sure Digital Foundry or NX Gamer will confirm it soon enough.
Used Paint.NETFantastic. How did you gen the pixel quads btw in the image? Just some photoshop function?
No downsampling for 1080p tvs?
v1.30
v1.50
Theyd have to make them first and they wouldnt go through that effort for one console and not another.
I wouldnt be disappointed until you actually see what it is, itll likely be the same.
I think people have counted both, so I wouldn't be surprised if it's dynamic
From this screen also, it's pretty clear that the resolution is full 4K. I just hope the framerate won't be tanking all over the place now.
https://a.uguu.se/GKBDMEjEMxzn_WhiteOrchard_1.png
Downsampling is in for 1080p users. Posted some screens in the other thread and this one shows it clearly.
It totally hasIn the other topic someone mentioned it supports down-sampling, not sure if it was a confirmation or an educated guess.