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CDPR has spent over $121 million on Cyberpunk 2077's development

Keihart

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pretty conservative all things considered, but then again, this is no silicon valley like studio where everything costs more.
 

SF Kosmo

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Poland has over half a billion USD in GDP and have a decent number of software shops there. In the games industry, in addition to CDPR, they have Bloober Team (The Medium), Flying Wild Hog (Shadow Warrior series), People Can Fly (Bulletstorm, Gears of War: Judgement, Outriders), Techland (Dying Light, Dead Island), and other smaller studios. If you look back to when CDPR was founded you can find at least a half a dozen other studios with as many games produced around that time.
CD Project was founded in 1994, way before any of them. It was basically them and Metropolis at that point. By the time Witcher 1 came out, yeah there were a small handful of others, notably PCF with the Painkiller series, which was probably the biggest international hit to come out of Poland before Witcher. Also Two Worlds might have beaten it to market by a few months? That game is not well loved but still.

And unlike some of those other companies, I think CDPR managed to be successful internationally while still making games that were very very Polish.
 
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Ozzy Onya A2Z

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CDPR when the game releases though...


 

eot

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By what metric? They're the largest game developer in Europe, they're publicly traded, they make AAA games...

They built themselves up from indie outsider status, sure, but they're far past being able to be called indie at this point.
They're not a publisher with a large portfolio of games. Them spending 100m on a game is really different from say EA doing it.
 

SF Kosmo

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They're not a publisher with a large portfolio of games. Them spending 100m on a game is really different from say EA doing it.
Yeah, they're more like Rockstar, who focus on a smaller portfolio of very large games. I don't think that makes them "indie." They have an almost 9 billion dollar valuation.
 
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PresetError

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Then CDPR needs to sell about 4 million copies of Cyberpunk 2077 to break even and they will sell a lot more than that. Probably they will be making profits already two weeks after release.

I would guess the other project is a new The Witcher game with Ciri as the protagonist.
 

Hendrick's

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No not really, it's in pretty good shape. And since I was late in the development on the Q/A team, I feel kind of hurt. I think it's the game, which shows environment really close to what it is in real world, best forest in the games ever and I am proud of the team what they...we did.

Also you know that money is not everything, you also need to have shit on time. This game with it's retail packaging or Kickstarter niceties basically employes people thought the republic and it was amazing thing to see.

It's not perfect by any means, but I am humbled to be part of that.

You may disagree or you might play game "too early" and that's fine, it's just my perspective.
To be fair to all involved, I played on console.
 

PresetError

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Needs to sell 2,016,667 copies at $60 each to break even. Easily done with their reputation.

They have to pay a cut of every copy to publishers (Warner Bros in the USA and Badai Namco in Europe) and platforms (Sony, Microsoft, Valve...) so probably they need to sell two times your calculations.
 

M1chl

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To be fair to all involved, I played on console.
Hmm it was just on GamePass, sadly it left last month, because that v1.9 is prestine, like more than 6000 bugs were fixed, major bugs I mean, since version v1.0. Massive effort went into it.

I don't want just cheap emphaty... I am just saing.
 

Hendrick's

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Hmm it was just on GamePass, sadly it left last month, because that v1.9 is prestine, like more than 6000 bugs were fixed, major bugs I mean, since version v1.0. Massive effort went into it.

I don't want just cheap emphaty... I am just saing.
Don't get me wrong, I think it's a good game. Just needed a lot more polish.
 

M1chl

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Don't get me wrong, I think it's a good game. Just needed a lot more polish.
I think that you are right, however this game kind of falls into trap that with 1/10th of the budget you want to create something which is 10x more complex than any other RPG. I think that team, or we as a team, did a great job, face a lot of shit, from media, because appearantly you cannot make a game about your history, you need some diversity, which is not here even now...

Also Cryengine is one tough engine, most of the Germans working on the project was past/present employees of Crytek, there was some talks about switching to Unreal 4. It's hardly plug 'n play solution.
 
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Camreezie

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I fear CDPR will be in for the harsh reality that companies like Bethesda and Rockstar already noticed: kids don't give a damn to single-player games anymore...
Naughty Dog , Santa Monica, Square Enix all launched single player games this year that sold gangbusters. If the quality and hype is there they will be fine
 
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Kiya's Guard

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It's a lot, but in all honesty, I expected more. In my heart this is gonna be the game of the generation, so better have the budget to!
 
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They're not a publisher with a large portfolio of games. Them spending 100m on a game is really different from say EA doing it.

Being a publicly-traded company no longer makes them an indie. And they're definitely not the size of one either
 

Investor9872

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Honestly. If CDPR can make have a billion easily. All they have to do is go see if Microsoft is willing to give them $0.50 billion for a 6-month to a year exclusive for the next-gen console now that MS has nothing noteworthy to launch the XB Series X with. CDPR can still sell Cyberpunk 2077 to the 150 million + current gen console owners for the other half billion in sales in the first 10 days or so.
 
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Poland has over half a billion USD in GDP and have a decent number of software shops there. In the games industry, in addition to CDPR, they have Bloober Team (The Medium), Flying Wild Hog (Shadow Warrior series), People Can Fly (Bulletstorm, Gears of War: Judgement, Outriders), Techland (Dying Light, Dead Island), and other smaller studios. If you look back to when CDPR was founded you can find at least a half a dozen other studios with as many games produced around that time.
Wow, Poland is big in Videogame industry. All you mentioned are big triple A. They must have 100s of other smaller studios
 

CitizenX

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30-40 million traveling around to shows or hyping it like no tomorrow for the past 12-18 months with continued delays.
 
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Evil Calvin

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Needs to sell 2,016,667 copies at $60 each to break even. Easily done with their reputation.
Unless it's a dumpster fire I see Cyberpunk selling that in the first week. I mean The Last of Us 2 sold 4 million in the first weekend! If that can sell that much then Cyberpunk will sell 10 million in the first 6 months easily!
 

Kerotan

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That's really good especially with money spent on other projects. Developing in Poland is very cost effective.
 

DeaDPooL_jlp

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3080 + $2500 oled

Damn lucky! I will say, I have played exclusively on a monitor but with these new cards having hdmi 2.1 I think I can get 1440p/120hz so it might make me look into a new tv. What would really push me over the edge is if I could somehow leave my monitor where it is at on my desk but have it still hooked up to a tv, that would take some engineering though.
 

bargeparty

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Damn lucky! I will say, I have played exclusively on a monitor but with these new cards having hdmi 2.1 I think I can get 1440p/120hz so it might make me look into a new tv. What would really push me over the edge is if I could somehow leave my monitor where it is at on my desk but have it still hooked up to a tv, that would take some engineering though.

I've given up on monitors for serious games, too many downsides to each type of panel.
 

DeaDPooL_jlp

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I've given up on monitors for serious games, too many downsides to each type of panel.

I will admit it took awhile to settle on one that came close to giving me a "TV experience". Each solution has it's pros and cons, i'd like to have both setups so I can switch depending on what I am playing.
 

Mokus

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It's not surprising. It's a very ambitious project, with multiple delays (burning extra money). I hope that the quality in the game will reflect the cost of the development.
 

turtlepowa

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Sounds surprisingly cheap. I bet Sony almost spend that for marketing Spider-Man.
 
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Redefine07

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Hope they make more than R* since they milk that shit of a game GTA5 too much , but sadly won't happen :/
 

Mhmmm 2077

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Sounds surprisingly cheap. I bet Sony almost spend that for marketing Spider-Man.
That's the thing... the $121M (so far) is only development costs, no marketing costs included. It's already 2.5x more than The Witcher 3 had (until the release, without expansions and updates, I guess)


I'll get it when it's half price.
Yeah I remember reading to not wait for the discounts, I guess they won't happen so fast?
edit: unless it was about a permanent price cut, like the witcher 3 got, I'm not sure
 
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bargeparty

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I will admit it took awhile to settle on one that came close to giving me a "TV experience". Each solution has it's pros and cons, i'd like to have both setups so I can switch depending on what I am playing.

What monitor do you use?
 

Mhmmm 2077

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So they need to sell more than 3 million copies to start making profit. Easy.
They might be past that point already, they said pre-orders are stronger than they were for The Witcher 3 (which had over 1M pre-orders) and apparently the most pre-orders is from China.


Hope they make more than R* since they milk that shit of a game GTA5 too much , but sadly won't happen :/
Yeah that's not happening... GTA V not only was released 3 times (4th launch on next gen soon), already covers at least 5 platforms (idk if Stadia also has it?) and it sold over 135M copies already... Cyberpunk 2077, on the other hand, I expect lifetime sales to be around 40M-50M copies... The Witcher 3 has sold 6M copies in first 6 weeks and lifetime sales are 28M (soon to be re-released on next gen hardware), I guess Cyberpunk 2077 will have almost twice that amount.
 
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The Hamburglar

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  • Cyberpunk 2077 developer CD Projekt RED has revealed that they have invested over $121 million on developing the epic science-fiction title as well as other unannounced projects.
  • In a new corporate report, the development studio stated that they have spent over 448.513 PLN ($121.09 million) developing Cyberpunk 2077 as well as some other unannounced projects.
  • Cyberpunk 2077 is coming to PC, PS4 and Xbox One on November 19, 2020. It will also be coming to Xbox Series X and PS5 as free upgrades for those who bought the current-gen versions.
  • The next Night City Wire event will be aired at the Tokyo Game Show 2020.
that's crazy considering witcher 3 cost 25 million. It might not even sell as well as that.
 

Zeypher

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indeed 2/3 of that amount might be Witcher 4
Not only that the engine developments and advancements also relates to their future projects as that is what will be used. The tools developed are designed for future use as well. Besides 120 mil over 4-5 years is not bad at all.
 

KungFucius

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To put it in perspective. 150 Engineers and designers making an average of $100,000 (made up no clue what Czech salaries are) is 15 million per year in salary alone. If this was under 100M then they paid poorly or really only staffed the thing recently.

Big games are fucking expensive.
 

Phrixotrichus

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But couldn't afford a third-person view.
You mean the old consoles couldn`t....
They had to narrow the FOV dramatically just to get where they are now with the crap hardware they have to work with.
 
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ReBurn

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To put it in perspective. 150 Engineers and designers making an average of $100,000 (made up no clue what Czech salaries are) is 15 million per year in salary alone. If this was under 100M then they paid poorly or really only staffed the thing recently.

Big games are fucking expensive.
Czech and Polish salaries are much lower than US salaries for software development. If you're looking for an average salary across the entire staff, assuming they're mostly in Poland or Czechoslovakia, your salary average expectation probably shouldn't exceed 35% - 40% of a US or Western European salary. That's why Eastern and Central Europe are so hot for software development outsourcing for US and Western European companies.
 

Armorian

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To put it in perspective. 150 Engineers and designers making an average of $100,000 (made up no clue what Czech salaries are) is 15 million per year in salary alone. If this was under 100M then they paid poorly or really only staffed the thing recently.

Big games are fucking expensive.

I don't know why you use Czech salaries but what I gathered entry pay in CDPR was ~1000$/month in 2018.

Also in 2017 they had almost 30% women staff, same numbers for executive positions.