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Chris Wynn (Gears: Judgement) now Development Director on next Mass Effect

Frayzee

Banned
Gears 3 was awesome, GowJ was absolute turd.


How much of that is down to this guy I have no idea, but I just wanted to put that out there.
 

Madness

Member
Lets home this doesn't mean that ME is just a shooter now.

Lol, that changed as soon as EA bought BioWare. The game essentially turned into a third person shooter. By Mass Effect 3 it was complete as everyone could use every weapon and levels became point A to point B linear third person shooter fests.
 

Monsieur

Banned
I've been playing bioware games since kotor and jade empire. I love the way they handled there stories.There weren't as many choices in mass effect as there older games. First time i saw mass effect the game had so much potential. The music was great and the story looked promising. But game after game the combat turned into another generic 3rd person shooter with a terrible story added on. Only seems like it's gonna become even more generic with this announcement.

Bioware was my favorite developer since middle school but there pretty much dead now. There not the same and every game they have released after jade empire and dragon age origins have been stale.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Actually, for the hell of it, here's some known staff working at BioWare Montreal, their position, and thus likely significant contribution to Mass Effect 4.

Ian Frazier - Lead Gameplay Designer
(Game director and lead designer for Kingdoms of Amalur: Reckoning)

Ann Lemay - Writer
(Mass Effect 3: Omega, Assassin's Creed Encyclopaedia)

Ben Cummings - Gameplay Designer
(Mass Effect 3: Omega, Mass Effect 3 multiplayer, Dark Age of Camelot software engineer)

Jessica Campbell - Level Designer
(Kingdoms of Amalur: Reckoning)

Fernando Secco - Software Engineer
(UI programmer on Deus Ex: Human Revolution)

Colin Campbell - Lead Level Designer
(Lead world designer on Kingdoms of Amalur: Reckoning, worked on Rise of Nations: Rise of Legends)

Manveer Heir - Senior Gameplay Designer
(Wolfenstein, Singularity, Mass Effect 3)

Jo Berry - Writer
(Old Republic: Jedi Consular class storylines, characters, and dialogues.)
 
Actually, for the hell of it, here's some known staff working at BioWare Montreal, their position, and thus likely significant contribution to Mass Effect 4.

Ian Frazier - Lead Gameplay Designer
(Game director and lead designer for Kingdoms of Amalur: Reckoning)

Ann Lemay - Writer
(Mass Effect 3: Omega, Assassin's Creed Encyclopaedia)

Ben Cummings - Gameplay Designer
(Mass Effect 3: Omega, Mass Effect 3 multiplayer, Dark Age of Camelot software engineer)

Jessica Campbell - Level Designer
(Kingdoms of Amalur: Reckoning)

Fernando Secco - Software Engineer
(UI programmer on Deus Ex: Human Revolution)

Colin Campbell - Lead Level Designer
(Lead world designer on Kingdoms of Amalur: Reckoning, worked on Rise of Nations: Rise of Legends)

Manveer Heir - Senior Gameplay Designer
(Wolfenstein, Singularity, Mass Effect 3)

Jo Berry - Writer
(Old Republic: Jedi Consular class storylines, characters, and dialogues.)

Omega was the weakest DLC for ME3 imo. I'm wary of this game but the fan in me still yields some excitement
 
Actually, for the hell of it, here's some known staff working at BioWare Montreal, their position, and thus likely significant contribution to Mass Effect 4.

Ian Frazier - Lead Gameplay Designer
(Game director and lead designer for Kingdoms of Amalur: Reckoning)

Ann Lemay - Writer
(Mass Effect 3: Omega, Assassin's Creed Encyclopaedia)

Ben Cummings - Gameplay Designer
(Mass Effect 3: Omega, Mass Effect 3 multiplayer, Dark Age of Camelot software engineer)

Jessica Campbell - Level Designer
(Kingdoms of Amalur: Reckoning)

Fernando Secco - Software Engineer
(UI programmer on Deus Ex: Human Revolution)

Colin Campbell - Lead Level Designer
(Lead world designer on Kingdoms of Amalur: Reckoning, worked on Rise of Nations: Rise of Legends)

Jo Berry - Writer
(Old Republic: Jedi Consular class storylines, characters, and dialogues.)
Mass Effect being my favorite series this gen, I'm not sure what to think of this....
 
The worst part is the writer. I've played swtor and the Jedi consular storyline was the worst in the game. Extremely boring.

You are worrying about nothing, that is just ONE writer. They still have Mac Walters ........... ohhhhh dear Mass Effect 4/0.5 or whatever it will be called is not looking promising.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
I enjoyed Mass Effect.
I enjoyed Mass Effect 2.
I enjoyed Mass Effect 3.
I own all of the DLC for each of those three games.
I own all of the comics and books.
I watched the awful animu movie.

You think this will phase me in the slightest?

Welp

I enjoy Mass Effect too.
 

Squire

Banned
This is good news, for sure. ME3 made the formula as much of a shooter as it could be while still being Mass Effect. Now they just need to make that stuff better. Less the actual mechanics and more the feel of the combat. ME3's mobility sort of high-lighted the series is a little rigid.

Side-note: What the fuck is going on with Epic? I'm seriously thinking Fortnite is off the table.
 

Grisby

Member
Actually, for the hell of it, here's some known staff working at BioWare Montreal, their position, and thus likely significant contribution to Mass Effect 4.
Uh huh. Well, that is an interesting list of folks to be sure. KOA was very pretty but it's not like the level design was all that special.

Gears Judgment had a pretty fun SP campaign. Now the MP side of things...
 
If there's any series which I wish had an seasonal and episodic release schedule, it's Mass Effect. I don't want to play 1 overarching 'save the universe' story. I want 6 or 9 or 12 episodic stories that focus on characters and not just all action all the time.

Yes, I just want Star Trek. Sue me. Mass Effect's value is in the universe and characters, so the game should be built on those strengths.
 

Jawmuncher

Member
Doesn't phase me. I've loved everything Mass Effect related thus far. Well besides the anime film. But regardless I'm sure the next game will meet my expectations. Hopefully they can find a line to please both ME2 and 1 fans. But considering ME2 is the Uncharted 2 of the series I hope they lean in that direction again. Keep it stream lined yet somewhat open, and actually give dialog choices over ME3s Good or Bad choices. Which personally was its biggest issue.
 
J

Jotamide

Unconfirmed Member
Lets home this doesn't mean that ME is just a shooter now.

ME3 actions all mapped to the same button was awful. If this guy can fix that (and only that) I'm ok with this.
 

jadedm17

Member
Judgement is awesome. Franchise fatigue + lack of multiplayer maps doomed it.

Plus no active reload.
Plus two weapons.
Plus spawn grenades.
Plus no locust vs cog.
Plus no horde.
Etc etc etc

That game was garbage on every level, plague with horrible design choices to make it more "CoD-esque". I'm sorry Mass Effect fans, I hope he does your franchise better.

Come on son.

Still haven't played Gears of War Judgment. I recall it having neat difficulty settings. (Multiplayer looks like a bust to me.)
I haven't either, and I loved playing co-op for the rest of the series.
From what I hear its just a series of corridor battles finished off by one pathetic boss fight.
Read above for my thoughts on multiplayer.
Yea, don't bother.
 

Sulik2

Member
They'll announce it. Release it. And you'll buy it. Because you have a problem. Just like me.

Not necessarily a problem, Mass Effect 3 was pretty darn good until the last 10 minutes and had the best combat of the series. ME3 was disappointing at the end but it didn't even come close to souring me on the franchise, ala AC3.
 

Jarek23

Banned
While I haven't played Judgement because I didn't even like the first Gears enough to play the second. This doesn't make me thrilled considering every ME game has moved further and further away from an RPG and closer to being shooter. As much as I loved ME3 just as equally as the first two, all I can say is fucking why!

This could potentially be a worse outcome than hiring inexperienced Alex Hutchinson as Lead Creative Director on AC3.
 
Mass Effect stopped existing the moment I completed the final game that fateful night in March 2012.

Mass Effect, rest in peace.

Mass Effect 4 and beyond... I'll never know you.
 

Robot Pants

Member
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Mass Effect had a good run.

Did it though?
I count one game.
 
I own all 3 games on all platforms, books and the anime movie, which I actually liked. I have at least 400 hours in the multiplayer on pc, wii and 360. I love this franchise and I refuse, bitterly, to think that bio ware will screw up. However, I wish to heaven that bio ware wasn't owned by EA. if anyone could eviscerate a franchise it is Any company under EAs tutelage.

EA has so much talent, unfortunately the marketeers with their golden parachutes have the ears of the executives. All the while the creatives are hamstrung and garroted from behind.
 

Sulik2

Member
IMMENSELY INFERIOR Mass Effect Prequel confirmed

I am going to propose something to you... a Mass Effect prequel set as a C-SEC officer on the Citadel. Still think it has to be inferior? Bioware could do some really cool crap with a prequel.
 

Patryn

Member
Actually, for the hell of it, here's some known staff working at BioWare Montreal, their position, and thus likely significant contribution to Mass Effect 4.

Ian Frazier - Lead Gameplay Designer
(Game director and lead designer for Kingdoms of Amalur: Reckoning)

Ann Lemay - Writer
(Mass Effect 3: Omega, Assassin's Creed Encyclopaedia)

Ben Cummings - Gameplay Designer
(Mass Effect 3: Omega, Mass Effect 3 multiplayer, Dark Age of Camelot software engineer)

Jessica Campbell - Level Designer
(Kingdoms of Amalur: Reckoning)

Fernando Secco - Software Engineer
(UI programmer on Deus Ex: Human Revolution)

Colin Campbell - Lead Level Designer
(Lead world designer on Kingdoms of Amalur: Reckoning, worked on Rise of Nations: Rise of Legends)

Manveer Heir - Senior Gameplay Designer
(Wolfenstein, Singularity, Mass Effect 3)

Jo Berry - Writer
(Old Republic: Jedi Consular class storylines, characters, and dialogues.)
Some good, some bad.

Omega was not great, and the writing was super forgettable, so that really worries me.

Hopefully Amalur's broke difficulty doesn't manifest itself. But it was a fairly solid RPG, so hope!

The Jedi Consular story was not highly regarded (in fact I recall many saying it was the worst).

So basically, I have hope for the gameplay, but expect the writing to be a mess.
 

Bitmap Frogs

Mr. Community
I used to say in jest mass effect was nothing but gears reskinned, but hey they are even hiring the gears crew lol.
 

Jarek23

Banned
I am going to propose something to you... a Mass Effect prequel set as a C-SEC officer on the Citadel. Still think it has to be inferior? Bioware could do some really cool crap with a prequel.

Then you'd pretty much be confined to the Citadel. Unless you're in a position like Garrus was and join a team like Shepard's. I could be wrong but for the most part I don't think C-Sec officers leave the Citadel that often.
 
I am going to propose something to you... a Mass Effect prequel set as a C-SEC officer on the Citadel. Still think it has to be inferior? Bioware could do some really cool crap with a prequel.

Yeah I can just see it now. Your base would be a two room police headquarter with one or two NPC's chatting. You over hear one of the NPC's complain that someone stole their gold fish bowl.

You call a cab to go to the crime scene (cut scene disguising a loading screen) arrive at the crime scene already in the apartment see several markers. You walk up to each marker and you either find credits or some bit of game breaking lore. The last marker you activate with the awesome key is the gold fish bowl (well actually it is a card with a picture of the gold fish bowl). You go back to C-sec headquarters (loading screen again) talk to the NPC saying "over heard you blah blah here is your gold fish bowl".

The NPC for some reason spins around and faces the wall whilst asking you "where are my three fish Reddie, Greenie and Bluey ?" fade to black, dramatic music then a pop message telling you to buy the DLC.
 
The guns in mass effect were way better than the guns in Gears of War 1. I cant speak on the rest of the gear series, but any fully automatic gun in gears 1 was a bullet hose. Most people are confused as to what the term bullet hose actually means. It isnt a gun that fires an endless amount of bullets It's when the bullets move so slowly that they visible trail behind the movement of the weapon. Like when you move a hose and the water trails behind. It is the worst feeling you can have when firing fully automatic weapons in games.
 

i-Lo

Member
Mass Effect changed from being a wrpg to shooter elements to shooter with wrpg elements by the time it ME2 was out. It had found a good balance however. Same can't be said for the third game (which I liked but not as much as the first two).

I wonder if things will change for better or worse if at all.
 
Why is ME1 an RPG but the other two not? You can't put random armor on your squadmates?


I am going to propose something to you... a Mass Effect prequel set as a C-SEC officer on the Citadel. Still think it has to be inferior? Bioware could do some really cool crap with a prequel.

Sounds lame to me. After playing a galaxy saving hero I get to be a cop? Yay...
 
I am going to propose something to you... a Mass Effect prequel set as a C-SEC officer on the Citadel. Still think it has to be inferior? Bioware could do some really cool crap with a prequel.

A side story/spinoff with a Spectre traveling the galaxy solo at most. Leave the team based, grand story line, future of the galaxy stuff in the main series. No going backwards.
 

Pakkidis

Member
lead developer of Kingdoms of Amalur is also working on this. Not really seeing the big deal here. Developers move around all the time.
 
GoW:J is motherfucking garbage compared to its predecessor so I have no hope for this.

I agree that Gears: Judgment blows, but maybe, just maybe, this guy can bring the great control of gears to ME. Gears has always had a better 'feel' than ME, imo.

Either way I'm looking at both Gears and ME with skepticism.
 

Jarmel

Banned
Some good, some bad.

Omega was not great, and the writing was super forgettable, so that really worries me.

Hopefully Amalur's broke difficulty doesn't manifest itself. But it was a fairly solid RPG, so hope!

The Jedi Consular story was not highly regarded (in fact I recall many saying it was the worst).

So basically, I have hope for the gameplay, but expect the writing to be a mess.

Yea the writing team looks to be shit. Consular was one of the worst and Omega was a shitpile for the most part.
 

Squire

Banned
I am going to propose something to you... a Mass Effect prequel set as a C-SEC officer on the Citadel. Still think it has to be inferior? Bioware could do some really cool crap with a prequel.

The fact that this idea keeps coming up and BioWare acknowledged it has me thinking it is in fact what they're doing. Just a feeling.
 

Madness

Member
Damn, it's ridiculous how very few staff are still at BioWare who helped with the first game. Most of the key positions are by people hired after ME2 etc.

Contrast with a Bungie, and the majority of the staff are the same working on Destiny that worked on Halo CE or Halo 2, with a few key departures.

Edit: most likely will be a prequel set during first contact and the human-turian war. That's the best scenario.
 
Yea the writing team looks to be shit. Consular was one of the worst and Omega was a shitpile for the most part.

I think I liked omega the most tbh. Aria was a bit bullish but it was quite enjoyable to me. Leviathan was right under it though.

I actually play consular in swtor and I actually liked the story. It felt the most Star Wars Jedi to me. I play a full on paragon in ME though so it fit in my hero persona.
 
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