dragonelite
Member
RIP in peace Mass Effect.
Dam i wanted to get heart broken again with ME:6
RIP in peace Mass Effect.
Lets home this doesn't mean that ME is just a shooter now.
Every action bound to A button/ Space Bar confirmed
Actually, for the hell of it, here's some known staff working at BioWare Montreal, their position, and thus likely significant contribution to Mass Effect 4.
Ian Frazier - Lead Gameplay Designer
(Game director and lead designer for Kingdoms of Amalur: Reckoning)
Ann Lemay - Writer
(Mass Effect 3: Omega, Assassin's Creed Encyclopaedia)
Ben Cummings - Gameplay Designer
(Mass Effect 3: Omega, Mass Effect 3 multiplayer, Dark Age of Camelot software engineer)
Jessica Campbell - Level Designer
(Kingdoms of Amalur: Reckoning)
Fernando Secco - Software Engineer
(UI programmer on Deus Ex: Human Revolution)
Colin Campbell - Lead Level Designer
(Lead world designer on Kingdoms of Amalur: Reckoning, worked on Rise of Nations: Rise of Legends)
Manveer Heir - Senior Gameplay Designer
(Wolfenstein, Singularity, Mass Effect 3)
Jo Berry - Writer
(Old Republic: Jedi Consular class storylines, characters, and dialogues.)
Mass Effect being my favorite series this gen, I'm not sure what to think of this....Actually, for the hell of it, here's some known staff working at BioWare Montreal, their position, and thus likely significant contribution to Mass Effect 4.
Ian Frazier - Lead Gameplay Designer
(Game director and lead designer for Kingdoms of Amalur: Reckoning)
Ann Lemay - Writer
(Mass Effect 3: Omega, Assassin's Creed Encyclopaedia)
Ben Cummings - Gameplay Designer
(Mass Effect 3: Omega, Mass Effect 3 multiplayer, Dark Age of Camelot software engineer)
Jessica Campbell - Level Designer
(Kingdoms of Amalur: Reckoning)
Fernando Secco - Software Engineer
(UI programmer on Deus Ex: Human Revolution)
Colin Campbell - Lead Level Designer
(Lead world designer on Kingdoms of Amalur: Reckoning, worked on Rise of Nations: Rise of Legends)
Jo Berry - Writer
(Old Republic: Jedi Consular class storylines, characters, and dialogues.)
Mass Effect being my favorite series this gen, I'm not sure what to think of this....
That happenedafterwith the first Mass Effect
The worst part is the writer. I've played swtor and the Jedi consular storyline was the worse in the game. Extremely boring.
The worst part is the writer. I've played swtor and the Jedi consular storyline was the worst in the game. Extremely boring.
Shit
I enjoyed Mass Effect.
I enjoyed Mass Effect 2.
I enjoyed Mass Effect 3.
I own all of the DLC for each of those three games.
I own all of the comics and books.
I watched the awful animu movie.
You think this will phase me in the slightest?
They'll announce it. Release it. And you'll buy it. Because you have a problem. Just like me.
Uh huh. Well, that is an interesting list of folks to be sure. KOA was very pretty but it's not like the level design was all that special.Actually, for the hell of it, here's some known staff working at BioWare Montreal, their position, and thus likely significant contribution to Mass Effect 4.
Lets home this doesn't mean that ME is just a shooter now.
Judgement is awesome. Franchise fatigue + lack of multiplayer maps doomed it.
I haven't either, and I loved playing co-op for the rest of the series.Come on son.
Still haven't played Gears of War Judgment. I recall it having neat difficulty settings. (Multiplayer looks like a bust to me.)
They'll announce it. Release it. And you'll buy it. Because you have a problem. Just like me.
Mass Effect prequel confirmed.
IMMENSELY INFERIOR Mass Effect Prequel confirmed
Some good, some bad.Actually, for the hell of it, here's some known staff working at BioWare Montreal, their position, and thus likely significant contribution to Mass Effect 4.
Ian Frazier - Lead Gameplay Designer
(Game director and lead designer for Kingdoms of Amalur: Reckoning)
Ann Lemay - Writer
(Mass Effect 3: Omega, Assassin's Creed Encyclopaedia)
Ben Cummings - Gameplay Designer
(Mass Effect 3: Omega, Mass Effect 3 multiplayer, Dark Age of Camelot software engineer)
Jessica Campbell - Level Designer
(Kingdoms of Amalur: Reckoning)
Fernando Secco - Software Engineer
(UI programmer on Deus Ex: Human Revolution)
Colin Campbell - Lead Level Designer
(Lead world designer on Kingdoms of Amalur: Reckoning, worked on Rise of Nations: Rise of Legends)
Manveer Heir - Senior Gameplay Designer
(Wolfenstein, Singularity, Mass Effect 3)
Jo Berry - Writer
(Old Republic: Jedi Consular class storylines, characters, and dialogues.)
I am going to propose something to you... a Mass Effect prequel set as a C-SEC officer on the Citadel. Still think it has to be inferior? Bioware could do some really cool crap with a prequel.
I am going to propose something to you... a Mass Effect prequel set as a C-SEC officer on the Citadel. Still think it has to be inferior? Bioware could do some really cool crap with a prequel.
I am going to propose something to you... a Mass Effect prequel set as a C-SEC officer on the Citadel. Still think it has to be inferior? Bioware could do some really cool crap with a prequel.
I am going to propose something to you... a Mass Effect prequel set as a C-SEC officer on the Citadel. Still think it has to be inferior? Bioware could do some really cool crap with a prequel.
GoW:J is motherfucking garbage compared to its predecessor so I have no hope for this.
Some good, some bad.
Omega was not great, and the writing was super forgettable, so that really worries me.
Hopefully Amalur's broke difficulty doesn't manifest itself. But it was a fairly solid RPG, so hope!
The Jedi Consular story was not highly regarded (in fact I recall many saying it was the worst).
So basically, I have hope for the gameplay, but expect the writing to be a mess.
I am going to propose something to you... a Mass Effect prequel set as a C-SEC officer on the Citadel. Still think it has to be inferior? Bioware could do some really cool crap with a prequel.
Yea the writing team looks to be shit. Consular was one of the worst and Omega was a shitpile for the most part.
Jo Berry - Writer
(Old Republic: Jedi Consular class storylines, characters, and dialogues.)