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CohhCarnage (twitch-streamer) notes that Mafia III PC is locked to 30 fps

I am of the opinion, stated previously in this thread, that the "best" version of a game isn't the one with the most settings, but the source system that it was specifically designed for. That's semantics. My interest in this game and this thread in particular was those who claimed to not want to play the game at all due to the frame lock, which I found baffling. I am not trolling, not attempting to bait anyone. I merely wanted to understand the mentality of "frame lock = no play". I can understand "frame lock = disappointment". I can understand "frame lock = not buying it at full price". I do not understand "frame lock = no play".

Okay, so let's pretend the PS4 version was the system the game was specifically designed, even though in reality most games are primary developed on PC. In what way does that make the console version better than the version that has better image quality, higher fidelity settings, more input options, and higher fidelity graphics settings?
 
See this is what I have trouble understanding...

Even with the FPS lock, it is vastly superior to the console version (paraphrasing)
And yet, the gist of this thread is "preorder cancelled".

Either you guys want to play the game or you don't. The point I was arguing is that people who are not buying and playing a game they wanted to play in the first place simply because of a frame rate lock is silly. It's high school. It's petty.

Enjoy the game you were planning on enjoying just enjoy it a little less. I'd rather be disappointed by a 30 FPS lock than a shitty game.

I don't know why it's hard to understand, (some) PC gamers don't want to buy games not optimized well on PC, you're the one that bring up consoles as if console versions of this game runs any better.
Do PS4 gamers want their multiplat games to look exactly like xbox1 version?
 
Can you at least explain your opinion as to why the Xbox version is better than the PC version? Just saying stuff and rebuking any sort of argument with "WELL THAT'S JUST MY OPINION AND THAT'S BULLETPROOF" isn't really helpful.

Who said it was bulletproof? Opinions are not in any sense bulletproof. None of them are. It is a belief built on a belief, like all of yours. Only my set of beliefs are not the same and so we cannot make any sort of progress on the argument. Which is why I said we can agree to disagree.
 
So is Tomb Raider, but the Xbox editions are considered the best because the developer is an Xbox dev house.

We are talking about opinion here. We can agree to disagree.

Who said it was bulletproof? Opinions are not in any sense bulletproof. None of them are. It is a belief built on a belief, like all of yours. Only my set of beliefs are not the same and so we cannot make any sort of progress on the argument. Which is why I said we can agree to disagree.

Opinions and beliefs can be objectively and demonstrably wrong. And are, in this case.
 
I will reserve judgment tomorrow as its been a while since I played a game at locked 30fps with my crap eyesight. TBH these games aren't the main reason for me owning a very high end rig. But when a game takes my fancy I like it to play fairly good.

There's no excuses not to get your shit in order in as you will get slaughtered with hours with sub standard releases these days. Stuff like Forza or Quantum Breek ( steam) runs fine for me so I less susceptible to problems than other people.
 
Okay, so let's pretend the PS4 version was the system the game was specifically designed, even though in reality most games are primary developed on PC. In what way does that make the console version better than the version that has better image quality, higher fidelity settings, more input options, and higher fidelity graphics settings?

I think you get hung up on the difference between the system it was programmed on and the system it was designed to target. Lots of games are developed on PC, but specifically designed to target the limitations and design of a specific system. I believe those design decisions are important, which explains why emulated games, in my opinion, are never better than the originals.
 
I love all the people arguing with Randomengine's nonsense.

Let me remind you that this is a person that told people to take a course in sociology in order to qualify to argue with him.
 
We are talking about opinion here. We can agree to disagree.

If you're not trolling like you say you aren't (lol), you'd be able to actually back up your opinion. Instead you've backed yourself into a corner with statements that you know are total arse wash.

I think you get hung up on the difference between the system it was programmed on and the system it was designed to target. Lots of games are developed on PC, but specifically designed to target the limitations and design of a specific system. I believe those design decisions are important, which explains why emulated games, in my opinion, are never better than the originals.

This isn't an emulated game. You also didn't answer the question.
 
Who said it was bulletproof? Opinions are not in any sense bulletproof. None of them are. It is a belief built on a belief, like all of yours. Only my set of beliefs are not the same and so we cannot make any sort of progress on the argument. Which is why I said we can agree to disagree.

So you don't actually want to provide any reasoning for your opinion? That's so weird, I mean if you're going to put your opinion out there for discussion on a forum, at least.. be willing to talk about it. Come on, maybe I'll agree with you - I'm not going to agree to disagree with something you haven't even told me I'm supposed to be disagreeing with :)
 
So is Tomb Raider, but the Xbox editions are considered the best because the developer is an Xbox dev house.

lmao , like how is this guy even allowed to post at this point

Hopefully this gets patched up soon.

however if whoever said the animations are tied to 30 fps etc is correct , it might take a while to fix that up so its not janky at higher fps

Congrats random , you are the first person i've ever put on my ignore list
 
GTA V is best played on 360 because it was originally released on that console. You have to agree to disagree with me because it's my opinion.
 
lmao , like how is this guy even allowed to post at this point

Hopefully this gets patched up soon.

however if whoever said the animations are tied to 30 fps etc is correct , it might take a while to fix that up so its not janky at higher fps

Congrats random , you are the first person i've ever put on my ignore list

People get banned for lesser things yet he isn't banned yet.

Funny how that works.
 
I am of the opinion, stated previously in this thread, that the "best" version of a game isn't the one with the most settings, but the source system that it was specifically designed for. That's semantics. My interest in this game and this thread in particular was those who claimed to not want to play the game at all due to the frame lock, which I found baffling. I am not trolling, not attempting to bait anyone. I merely wanted to understand the mentality of "frame lock = no play". I can understand "frame lock = disappointment". I can understand "frame lock = not buying it at full price". I do not understand "frame lock = no play".

Complete and utter nonsense. Is Dragon's Dogma better on ps3/360?
 
I cannot even begin to fathom why this is a dealbreaker for some...

Because playing at 30fps is infinitely less enjoyable than 60fps. Also, if a PC game is hard locked to 30fps you know it's a copy/paste port without any real love put into it.
 
I have to wonder just how long the patch is going to take. I'd imagine this is a big game with a lot of moving parts that can go out of whack with a change to something like the framerate. If it ends up coming very "soon", I'd be surprised if there weren't more than a few issues with the framerate at 60.
 
I have to wonder just how long the patch is going to take. I'd imagine this is a big game with a lot of moving parts that can go out of whack with a change to something like the framerate. If it ends up coming very "soon", I'd be surprised if there weren't more than a few issues with the framerate at 60.

past two weeks so people cant refund
 
I am pretty lenient about this sort of stuff, if they told us ahead of time about the 30fps I would probably be ok if it. Since they tried to hide it (no reviews should been a dead give away) I'll cancel my preorder and wait for a steam sale. Sadly I was actually interested in the story, oh well.
 
Not gonna buy this. The review embargo probably have noooothing to do with anything that's to be hidden. So ridiculous. I'm not into PC gaming for this shit.
 
You know you guys make fun of me, but sometimes I am right. My intention is not to derail the thread, but to simply defend myself.


Rayman Legends: the Digital Foundry verdict

Outside of a few new characters and limited use of the touchpad on the PS4's Dual Shock 4, there's no real reason to upgrade to the Xbox One and PS4 versions of Rayman Legends if you already own the game on other formats. Visual upgrades are close to non-existent and the experience is basically the same as the existing PS3, Xbox 360 and PC version of the game. Even the audio remains in stereo - just as it did on all the other versions we've tested. However, if you've yet to take the plunge the PS4 and Xbox One editions offer up a further opportunity to play what was undoubtedly one of the finest games of 2013.

All of which leads us up to an interesting conclusion. Despite the enormous leap in power the new consoles represent, in our opinion it's the Wii U version of Rayman Legends that remains the definitive edition of the game, with the title taking advantage of the GamePad's unique features in ways that genuinely add variety and more fun to the gameplay. Let's not forget that while this game may have been ported to a vast range of different hardware platforms, it started out life as a Wii U exclusive, built around the unique capabilities of the system. Indeed, it's the Nintendo console that offers the experience that the developers originally intended for the game, before the last-minute switch to a multi-platform release.

http://www.eurogamer.net/articles/digitalfoundry-2014-rayman-legends-next-gen-face-off
 
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