I am of the opinion, stated previously in this thread, that the "best" version of a game isn't the one with the most settings, but the source system that it was specifically designed for. That's semantics. My interest in this game and this thread in particular was those who claimed to not want to play the game at all due to the frame lock, which I found baffling. I am not trolling, not attempting to bait anyone. I merely wanted to understand the mentality of "frame lock = no play". I can understand "frame lock = disappointment". I can understand "frame lock = not buying it at full price". I do not understand "frame lock = no play".
The PC version of those games are great and by far considered the best versions available.
See this is what I have trouble understanding...
Even with the FPS lock, it is vastly superior to the console version (paraphrasing)
And yet, the gist of this thread is "preorder cancelled".
Either you guys want to play the game or you don't. The point I was arguing is that people who are not buying and playing a game they wanted to play in the first place simply because of a frame rate lock is silly. It's high school. It's petty.
Enjoy the game you were planning on enjoying just enjoy it a little less. I'd rather be disappointed by a 30 FPS lock than a shitty game.
Can you at least explain your opinion as to why the Xbox version is better than the PC version? Just saying stuff and rebuking any sort of argument with "WELL THAT'S JUST MY OPINION AND THAT'S BULLETPROOF" isn't really helpful.
So is Tomb Raider, but the Xbox editions are considered the best because the developer is an Xbox dev house.
We are talking about opinion here. We can agree to disagree.
Who said it was bulletproof? Opinions are not in any sense bulletproof. None of them are. It is a belief built on a belief, like all of yours. Only my set of beliefs are not the same and so we cannot make any sort of progress on the argument. Which is why I said we can agree to disagree.
We are talking about opinion here. We can agree to disagree.
Is there another thread on this? It's worth starting a new one otherwise. This one is broken.
So is Tomb Raider, but the Xbox editions are considered the best because the developer is an Xbox dev house.
Thank you.The PC performance thread.
So is Tomb Raider, but the Xbox editions are considered the best because the developer is an Xbox dev house.
Okay, so let's pretend the PS4 version was the system the game was specifically designed, even though in reality most games are primary developed on PC. In what way does that make the console version better than the version that has better image quality, higher fidelity settings, more input options, and higher fidelity graphics settings?
We are talking about opinion here. We can agree to disagree.
I think you get hung up on the difference between the system it was programmed on and the system it was designed to target. Lots of games are developed on PC, but specifically designed to target the limitations and design of a specific system. I believe those design decisions are important, which explains why emulated games, in my opinion, are never better than the originals.
Who said it was bulletproof? Opinions are not in any sense bulletproof. None of them are. It is a belief built on a belief, like all of yours. Only my set of beliefs are not the same and so we cannot make any sort of progress on the argument. Which is why I said we can agree to disagree.
So is Tomb Raider, but the Xbox editions are considered the best because the developer is an Xbox dev house.
lmao , like how is this guy even allowed to post at this point
Hopefully this gets patched up soon.
however if whoever said the animations are tied to 30 fps etc is correct , it might take a while to fix that up so its not janky at higher fps
Congrats random , you are the first person i've ever put on my ignore list
I am of the opinion, stated previously in this thread, that the "best" version of a game isn't the one with the most settings, but the source system that it was specifically designed for. That's semantics. My interest in this game and this thread in particular was those who claimed to not want to play the game at all due to the frame lock, which I found baffling. I am not trolling, not attempting to bait anyone. I merely wanted to understand the mentality of "frame lock = no play". I can understand "frame lock = disappointment". I can understand "frame lock = not buying it at full price". I do not understand "frame lock = no play".
GTA V is best on 360 because it was originally released on that console. You have to agree to disagree because it's an opinion.
This thread needs a Troll patch.
Complete and utter nonsense. Is Dragon's Dogma better on ps3/360?
This thread needs a Troll patch.
Complete and utter nonsense. Is Dragon's Dogma better on ps3/360?
Some people get really weird and judgmental when it comes to CDkeys in particular.
I cannot even begin to fathom why this is a dealbreaker for some...
I have to wonder just how long the patch is going to take. I'd imagine this is a big game with a lot of moving parts that can go out of whack with a change to something like the framerate. If it ends up coming very "soon", I'd be surprised if there weren't more than a few issues with the framerate at 60.
This thread needs a Troll patch.
Rayman Legends: the Digital Foundry verdict
Outside of a few new characters and limited use of the touchpad on the PS4's Dual Shock 4, there's no real reason to upgrade to the Xbox One and PS4 versions of Rayman Legends if you already own the game on other formats. Visual upgrades are close to non-existent and the experience is basically the same as the existing PS3, Xbox 360 and PC version of the game. Even the audio remains in stereo - just as it did on all the other versions we've tested. However, if you've yet to take the plunge the PS4 and Xbox One editions offer up a further opportunity to play what was undoubtedly one of the finest games of 2013.
All of which leads us up to an interesting conclusion. Despite the enormous leap in power the new consoles represent, in our opinion it's the Wii U version of Rayman Legends that remains the definitive edition of the game, with the title taking advantage of the GamePad's unique features in ways that genuinely add variety and more fun to the gameplay. Let's not forget that while this game may have been ported to a vast range of different hardware platforms, it started out life as a Wii U exclusive, built around the unique capabilities of the system. Indeed, it's the Nintendo console that offers the experience that the developers originally intended for the game, before the last-minute switch to a multi-platform release.
You know you guys make fun of me, but sometimes I am right. My intention is not to derail the thread, but to simply defend myself.
http://www.eurogamer.net/articles/digitalfoundry-2014-rayman-legends-next-gen-face-off
You know you guys make fun of me, but sometimes I am right. My intention is not to derail the thread, but to simply defend myself.
http://www.eurogamer.net/articles/digitalfoundry-2014-rayman-legends-next-gen-face-off
What hardware feature of the Xbox One enabled a similar situation for Tomb Raider as the Wii U did for Rayman?
You know you guys make fun of me, but sometimes I am right. My intention is not to derail the thread, but to simply defend myself.
http://www.eurogamer.net/articles/digitalfoundry-2014-rayman-legends-next-gen-face-off