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Colin Moriarty: Bloodborne Remaster and Bloodborne 2 in Development for PS5 by Bluepoint

MonarchJT

Banned
No one has been able to do match From's art style and gameplay in this genre. If you're going to say Bluepoint, I'd point out that its easy to trace over another person's art.
in fact i said let's wait this work and if the rumor is true. I am willing to bet that Bluepoint work would not make you regret the absence of fromsoft behind the game. Always if we could evaluate them objectively and not sticking by wanting a particular Dev behind the development.
 
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No one has been able to do match From's art style and gameplay in this genre. If you're going to say Bluepoint, I'd point out that its easy to trace over another person's art.
The only way it makes any sense to even attempt Bloodborne 2 with Bluepoint is if the game ends up being co-developed with From Software with Miyazaki being heavily involved. Sony would just be pissing everyone off if they attempted to do a Bloodborne 2 on their own and they would put Bluepoint games in a terrible position.
 
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SJRB

Gold Member

But this is exactly how this dumb "insider" shit works.

someone makes a [usually hype-creating] claim that's just abstract enough that it could mean anything or nothing:

- if it turns out correct: "I told you so"
- if it turns out incorrect: o well anyone can make mistakes, only human, or my personal favourite: "something must've changed internally".

These "insiders" can't lose.
 

OGM_Madness

Neo Member
Bluepoint did a great job with Demon’s Souls. If they do anything Bloodborne, imagine how crazy that game would look like and be!
The one thing I wanted from DS remake was an expanded world (6th archstone or something) a sequel would be just that.

Worst case, we get a Dark Souls II, where the game feels like a step-child but still fun. Worst worst case we get a Lords of the Fallen or Mortal Shell (I hope this doesn’t happen, though).

But Bluepoint has access to the Source code and they know the frame data, animations, etc. They have the tools to expand the franchise.
 

Clear

Gold Member
Why do you guys think Sony bought Bluepoint? Bear in mind how unlikely it is that they would buy a developer to do stuff that they don't have an established track-record with.

Its such a no-brainer in my opinion.
 

yurinka

Member
Looking forward to what they do with the remaster and hopeful for the sequel. Blue point hasn't let me down yet.
Very likely this rumor is totally fake. When acquired Bluepoint said they aren't working in a remaster or remake, but in 'original content' instead.

The closest think could be that someone else (maybe From, maybe Nixxes, maybe some random porting studio like Iron Galaxy) remastered Bloodborne for PS5 and PC and Bluepoint is making some extra content or DLC to bundle it with the remaster.

Becase notice they said 'content' instead of 'game', something that could lead to think it's a dlc instead of a game. Notice also that all other Sony teams working on a new IP mentioned 'new IP' instead as their next project, so that is another hint that lead us to think they are workin on an existing IP instead of a new one.

The only way it makes any sense to even attempt Bloodborne 2 with Bluepoint is if the game ends up being co-developed with From Software with Miyazaki being heavily involved. Sony would just be pissing everyone off if they attempted to do a Bloodborne 2 on their own and they would put Bluepoint games in a terrible position.
It is perfectly possible that even if Bluepoint handles most of the development, From Soft can be heavily involved in stuff like high level world building and lore and concept art for environment or in game design for new mechanics etc.

That would keep the creative side of FromSoft, while Bluepoint would do the big bulk of the (dirty) job and add their expertise providing top tier high end visuals and polish (no choppy 30fps with frame pacing issues) but using the FromSoft artistic vision.
 
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It is perfectly possible that even if Bluepoint handles most of the development, From Soft can be heavily involved in stuff like high level world building and lore and concept art for environment or in game design for new mechanics etc.

That would keep the creative side of FromSoft, while Bluepoint would do the big bulk of the (dirty) job and add their expertise providing top tier high end visuals and polish (no choppy 30fps with frame pacing issues) but using the FromSoft artistic vision.
I would be fine with that I guess, but it would still be a massive risk. Bluepoint never made a game of their own and too start with Bloodborne 2, I don't know about it. It will probably be pretty hard too get them to work with From Software as well given the language barrier.
 

Airbus Jr

Banned
Sony Japan? What Sony Japan. Nothing is left of Sony Japan.

Bluepoint could probably do a passable job on a Bloodborne remake, but I wouldn't get too excited about a Bloodborne 2 without From's involvement.
Sony Japan is renamed into Asobi Studio
 
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yurinka

Member
I would be fine with that I guess, but it would still be a massive risk. Bluepoint never made a game of their own and too start with Bloodborne 2, I don't know about it. It will probably be pretty hard too get them to work with From Software as well given the language barrier.
This is totally wrong, basically all lead and senior Bluepoint staff before joining the studio did work in many big AAA games like the Metroid Prime trilogy and other stuff from Retro Studios, or at Blizzard working on stuff like Diablo II or Wow or at other AAA studios like Insomniac or Naughty Dog to name a few.

They are more than capable, and we know they are also very productive. Regarding the language barrier doesn't seem to be an issue looking at the results of their job with IPs like Gravity Rush, Shadow of the Colossus or Demon's Souls.

Sony Japan? What Sony Japan. Nothing is left of Sony Japan.
Fake news.

I assume that by Sony Japan you mean Japan Studio, the publishing and development team (different than SIE Japan). Japan Studio got restructured and rebranded to Team Asobi (all the internal development teams of Japan Studio were merged into one of them: Team Asobi).

Japan Studio had a Japanese 2nd party publishing team, which -following the same that was made with the Euro and US 2nd party publishing teams years before- with the restructurin got branched off into a separate office that now reports to their global XDEV team (SIE's 2nd party publishing team) instead of to a local gamedev team. They will be in charge of publishing SIE's Asian 2nd party teams. The first one they published after branching off was Death Stranding Director's Cut.

After the restructuring and now having a new management, both Team Asobi and their Japanese XDEV team have been hiring to grow, like all other SIE teams.
 
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This is totally wrong, basically all lead and senior Bluepoint staff before joining the studio did work in many big AAA games like the Metroid Prime trilogy and other stuff from Retro Studios, or at Blizzard working on stuff like Diablo II or Wow or at other AAA studios like Insomniac or Naughty Dog to name a few.

They are more than capable, and we know they are also very productive. Regarding the language barrier doesn't seem to be an issue looking at the results of their job with IPs like Gravity Rush, Shadow of the Colossus or Demon's Souls.
Please point me towards the original game that Bluepoint made if my statement is completely wrong. Blast Factor?

They were just remaking those games not creating them, there is a completely different level of communication and coordination required for creating a sequel instead of a remake.

How arrogant would they have to be to believe their first game would be a worthy sequel to one of the greatest PS4 games made by one of the most renowned game studios right now? It's a terrible idea.
 
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yurinka

Member
Please point me towards the original game that Bluepoint made if my statement is completely wrong. Blast Factor?

They were just remaking those games not creating them, there is a completely different level of communication and coordination required for creating a sequel instead of a remake.

How arrogant would they have to be to believe their first game would be a worthy sequel to one of the greatest PS4 games made by one of the most renowned game studios right now? It's a terrible idea.
I was talking about the games that the Bluepoint staff made before joining Bluepoint, the work they did in original games.

These are some of the previous original games where the Demon's Souls Bluepoint staff did work on:
  • President (& coder) : Metroid Prime trilogy, Titanfall (Blupoint handled the 360 version of Titanfall)
  • Producers: Titanfall, Resident Evil 5, Okami, Dark Void, Journey, Flower, Genji, Everyday Shooter, GoW Ghost of Sparta
  • Programmers: the three Metroid Prime, Sunset Overdrive, MDK, Titanfall, Batman: Arkham Origins - Blackgate
  • Concept artists: Diablo II, Starcraft, Warcraft III, WoW
  • Technical artists: Days Gone, Doom 2016, Prey 2016, the trilogy of Metroid Prime, Donkey Kong Country Returns 3D, Mario Kart 7, Titanfall, Oddworld: Abe's Exoddus, Munch's Odyssey, Star Wars The Old Republic, Batman: Arkham Origins - Blackgate
  • Visual fx artists: Mortal Kombat X, Injustice, various Fight Night, Doom 2016, Ryse, Stranglehold, Call of Duty: Black Ops, Call of Duty: MW3
  • Environment artists: Baldur's Gate 1 y 3, all three Metroid Prime, Neverwinter Nights, Mario Kart 7, Donkey Kong Returns y Tropical Freeze o Mafia III, Ghost of Tsushima, Titanfall, Star Wars The Old Republic, Recore, Epic Mickey 2, Doom 2016, Fallout 76, Everquest II, Walking Dead/Batman/Borderlands Telltale games, Batman: Arkham Origins - Blackgate, Darksiders II
  • Lighting artists: CoD BO II, CoD IW
  • Character artists: WoW, Starcraft II, Diablo III, Heroes of the Storm, Overwatch
  • Animators: Killer Instinct 2013, Star Wars The Old Republic, Epic Mickey, Darksiders II, Star Wars The Force Unleashed
  • Designers: Darksiders, Darksiders II, GoW Ascension, Hulk (2008), The Red Star
This is a shortlist, they did work in more games. They also have staff who didn't work on Demon's Souls (maybe busy in other projects or maybe hired after Demon's Souls).

The other cofounder of the studio died a few years ago. He did also work on the Metroid Prime Trilogy or Turok games before joining Bluepoint.
 
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I was talking about the games that the Bluepoint staff made before joining Bluepoint.

Some of the previous games where the Demon's Souls Bluepoint staff did work before joining the studio to make remasters and remakes:
  • Producers: Titanfall, Resident Evil 5, Okami, Dark Void, Journey, Flower, Genji, Everyday Shooter, GoW Ghost of Sparta
  • Programmers: the three Metroid Prime, Sunset Overdrive, MDK, Titanfall, Batman: Arkham Origins - Blackgate
  • Concept artists: Diablo II, Starcraft, Warcraft III, WoW
  • Technical artists: Days Gone, Doom 2016, Prey 2016, the trilogy of Metroid Prime, Donkey Kong Country Returns 3D, Mario Kart 7, Titanfall, Oddworld: Abe's Exoddus, Munch's Odyssey, Star Wars The Old Republic, Batman: Arkham Origins - Blackgate
  • Visual fx artists: Mortal Kombat X, Injustice, various Fight Night, Doom 2016, Ryse, Stranglehold, Call of Duty: Black Ops, Call of Duty: MW3
  • Environment artists: Baldur's Gate 1 y 3, all threee Metroid Prime, Neverwinter Nights, Mario Kart 7, Donkey Kong Returns y Tropical Freeze o Mafia III, Ghost of Tsushima, Titanfall, Star Wars The Old Republic, Recore, Epic Mickey 2, Doom 2016, Fallout 76, Everquest II, los juegos de Telltale de Walking Dead/Batman/Borderlands, Batman: Arkham Origins - Blackgate, Darksiders II
  • Lighting artists: CoD BO II, CoD IW
  • Character artists: WoW, Starcraft II, Diablo III, Heroes of the Storm, Overwatch
  • Animators: Killer Instinct 2013, Star Wars The Old Republic, Epic Mickey, Darksiders II, Star Wars The Force Unleashed
  • Designers: Darksiders, Darksiders II, GoW Ascension, Hulk (2008), The Red Star
This is a shortlist, they did work in more games. They also have staff who didn't work on Demon's Souls (maybe busy in other projects or maybe hired after Demon's Souls).
That's going to be true for most studios you don't get a lead role at a studio like this without having shipped other games.

I'm not saying they are incompetent, I just think it's extremely unwise to let Bloodborne 2 be their first original game. Let them make their own IP or take over an IP more suitable to sequel's by other studios.
 
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yurinka

Member
That's going to be true for most studios you don't get a lead role at a studio like this without having shipped other games.

I'm not saying they are incompetent, I just think it's extremely unwise to let Bloodborne 2 be their first original game. Let them make their own IP or take over an IP more suitable to sequel's by other studios.
Are you blind? I'm telling you that before shipping several remasters and remakes at Bluepoint (they are productive at shipping games) their staff shipped a shit ton of super successful AAA classics (they also shipped original games, and top ones).

I even posted a huge list with examples only from the staff from Demon's Souls. And make sure they have more people who worked in other top games, because they hired a lot since shipping Demon's Souls and there is people from previous Bluepoint games whose last credited game is an older Bluepoint game (so either they quitted gaming or are working on an unreleased game, either from Bluepoint or from another studio where they could have moved).
 
Are you blind? I'm telling you that before shipping several remasters and remakes at Bluepoint (they are productive at shipping games) their staff shipped a shit ton of super successful AAA classics (they also shipped original games, and top ones).

I even posted a huge list with examples only from the staff from Demon's Souls. And make sure they have more people who worked in other top games, because they hired a lot since shipping Demon's Souls and there is people from previous Bluepoint games whose last credited game is an older Bluepoint game (so either they quitted gaming or are working on an unreleased game, either from Bluepoint or from another studio where they could have moved).
Are you blind? Where do you think people that take lead roles on any studio come from?

It's so naive to think that's all you need to attempt to make a game like Bloodbrone 2 and succeed. A sequel to Bloodborne is pretty much an impossible task to anyone but From Software.

You are free to think whatever you want, If this unfortunate thing happens we'll see how it goes, bye.
 
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Daytonabot

Member
The silver lining for me here is that, if the remaster hits Steam, I really don't care how long a Bluepoint developed sequel takes or maybe if it comes at all. Now that I think about it, if the remaster doesn't come, I'll care even less.
 

Lognor

Banned
Fake news.

I assume that by Sony Japan you mean Japan Studio, the publishing and development team (different than SIE Japan). Japan Studio got restructured and rebranded to Team Asobi (all the internal development teams of Japan Studio were merged into one of them: Team Asobi).

Japan Studio had a Japanese 2nd party publishing team, which -following the same that was made with the Euro and US 2nd party publishing teams years before- with the restructurin got branched off into a separate office that now reports to their global XDEV team (SIE's 2nd party publishing team) instead of to a local gamedev team. They will be in charge of publishing SIE's Asian 2nd party teams. The first one they published after branching off was Death Stranding Director's Cut.

After the restructuring and now having a new management, both Team Asobi and their Japanese XDEV team have been hiring to grow, like all other SIE teams.
You're right. I meant Japan Studio. But didn't they have a huge exodus of talent when they essentially shut down Japan Studio and rolled it into this newly formed Team Asobi? I seem to recall seeing articles about a lot of people having left or been let go.

So my point still stands, even with Sony Japan involved, I don't see a Bloodborne 2 being on par with the first game. The first game was great because of From's involvement, not Japan Studio.

But like I said, a remake of of the first game should work. Bluepoint did good work on Demons Souls, from what I've heard. But they have yet to prove themselves on a new game. Only remakes. And there hasn't been another Dark Souls type of game that has been as good as any of the From games. So I don't put a lot of faith in Bluepoint to capture what From has done.
 
Guys, I found the exclusive.


It's in early development, but here's the game's cover:
 
Colin Moriarty isn't some no-name guy. He has legit sources. Shuhei Yoshida and him have been really close for many years, for example, and has been on his various podcasts many, many times.

Does that mean everything he predicts will happen? Obviously, not. He does predictions that aren't from sources and misses like anyone else. But, he also gets legit leaks from people inside the industry.

The fact you don't even know who he is makes me think it's YOU who sucks.
 

CamHostage

Member
Colin Moriarty isn't some no-name guy. He has legit sources. Shuhei Yoshida and him have been really close for many years, for example, and has been on his various podcasts many, many times.

Heh, I imagine Colin would be the first person to clarify that nobody gets their industry secrets from Shu... But I get what you're saying.


Does that mean everything he predicts will happen? Obviously, not. He does predictions that aren't from sources and misses like anyone else. But, he also gets legit leaks from people inside the industry.

Rumoring is really weird 'business'. It's possible to know things about projects that actually never come into fruition and may not have actually made it off the drawing board (if that), or to hear definitively that something is happening a certain way but then it the reality is different or hear that something is not happening and they're straight-out lying. The runaway rumor mill we have now, where people are "leaking" whole Direct rundowns or listing out big feature lists of unannounced titles, there's certainly a lot of bullshit and just plain attention-whoring out there, which is a major turn-off for me of following any of the rumor mill (it's just not as fun when some of these sources are just posting fan-fiction to get a second of attention, and really, the fun is spoiled anyway with the whole corporate espionage aspect where people are cracking security at places to steal data just to enhance their Twitter standing... I kind of don't want an E3 slate to be leaked anyway, I want to be surprised during the show.) Sometimes though good leads come out over drinks between industry people, and that's still fun stuff.
 
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Azurro

Gold Member
Their programmers and artists have shown what are capable for, but what about their designers? We don't know anything about their quality. From software shine because their design and now a company with zero experience in that regard will make a sequel of one of the best designed games of past generation? If I was a Bluepoint designer I would be terrified.

If BB2 by Bluepoint studios is a thing, then I don't think Sony would be stupid enough to do it without ample support from From Software.
 
If BB2 by Bluepoint studios is a thing, then I don't think Sony would be stupid enough to do it without ample support from From Software.
Depends if From is wanting to do that. It's Sony's IP, so they can either make it with their studios or leave it to die.

Did anyone ever say, "I don't think Microsoft would be stupid enough to make Halo without Bungie"?
 

DavidGzz

Member
I don't think Bluepoint can pull it off but I hope to God I am wrong. I'd be super happy with a competent sequel! I hope it has a jump button and a mantle.
 
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Colin Moriarty… This guy is trying hard to make a name again in the video game scene and he knows that this kind on “news” spread like a fire. I really doubt this is real.
 

Azurro

Gold Member
Depends if From is wanting to do that. It's Sony's IP, so they can either make it with their studios or leave it to die.

Did anyone ever say, "I don't think Microsoft would be stupid enough to make Halo without Bungie"?

Sony and From have an excellent relationship and besides, Sony manages its franchises way, WAY better than MS. It'd surprise me if the game didn't end up well.
 

Belthazar

Member
They can get From/Miyazaki to supervise the whole affair with Bluepoint doing the technical party is probably the best possible outcome, as we'll finally get a Soulsborne game that looks and runs well (not counting Demon's Souls' Remake, as it's not a new game).
 

Pejo

Member
Honestly I just want a PC or PS5 version of Bloodborne with 60+FPS and no frame pacing issues. Higher res textures would be icing on the cake but not necessary.

If Bluepoint has creative license again to fuck up the art assets and atmosphere, I'm going to be so bummed out. You'll end up with technically proficient but completely soulless games. If they have a green light to make a sequel from the ground up....yea I'm not confident in that. It's going to be highly westernized in design philosophy and art style, which..ehh... I've got enough of that shit.
 

DavJay

Member
Just patch Bloodborne so that it loads faster and work on part 2 right away. So much waste of time on a remaster.
 
If Bluepoint has creative license again to fuck up the art assets and atmosphere, I'm going to be so bummed out. You'll end up with technically proficient but completely soulless games. If they have a green light to make a sequel from the ground up....yea I'm not confident in that. It's going to be highly westernized in design philosophy and art style, which..ehh... I've got enough of that shit.
Nope, get out of here with that. They nailed the remake. There would always be people saying what you're saying here, no matter how it turned out. I'm sure you planned on saying this as soon as you heard about the remake being done by Bluepoint.

But, Demon's Souls Remake is the best looking and running Soulsborne game ever, and it's not even close. And it didn't lose any of its "soul" unless you call really bad textures, 2D trees in the back ground and rag doll
physics where enemy bodies weigh less than a toilet paper and get stuck to your shoes just as easily.
 

Airbus Jr

Banned
Nope, get out of here with that. They nailed the remake. There would always be people saying what you're saying here, no matter how it turned out. I'm sure you planned on saying this as soon as you heard about the remake being done by Bluepoint.

But, Demon's Souls Remake is the best looking and running Soulsborne game ever, and it's not even close. And it didn't lose any of its "soul" unless you call really bad textures, 2D trees in the back ground and rag doll
physics where enemy bodies weigh less than a toilet paper and get stuck to your shoes just as easily.
Agree with a few exception

Their remake great indeed but Bluepoint kinda messed some of the character design in remake wish they just keep the original design intact
 
Honestly I just want a PC or PS5 version of Bloodborne with 60+FPS and no frame pacing issues. Higher res textures would be icing on the cake but not necessary.

If Bluepoint has creative license again to fuck up the art assets and atmosphere, I'm going to be so bummed out. You'll end up with technically proficient but completely soulless games. If they have a green light to make a sequel from the ground up....yea I'm not confident in that. It's going to be highly westernized in design philosophy and art style, which..ehh... I've got enough of that shit.
The simple fact that they would be willing to do it would already be a a massive red flag. The idea of continuing Bloodborne without Miyazaki already shows they don't get the appeal of the game.

If they are confident they can make a sequel to Bloodborne then they should be extremely confident in their of creating a new IP or taking over an IP that actually could use a new studio working on it.
 
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BLAUcopter

Gold Member
Bloodborne deserves a remaster for sure. Having just gone back to it and wrapping it up, it's a great game but the performance and image quality definitely need some remaster love. You feel that 30FPS and janky frame pacing.
 

Shmunter

Gold Member
Bloodborne deserves a remaster for sure. Having just gone back to it and wrapping it up, it's a great game but the performance and image quality definitely need some remaster love. You feel that 30FPS and janky frame pacing.
I reckon it would look just fine with an iq and framerate boost. No need for anything more.
 
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kyliethicc

Member
I reckon it would look just fine with an iq and framerate boost. No need for anything more.
Has to look as good as Demon’s Souls, if they want to sell it again on PS5. Remake/remaster etc.

Otherwise, a free 60 FPS patch for PS5 will do fine.
 

S0ULZB0URNE

Member
Sony Japan? What Sony Japan. Nothing is left of Sony Japan.

Bluepoint could probably do a passable job on a Bloodborne remake, but I wouldn't get too excited about a Bloodborne 2 without From's involvement.
Japan Studios was involved with Demon's Souls and Bloodborne are now repackaged as....

Team Asobi
 

Pejo

Member
Nope, get out of here with that. They nailed the remake. There would always be people saying what you're saying here, no matter how it turned out. I'm sure you planned on saying this as soon as you heard about the remake being done by Bluepoint.

But, Demon's Souls Remake is the best looking and running Soulsborne game ever, and it's not even close. And it didn't lose any of its "soul" unless you call really bad textures, 2D trees in the back ground and rag doll
physics where enemy bodies weigh less than a toilet paper and get stuck to your shoes just as easily.
Well I will admit that I had a fair amount of bias after seeing how they ruined some of the atmosphere in Shadow of the Colossus. It's the subtle touches that the original creators added to the characters that are totally lost on Bluepoint. I already posted about this in several older thread and frankly I'm tired of talking about it, but I'll post a few examples. It's a matter of art style, ambiance, subtlety, and design.

The static face on Wander is an easy example to see what I mean:


The original shows determination, a bit of annoyance. The face changes depending on the situation and what's going on at the moment. The remake Wander has mostly a static face that just looks sad and soft all the time. And that's 13 years later with all the technology that advanced since the original.


Here's another example. The original gargoyles (on the right) were supposed to be tortured humans that were mutated and twisted by the demons, but Bluepoint just made them typical animated stone creatures. They also ruined Vanguard Demon and Flamelurker with generic western designs. While a visual spectacle, Boletaria looked like it was an ivy garden instead of a destroyed and dilapidated fort + castle. They went way too overboard with the random plants everywhere. Plants don't typically thrive in a deep deep neverending fog.

Keep in mind, I don't hate everything that they changed. The new Maneaters looked cool, Storm King was great with the added particle effects and fog effects. The actual visuals, design aside, are still the best that souls games have ever looked. That just leads back to my point, technically proficient, but creatively lesser.

Only small minded people are willing to throw out the baby with the bathwater and say that Bluepoint has what it takes to not only make a Bloodborne Sequel, but keep the feel and design cohesiveness that From excel at. If it were that easy, wouldn't we have seen another dev do it by now? Let's see, there's The Surge, Surge 2, Ashen, Hellpoint, Code Vein, Mortal Shell, Remant from the Ashes, so on and so forth. Some of them are decent, but mostly forgettable and don't capture what makes a From game different than any other 3rd person action RPG.
 
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