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Compare and Contrast Splinter Cell series with Metal Gear Solid series.

I hear its amazing when the purple stuffed worm in
flap-jaw space with the tuning fork does a raw blink on Hari-kari rock. I need scissors! 61!

2nd time I've posted that today. Woo!

PS. If stuff like this ever worked we'd have pleasant DS and PSP threads on a regular basis.
 
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splintercelldoubleagent3.jpg


errr
 
Ok, its basically this:

Splinter Cell > Metal Gear in:
- graphics (technical)
- control scheme
- gameplay
- mulitplayer

Metal Gear > Splinter Cell in:
- graphics (artistic)
- character design
- story
- sound
- voice acting
- music
- replayability

Both series have merits, but Id take my Metal Gear series anyday. Splinter Cell feels so empty, whereas MGS has that cinematic flair, is always compelling, and can occasionally hit an emotional nerve.
 
radioheadrule83 said:
I hear its amazing when the purple stuffed worm in
flap-jaw space with the tuning fork does a raw blink on Hari-kari rock. I need scissors! 61!

2nd time I've posted that today. Woo!

PS. If stuff like this ever worked we'd have pleasant DS and PSP threads on a regular basis.

It's worth a shot. The SC4 screenies thread has been completely derailed and it should not lose its coverage because it has turned into a "Snake is better than Sam" fest.
 
I have a love/hate relationship for both. Wait that's not contrasting.

I love metal gear. But I also hate its over-emphasis on cinematics (despite their awesomeness) and its camera.
I love splinter cell. But I also hate its linear missions, and its multiplayer that requires too much dedication for my tastes.

Love/hate relationships FTW.
 
Solo said:
Ok, its basically this:

Splinter Cell > Metal Gear in:
- graphics (technical)
- control scheme
- gameplay
- mulitplayer

Metal Gear > Splinter Cell in:
- graphics (artistic)
- character design
- story
- sound
- voice acting
- music
- replayability

Both series have merits, but Id take my Metal Gear series anyday. Splinter Cell feels so empty, whereas MGS has that cinematic flair, is always compelling, and can occasionally hit an emotional nerve.

YOU HAVE ERROR
 
I'm a fan of both series and the weakpoint in MGS is the fucking codec conversations and in SC it's the crazy accuracy discrepancies.

karasu said:
Could h=the DOF in that Splinter Cell shot be real time? 0_o It's a little too clean.

Kameo has some equal if not better DOF effects in Thorn's Pass/Castle/Airship
 
Lets not forget about Hitman people! Best stealth series ever! (if you how to play em that is)

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Agent 47 could easily take out both Snake and fisher
 
Doom_Bringer said:
Lets not forget about Hitman people! Best stealth series ever! (if you how to play em that is)

919985_20050512b_screen009.jpg

919985_20050526_screen002.jpg


Agent 47 could easily take out both Snake and fisher

Are you joking? Hitman 2 was great, no arguments there. The original is mediocre at best, and Contracts was a mess.
 
Solo said:
Are you joking? Hitman 2 was great, no arguments there. The original is mediocre at best, and Contracts was a mess.

What? Hitman Contracts is the best one! The story was a little funny but the game was a blast! Anyone who enjoys stealth games would love it.
 
that Splinter Cell shot makes the MGS shot looks very unrealistic.

SC is clearly much better.

it's a better series in general. The gameplay is much much dunner, especially in Splinter Cell 3 when they changed the mission structure and removed all trial and error gameplay.

MGS has stupid, long ass, non-sensical cut-scenes that drag on...and on...and on....by far the worst part of the game.
 
MGS is arcade-like sneaking, SC is going for the more realistic approach.

They differ very much from eachother, imo.

Can't say I really prefer one over the other, but SC tends to be my favorite.
 
I love MGS the way it is. Bring on the cutscenes, baby! Ive always stated that MGS isnt a cinematic game, but an interactive movie. I hope it always stays that way. I love the gameplay/cutscene ratio, myself.
 
scooby_dooby said:
that Splinter Cell shot makes the MGS shot looks very unrealistic.

SC is clearly much better.

it's a better series in general. The gameplay is much much dunner, especially in Splinter Cell 3 when they changed the mission structure and removed all trial and error gameplay.

MGS has stupid, long ass, non-sensical cut-scenes that drag on...and on...and on....by far the worst part of the game.

Splinter Cell games have the WORST.AI.EVER! Its so easy to get 100% in each mission without failing. The story in SC games is also very forgettable. MGS have good AI, are addictive and there is nothing wrong with the gameplay in MGS games.

I like all three: hitman. SC, and MGS
 
Solo said:
Ok, its basically this:

Splinter Cell > Metal Gear in:
- graphics (technical)
- control scheme
- gameplay
- mulitplayer

Metal Gear > Splinter Cell in:
- graphics (artistic)
- character design
- story
- sound
- voice acting
- music
- replayability

Both series have merits, but Id take my Metal Gear series anyday. Splinter Cell feels so empty, whereas MGS has that cinematic flair, is always compelling, and can occasionally hit an emotional nerve.

No way SC is better in gameplay than MGS. Sure MGS have its odds (camera, control scheme, some AI patterns, etc, but SC is repetitive and uninspired. If SC had the 10% brilliance of MGS in some moments...
 
Doom we don't even know if those Splinter Cell 360 shots are ingame yet! :lol

No way SC is better in gameplay than MGS. Sure MGS have it´s odds (camera, control scheme, some AI patterns, etc, but SC is repetitive and uninspired.

I would agree with you until Chaos Theory. CT made huge strides. More open ended enviroments, different ways to handle objectives. Game is great.

I wish Hitman looked this good:

919985_20050512b_screen009.jpg
 
I meant more in the mechanics of things. Like in movement and stuff. Basically, the limitations of the static camera. I didnt mean as in the actual things you do. Theres nothing in any of the SC titles that is worthy of holding the jockstrap of MGS3's runway chase.
 
Solo said:
Ok, its basically this:

Splinter Cell > Metal Gear in:
- graphics (technical)
- control scheme
- gameplay
- mulitplayer

Metal Gear > Splinter Cell in:
- graphics (artistic)
- character design
- story
- sound
- voice acting
- music
- replayability

Both series have merits, but Id take my Metal Gear series anyday. Splinter Cell feels so empty, whereas MGS has that cinematic flair, is always compelling, and can occasionally hit an emotional nerve.



ok, thread is over, this is pretty much the breakdown exactly. Im on the other side though, i prefer SC over MGS anyday, the Control, Gameplay and Multiplayer parts are the 3 most important things to me ....MGS is an awesome series though, i would absolutly kill for SC to have its story told the way MGS tells it...
 
Mrbob said:
I would agree with you until Chaos Theory. CT made huge strides. More open ended enviroments, different ways to handle objectives. Game is great.
I concede, I´ve not played CT, so I don´t know, but I highly doubt there´re so many possibilities like in MGS games. Shooting at someone at the leg or arm and seeing the effects, all the gadgets and different situations... you have to think very carefully your movements. In SC, from my experience, it´s all about doing the same once and again, once and again. Besides, scenario´s design is lacking. So many possibilities were down the drain there. I remember going through the first SC and being amazed for the first five missions. Then everything felt flat and repetitive. Uninteresting both story and gameplay-wise. I really hope as you say it´s improved, but I have my doubts, thugh.
 
@ Nobiru:

It looks like Ubi will at least try with the story in DA, so Ill give them kudos for that. You gotta start somewheres.
 
Nobiru said:
ok, thread is over, this is pretty much the breakdown exactly. Im on the other side though, i prefer SC over MGS anyday, the Control, Gameplay and Multiplayer parts are the 3 most important things to me ....MGS is an awesome series though, i would absolutly kill for SC to have its story told the way MGS tells it...

In Gameplay, MGS completely and utterly destroys SC IMO. Trial and error gameplay married with pretty graphics FTL.
 
Solo said:
@ Nobiru:

It looks like Ubi will at least try with the story in DA, so Ill give them kudos for that. You gotta start somewheres.


yeah and thats great ! :D ...it should be better than every other SC game story wise, but still no where near MGS, but thats ok too ...becuase everything else in the game will more than make up for it :)
 
Nobiru said:
ok, thread is over, this is pretty much the breakdown exactly. Im on the other side though, i prefer SC over MGS anyday, the Control, Gameplay and Multiplayer parts are the 3 most important things to me ....MGS is an awesome series though, i would absolutly kill for SC to have its story told the way MGS tells it...


I agree. I'll take SC any day of the week... although, I haven'y played CT or MGS3
 
I'm pretty sure the comparison just comes down to personal preference and what sort of game you want to play. Personally, I've tried playing the Splinter Cell games multiple times, but I find them boring and too restrictive. I think the gameplay in MGS is 10,000 times better than Splinter Cell. My brother however, loves SC and hates MGS. I think it's just a personal thing.
 
Id like to see what would happen if HK were to consult on a SC game. It could be an abortion, could be a masterpiece, but it sure as hell would be interesting.

Then again, I really want HK to make a new, non MGS/stealth title, so I guess I really dont want that.

Id love to see his take on an RPG.
 
nine words said:
I concede, I´ve not played CT, so I don´t know, but I highly doubt there´re so many possibilities like in MGS games. Shooting at someone at the leg or arm and seeing the effects, all the gadgets and different situations... you have to think very carefully your movements. In SC, from my experience, it´s all about doing the same once and again, once and again. Besides, scenario´s design is lacking. So many possibilities were down the drain there. I remember going through the first SC and being amazed for the first five missions. Then everything felt flat and repetitive. Uninteresting both story and gameplay-wise. I really hope as you say it´s improved, but I have my doubts, thugh.


Well, you can't do stuff like shoot out the radio transmitter and things of that nature like you can in MGS3.

Chaos Theory isn't as good as MGS3, but it is close. This is with taking the top down view into consideration. My biggest complaint with MGS3, and what holds it back. I want to play MGS3:Subsistence first, though. Because the new 3rd person view could make all the difference.

The mission structure is much better in SC3. There isn't as much trial and error, as this aspect is practically removed. The levels are much more open now with multiple routes. Really fixes many of the complaints of the first two games as far as single player goes.

As for multiplayer, Subsistence has multiplayer too. So MGS games aren't for single player anymore!
 
Mrbob said:
Well, you can't do stuff like shoot out the radio transmitter and things of that nature like you can in MGS3.

Chaos Theory isn't as good as MGS3, but it is close. This is with taking the top down view into consideration. My biggest complaint with MGS3, and what holds it back. I want to play MGS3:Subsistence first, though. Because the new 3rd person view could make all the difference.

The mission structure is much better in SC3. There isn't as much trial and error, as this aspect is practically removed. The levels are much more open now with multiple routes. Really fixes many of the complaints of the first two games as far as single player goes.

As for multiplayer, Subsistence has multiplayer too. So MGS games aren't for single player anymore!
I guess I´ll have to try out that one if I have the chance, then.
 
nine words said:
I concede, I´ve not played CT, so I don´t know,
sonycowboy said:
In Gameplay, MGS completely and utterly destroys SC IMO. Trial and error gameplay married with pretty graphics FTL.
* Makes hand sign to tell sound engineers to cut their mics
 
sonycowboy said:
In Gameplay, MGS completely and utterly destroys SC IMO. Trial and error gameplay married with pretty graphics FTL.



All games are trial and error techincaly :P .... just depends how good you are at the game for how many trials you need ;)


but really, your opinion as as good as mine, and we just have differant ones, i personaly think that with that view, those controlls, having so much health, and health kits, and not being able to interact much with the enviroment, other than crawling under things, or hanging over railings ......just doesnt compete with SC controlls and view, being able to climb up pipes, up and over walls, using all the little gadgets to distract enemies, and then the big part of it is the fact that you dont have to kill pretty much ANYONE...you and if your good you barely need to knock out anyone either, thats REAL stealth, go in get out, and leave no traces of anything


...and thats not even to mention the coop play where you have to use each other to reach certain areas, kill certain people, do certain objectives ....its amazingly put together. Multiplayer as well, this isnt just some random deathmatch, this is argueably the most inovative multiplayer experiance created.


but really, thats my opinion, you have yours, and neither of us are gonna sway :)
 
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