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[COMPUTEX 2019] GIGABYTE Teases PCIe 4.0 M.2 SSD (5 GB/s) in Press Release

ethomaz

Banned
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It is a bit old (3 days) but that is what we can expect for SSDs with PCI-E 4.0?

AMD yesterday confirmed Zen2 to support PCI-E 4.0.
 
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Agent_4Seven

Tears of Nintendo
Freaking fast, dude
I mean, pretty much any decent SATA 3.0 SSD will be lightning fast in comparison to shitty AF 5400RPM HDDs that Sony puts into their PS4s. And guess what, you can buy, install it and see for yourself right about now. There's no need for NVMe M.2 SSD for gaming, SATA 3.0 will be more than enough in a foreseeable future.
 
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I mean, pretty much any decent SATA 3.0 SSD will be lightning fast in comparison to shitty AF 5400RPM HDDs that Sony puts into their PS4s. And guess what, you can buy, install it and see for yourself right about now. There's no need for NVMe M.2 SSD for gaming, SATA 3.0 will be more than enough in a foreseeable future.
You're basing this on what we see on PC. We never had an SSD used specifically for a gaming centric machine like a videogame. With specific memory controllers for gaming storage there could be a huge boost to speed. We simply don't know yet.
 

Agent_4Seven

Tears of Nintendo
You're basing this on what we see on PC. We never had an SSD used specifically for a gaming centric machine like a videogame. With specific memory controllers for gaming storage there could be a huge boost to speed. We simply don't know yet.
PC is a universal and upgradable platform which is perfect for anything you can throw at it - gaming, rendering, it doesn't matter. You can check SATA 3.0 vs NVMe SSD load times comparison video:



And so there's pretty much no difference (BFV is just an anomaly and does not load significantly faster in comparison to HDD). The only huge benefit is in data transfer speeds - copying small and huge files etc.
 
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PC is a universal and upgradable platform which is perfect for anything you can throw at it - gaming, rendering, it doesn't matter. You can check SATA 3.0 vs NVMe SSD load times comparison video:



And so there's pretty much no difference. The only huge benefit is in data transfer speeds - copying small and huge files etc.

So installing games will be faster than ever on these machines. Ok, I like it!
 

Agent_4Seven

Tears of Nintendo
So installing games will be faster than ever on these machines. Ok, I like it!
Well, yeah, it's like installing high-end MicroSD into Nintendo Switch which'll be miles better that onboard memory when it comes to downloading stuff and a of course better when it comes to loading stuff from it. So, as I've said, you can go and buy Samsung 860 EVO (for example, just do not buy cheap ass SATA 3.0 SSDs with shitty TBW), install it into your PS4 and... well, enjoy faster load times.
 
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Racer!

Member
I mean, pretty much any decent SATA 3.0 SSD will be lightning fast in comparison to shitty AF 5400RPM HDDs that Sony puts into their PS4s. And guess what, you can buy, install it and see for yourself right about now. There's no need for NVMe M.2 SSD for gaming, SATA 3.0 will be more than enough in a foreseeable future.

Oh please!

Of course there is a need. Ultra fast storage solutions will open up new gameplay opportunities not seen today on PC. This was Cerny`s point. Shorter loading screens is the least exciting thing about this.
 
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Racer!

Member
Just state two examples besides load times.

- The speed with which a world can be rendered, and thus the speed with which a character can move through that world.

- More detailed open world games, due to more efficient use of ram, both code and assets.

- Not having duplicate game assets due to seek time latency/bandwith, which in turn means smaller game installs

...and probably lots of other things creative devs can come up with.
 
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quickwhips

Member
- The speed with which a world can be rendered, and thus the speed with which a character can move through that world.

- More detailed open world games, due to more efficient use of ram, both code and assets.

- Not having duplicate game assets due to seek time latency/bandwith, which in turn means smaller game installs

...and probably lots of other things creative devs can come up with.
Those aren’t speed of drive and the other is load times...
 

somerset

Member
With these buses, you are measuring *cache* speed, and not continuous main storage speed.

The problem is this. On a server, where such factors *may* help performance, not writing data to backing storage most of the time is probably better- in other words things like giant RAM disks. Many of the methods speeding up HDD or SSD storage are really RAM tricks.

For a regular PC user, this means the extreme cache benchmarks make no improvement to things like game load times. Because the cache is never used.

Windows often writes files to RAM - which is insanely quick- when lazy writes are active. In the background this RAM version writes to the DRAM cache of the SSD which writes to the SLC cache of the SSD which writes to the true multi-bit cell.

If one writes database low level code for Linux, to explicity take advantage of new SSD speeds, one can see very large improvements to certain common tasks. General Windows code will not see the same improvements. Which means for PC use, a good brand of SSD sitting on a SATA lead will usually be the best buy. Outside of laptops, NVMe usually takes too many resources from the MB chipset to be worth using.

Dribblers into high end gaming tend to be the least tech aware, and believe the bigger the number, the higher the cost, the better the part. They are hardware 'whales' and their idiocy at least helps fund the industry- so it does some good.

On consoles, with flash used correctly in Computer Science terms (which is almost never the case with SSD and Windows), insane gains can be obtained. Flash in the new PS5 and Xbox Next will give both systems real and apparent advantages over the PC, even if the PC has a pointless SSD like the one in the OP.

PS Windows once planned to use flash correctly as a general cache between the RAM and the HDD- and to add functions to exploit this memory system. Partly thanks to Intel's incompetence, this never took off, tho companies like AMD sell software solutions that add this ability to your SSD device. In general these software solutions are more trouble than they are worth - but when they do work they can give big gains.
 

Racer!

Member
I’m excited for no load times but I feel you were giving him shit and still haven’t given examples of stuff besides load times. 👍

I gave you examples of what gameplay enhancements an ultra fast storage solution could provide other than shorter loading screens. Being a ssd storage solution of course its going to have something to do with load times.
 

vpance

Member
If the standard PS4 5400 rpm HDD can read 100 MB/s and we're going 50x next gen that should make for a huge leap in the quality/quantity of assets they can load at any point in time. Every AAA mainstream/open world game is limited and built around the spec of console HDDs. Pop-in and LOD are 2 of the main things related to this.

A very simplified example, but imagine if in their Spidy demo they decided not to bump up the camera speed and kept it the same, then increased the assets 50x instead. That could be like more junk on the streets, variety of cars, peds, unique textures, sounds, etc.
 
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