In Performance mode, Control: Ultimate Edition on PS5 is running at a largely stable 60 frames per second, with minor drops during taxing scenes. In Graphics mode, the game runs at 30 frames per second with ray tracing on and improved visual effects.
Performance was largely stable in this mode too. The game tops at 1440p resolution with upscaling to 4K.
- PS5 and Series X tuns at 2560x1440p. - The framerate runs mostly stable on both platforms, although some more drops in Series X. - Ray-tracing more limited on consoles compared to PC. In some highlights there are fewer elements on PS5 anecdotally. Despite this, it is the best RT we currently have on consoles. - The input lag in graphics mode is higher than in Oldgen versions. Quite annoying. - Reflections without ray-tracing suffer from issues with the character model. This did not happen in the Oldgen versions. - There is a bug that causes a desynchronization in the animation of the protagonist when running. - The Xbox version still has some freezing problems when pausing the game or accessing the map. - PS5 has a too dark tone, which forces to increase the brightness to obtain a similar result to the other versions.