-=::[Eagle-Vision]::=- said:Rogue Leader / Rebel Strike.
DOT3 BM is indeed the same as normal mapping.Normal mapping and bump mapping are not the same thing.
Speevy said:I would like to see Riddick on the PS2. That would be funny.
wobedraggled said:Some good reading in here, thanks guys, I knew It could be done, but to what extent was my issue.
AndI dont trust a word out of Carmack's mouth, he's an arrogant nerd, nothing more.
Borys said:Doom 3 went to Xbox not because it's the strongest console out there but because there's a market for this kind of game (FPS) on the green console. The majority of Xboxers (that's a neutral term, right?) love shooters and they'll love Doom 3.
Really, I don't see any point in porting D3 to GameCube. Pay me $100 and I'd still couldn't find it. 95% of people interested in Doom 3 has already beaten it, the rest will get it next week on Xbox. That leaves 0% of market for the Cube version.
EternalDarko said:Thats not true, the Majority of PC FPS players I know, including myself thought Doom3 was nothing more than a tech demo. We all got it for the hype and got bored of it after a few hours. I'm sorry but people won't love it just because it's an FPS.
-=::[Eagle-Vision]::=- said:DOT3 BM is indeed the same as normal mapping.
You can use Flipper's dependant read to do DOT3 when one operand is constant, ie. you could do distant lights with it (like sun and stuff).jarrod said:in an older thread on normal mapping (around the time Riddick came out) the techie verdict seemed to be that both GC and DC were capable of normal mapping while PS2 wasn't (though it could likely achieve similar results using a different process). Anyone care to comment on that?
Actually GC's dependant read is a little more complex then EMBM though.aaaa0 said:It has EMBM, which is not the same thing.
Yes, it does.aaaaa0 said:Gamecube does not support Dot3.
-=::[Eagle-Vision]::=- said:Yes, it does.
aaaaa0 said:No it does not, not completely. Read what Faf wrote above. Read what ERP wrote here:
http://www.beyond3d.com/forum/viewtopic.php?t=21353
On the rendering side, the GameCube has exceptional texture handling so we designed the engine to take full advantage of that pipeline...It supports all the usual cool buzzword effects, dot3, anisotropic lighting, etc.
Teddman said:This would suggest only Xbox can of the current three consoles:http://www.gamepro.com/microsoft/xbox/games/features/34068.shtml
-=::[Eagle-Vision]::=- said: