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CP2077 standalone multiplayer cancelled, will be replaced with online 'elements' in single player games

cormack12

Gold Member
Source: https://www.videogameschronicle.com...sibly-cancelled-cyberpunks-multiplayer-plans/

As part of a wide-ranging CD Projekt strategy update, president and joint CEO Adam Kiciński said the company has “reconsidered” its plans for the game.

CD Projekt suggested in January 2020 that its Cyberpunk multiplayer project would be its own “triple-A” release rather than a Cyberpunk 2077 add-on, and last November Kiciński called it “a separate dedicated production, a big production”, adding: “we think about it as a standalone product”.

However, Kiciński said in a video released on Tuesday: “Previously we hinted that our next triple-A would be a multiplayer Cyberpunk game, but we have decided to reconsider this now. Given our new more systematic and agile approach, instead of primarily focusing on one big online experience or game, we are focusing on bringing online into all of our franchises one day.

In a conference call held after the initial announcement, Kiciński was asked to confirm which games are currently in CD Projekt Red’s development pipeline.

He offered the following response regarding multiplayer titles: “Regarding online, we are changing our approach, so we want to have online in our future games, definitely, but step by step. So, we are working on specific features enhancing our single player [games], but we are not working on releasing the next game [as] a big online experience. So, we will be enhancing our single player games with online experiences.”

Returning to the subject later in the call, Kiciński said: “Actually, we started working on online components over two years ago and we just continue. The only change is that we continue to work on it not as a main production line but as a supportive production line together with our single player productions, but we believe that our ideas, once they will be revealed, will be very exciting for gamers as an extra experience in our world which fits our single player games.”

Kiciński also said the studio has some “very strong ideas and prototypes” for multiplayer experiences, but that it’s “too early to talk about monetisation” plans.

Cyberpunk_Plaza_PC-1024x576.jpg


In the strategy update video released earlier on Tuesday, Kiciński said CD Projekt Red is building a technology framework that will enable it to introduce online elements in its future games, but that it will primarily remain focused on single player experiences.

“Let’s stress this here, CD Projekt Red makes single player story-driven AAA RPGs – that is not changing. What is changing is our long-term approach to online.

“And by this, we mean ensuring we are properly prepared to implement online elements in our games where they make sense. We don’t want to go overboard or lose our single player DNA.
 

RyRy93

Member
They tried to out-GTA Rockstar and came up short.

I enjoyed the game and I'll definitely do more playthroughs in the future but I hope their games don't try to be as ambitious next time in a technical sense. They make great characters and stories.
 
Was looking forward to it since the game had a pretty boring single-player. Guess I'll stick to Star Citizen.
 
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Raven117

Gold Member
Yeah, they probably just need to get it running properly, "re-release" it for ps5 and Xbox....and get on with their next game (ie. Witcher 4).
 
Yeah, they probably just need to get it running properly, "re-release" it for ps5 and Xbox....and get on with their next game (ie. Witcher 4).
I wouldn't even worry about DLC at this point. The game is tainted and will never fully recover. Just move on to the next project.
 

Bartski

Gold Member


Really interesting watch, especially 9:30 about marketing and communication.

- "changing approach to external communication" segment = 2018 demo was a mistake. Never market design target scripted in engine footage imitating gameplay. L taken.
We probably won't see Witcher 4 until the game is close to finished, running at destination platforms. No bullshots. = GOOD. Seeya in 2026.

- No CP2077 PS5/XsX patches until the game is fully "at the standard they're aiming for"... Seeya in 2022 at the earliest.
 
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Umbasaborne

Banned


Really interesting watch, especially 9:30 about marketing and communication.

- "changing approach to external communication" segment = 2018 demo was a mistake. Never market design target scripted in engine footage imitating gameplay. L taken.
We probably won't see Witcher 4 until the game is close to finished, running at destination platforms. No bullshots. = GOOD. Seeya in 2026.

- No CP2077 PS5/XsX patches until the game is fully "at the standard they're aiming for"... Seeya in 2022 at the earliest.

Wow that really fucking blows
 

Rat Rage

Member
Makes sense. There is no point in investing more development money into a sinking ship.
 
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Termite

Member
Yeah, this is a nice way of saying "The multiplayer is cancelled, we'll throw in some mild multiplayer elements into the base game to make it up to you".

And it's the right decision. The game they built can't support a quality multiplayer mode, and even if it could the name is tainted now anyway.

They need to go back to what they know and are good at - RPGs - and they obviously recognize this. If anyone could do what Rockstar can do then everyone would be making GTA games.
 

Majukun

Member
good chooice..there was not really much space for anything online multiplayer in thhe game as it is now
 

waquzy

Member


Really interesting watch, especially 9:30 about marketing and communication.

- "changing approach to external communication" segment = 2018 demo was a mistake. Never market design target scripted in engine footage imitating gameplay. L taken.
We probably won't see Witcher 4 until the game is close to finished, running at destination platforms. No bullshots. = GOOD. Seeya in 2026.

- No CP2077 PS5/XsX patches until the game is fully "at the standard they're aiming for"... Seeya in 2022 at the earliest.

CDPR and revolutionary shouldn't be mentioned in the same sentence
 
I can't wait to see how they mess that up. Online multiplayer increases the complexity of development and bugs about 100 fold. Increases the need for proper balancing and solid game / level design about 100 fold.

Sounds like more lies and another incoming train wreck.
 
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