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Crash Team Racing Nitro-Fueled - Dragon Mines & Retro Stadium Gameplay


Nov 21, 2014

This is something we’ve done with a lot of the tracks for the game – – providing context to the detail that we have added. For Dragon Mines, the original track didn’t actually have any dragons in it (although it gets its name from being Komodo Joe’s home track). For CTR Nitro-Fueled, we felt it would be fun to bring that element into it.

The track’s story is simple: a group of miners have discovered an aging dragon’s treasure deep under the earth and have now built an entire community to harvest the treasure out. Creating this story gave us the direction to start animating a ton of fun details into the track, like miners working to the beat of the music, mischievous rats getting into trouble, and even a slumbering dragon, sitting on what’s left of his treasure, trying to breathe fire on the racers as they pass by (but unfortunately, only mustering a feeble puff of smoke before he loses interest and goes back to sleep).

A miner desperately reaches for a stubborn bat at the starting gate. Another tries to engage in a (literal) game of whack-a-mole while being mocked by a family of them. A whole underground town bustles as the workday goes on.

Now, switching gears entirely, I’m excited to talk to you about another track in the game which is on the opposite end of the spectrum in terms of modern-day detail – – Retro Stadium.

Fully revealed today, this track rounds out the set of retro content offered exclusively to PS4 players of the game. Together with the retro skins for Crash, Coco, and Cortex, and their retro karts, this bonus track brings you back to the days of low-polygons and minimal-pixel textures!