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Crysis screens, the latest from CryTek

I hate to bitch, but the fire looks ridiculous next to the fucking awesome everything else.

Please focus on the fucking awesome part and not on my one tiny complaint. Then again, as this isn't a console thread I may be ok.
 
AltogetherAndrews said:
I thought Vista was scheduled for release in Q4 06 [same as Crysis, according to the infobox]?

Yeah, its should be here around that time. Just wondering because Crytek was one of the devs to state that their doing something with DX10 with their engine (I believe their was a demo about it a few months back using this same engine).
 
Doom_Bringer said:
this is coming to ps3 and 360 right?

Why the fuck are you so ANNOYING recently?

First this then that MGS4 comparison in the SC4 thread.

I remember that you were a cool fellow a few months back.

BUY A PC and stop begging for ports. This is DX10, and DX10 is beyond 360.
 
gofreak said:
It'll have a DX10 renderpath. It's not DX10-based, though (of course).

Ahh ok. That makes sense. The screens are still very good. Its going to be interesting what DX10 adds to this engine (once its out).
 
Mama Smurf said:
I hate to bitch, but the fire looks ridiculous next to the fucking awesome everything else.
They could easily add something like the fire effects that Infinity Ward used in Call of Duty 2, I guess, those were pretty realistic I think.

But yeah, obviously everyone will have another interpretation and way to make the fire work in their engines. It's mainly an artistic and practical thing that has many options I'm sure, not all very good.
 
Borys said:
Why the fuck are you so ANNOYING recently?

First this then that MGS4 comparison in the SC4 thread.

I remember that you were a cool fellow a few months back.

BUY A PC and stop begging for ports. This is DX10, and DX10 is beyond 360.

The sad words of a PC fanbot.

This is console territory bub, if you don't like it go to another board.
 
Pedigree Chum said:
The sad words of a PC fanbot.

This is console territory bub, if you don't like it go to another board.

That's what I was thinking. This place is like 99% console discussion, of course people are going to wonder whether it'll hit consoles or not.
 
This is destined to appear on the PS3 and 360. EA probably wouldn't have it any other way. I wouldn't be surprised if there was going to be a PSP port.

Tech question...is it possible to update a 360 to DX10 in the future?
 
Pedigree Chum said:
The sad words of a PC fanbot.

This is console territory bub, if you don't like it go to another board.

Since this is a DX-10 game, its PC gaming territory, bub. If you dont like it, buy a new PC.
 
gofreak said:
It's very difficult to compare a console as a whole to an API or its hardware support..
Aren't they basically the drivers and functions that call to the hardware? That would make it somewhat dependant on the hardware functions of the ATI card or the ability to simulate them on the processors I guess.
 
Kobold said:
Aren't they basically the drivers and functions that call to the hardware? That would make it somewhat dependant on the hardware functions of the ATI card or the ability to simulate them on the processors I guess.

The thing is, what do you want to compare? DX10 GPUs to console GPUs, or DX10 GPUs to the systems as a whole? The rendering system, pariticularly in consoles, isn't always limited to the GPU (e.g. you want geometry shading? You could do some pretty great geometry shading on a SPU, for example ;)).

This also isn't like the jump from DX7 to DX8, or the like ;) DX9, or SM3.0, is already very powerful and flexible. I'm not saying we're at a point of diminishing returns, but one where IMO, more performance is more important than incremental improvements in the computational model (although having both, as you'll see in DX10 GPUs, is great). You can do a LOT with SM3.0, it's a really a matter of whether you can do it quickly enough.

And of course, ALL of this is a completely seperate issue from whether up-and-coming PC games using DX10 render paths will look better than next-gen console games - that question requires you to address more issues than just hardware.
 
gofreak said:
The thing is, what do you want to compare? DX10 GPUs to console GPUs, or DX10 GPUs to the systems as a whole? The rendering system, pariticularly in consoles, isn't always limited to the GPU (e.g. you want geometry shading? You could do some pretty great geometry shading on a SPU, for example ;)).

This also isn't like the jump from DX7 to DX8, or the like ;) DX9, or SM3.0, is already very powerful and flexible. I'm not saying we're at a point of diminishing returns, but one where IMO, more performance is more important than incremental improvements in the computational model (although having both, as you'll see in DX10 GPUs, is great). You can do a LOT with SM3.0, it's a really a matter of whether you can do it quickly enough.

And of course, ALL of this is a completely seperate issue from whether up-and-coming PC games using DX10 render paths will look better than next-gen console games - that question requires you to address more issues than just hardware.
Your answer confuses me, yet I salute your knowledge of all things DirectX. :)

I can't tell from your answer wether or not (in theory) directx10 (or don't they call it windows graphics solution now or something?) could be run on 360.

Hmmm *ponders...
 
Kobold said:
Thanks! Looks uber!

Hopefully to 360 cometh!!!!

The CEO of Crytek said in an interview awhile back that 360 and PS3 will both be getting ports, or at least ports of the engine itself (wasnt clear if his team would be doing all versions). He also said they're actually tweaking a sub-engine for the PS3 version to take advantage of Cell since the architecture is so different compared to PC/360. Should be pretty interesting to see what if any differences there are.
 
hukasmokincaterpillar said:
The CEO of Crytek said in an interview awhile back that 360 and PS3 will both be getting ports, or at least ports of the engine itself (wasnt clear if his team would be doing all versions). He also said they're actually tweaking a sub-engine for the PS3 version to take advantage of Cell since the architecture is so different compared to PC/360. Should be pretty interesting to see what if any differences there are.
Cool do you have that interview handy? Would be nice to see if he's talking specifically about Crysis as well as the engine.
 
Kobold said:
Your answer confuses me, yet I salute your knowledge of all things DirectX. :)

I can't tell from your answer wether or not (in theory) directx10 (or don't they call it windows graphics solution now or something?) could be run on 360.

Hmmm *ponders...

I am not intimately familiar with DX10, I should put that right out there. Just as far as my knowledge goes, the big "new" things in DX10 are geometry shaders, unification of vertex and pixel shaders, and (I think?) virtualisation of resources (is that still in there?). On the first one, Xenos has a tesselator which provides what you could consider to be rather fixed-function "geometry shading". If you wanted arbitrarily programmable geometry shading (more programmable than DX10's geometry shaders, even), you could use the CPU (with the caveats that implies). However how you get data in and out of the GPU wouldn't be quite as elegant as it appears to be in DX10 (you can pass data back to different stages in the pipe with DX10 AFAIK, rather nicely). On the second, Xenos uses unified shaders, but it's not really relevant in and of itself to the computational model. Asides from unification, I'm not sure what's new in SM4.0 pixel and vertex shaders. On the final bit, that's something that neither X360's GPU nor PS3's can really do.

Kobold said:
Cool do you have that interview handy? Would be nice to see if he's talking specifically about Crysis as well as the engine.

We didn't know specifically about Crysis back when that interview was done - it was only talking about the new Crytek engine. But since Crysis uses it, and PS3 port would use the PS3 version.

Here's the interview: http://www.ga-forum.com/showthread.php?t=62006 He characterises the PS3 version as nearly a wholly unique engine onto itself.
 
Mind you all that I'm not dense and I actually can see this game getting ported in some form to the 360 or PS3.

Maybe as Instincts 2 or Instincts 3, I don't know? There are some hoops to jump through if you go from DX10 to DX9, though.

But you don't see ME posting shit in every 360 thread there is yet that Pedigree Chum fellow pisses in EVERY SINGLE ONE PC thread spewing "port this to 360 plz" crap time and time again. WoW, HL2: Aftermath, Far Cry 2 etc. - he is always there.

His unnatural PC hate is something I will always counter because I always counter stupidity - that's just the way I am.

I apologise Doom_Bringer, though, I overreacted, but to be frank he annoyed me with his crazy MGS4 attack:

Doom_Bringer said:
I bet Kojima is crying in his office after viewing these images.

in yesterdays SC:4 (360) thread.

WTF Doom, WTF? You were cool once, you aren't now.
 
Doom is nuts, who cares. I love how the foilage would move in the CryEngine 2 demonstration. I can't wait to give a game like this a spin.
 
Borys said:
Mind you all that I'm not dense and I actually can see this game getting ported in some form to the 360 or PS3.

Maybe as Instincts 2 or Instincts 3, I don't know? There are some hoops to jump thorugh if you go from DX10 to DX9, though.

The game isn't DX10 based, though. There are DX9 render paths in there (for SM2.0, SM3.0) - for X360 it'd be a matter of using the 3.0 path, or a (straightforward) port of it. For PS3, obviously, they need a OpenGL renderer using Cg - but the shaders would be similar to those used in the 3.0 path.
 
gofreak said:
I am not intimately familiar with DX10, I should put that right out there. Just as far as my knowledge goes, the big "new" things in DX10 are geometry shaders, unification of vertex and pixel shaders, and (I think?) virtualisation of resources (is that still in there?). On the first one, Xenos has a tesselator which provides what you could consider to be rather fixed-function "geometry shading". If you wanted arbitrarily programmable geometry shading (more programmable than DX10's geometry shaders, even), you could use the CPU (with the caveats that implies). However how you get data in and out of the GPU wouldn't be quite as elegant as it appears to be in DX10 (you can pass data back to different stages in the pipe with DX10 AFAIK, rather nicely). On the second, Xenos uses unified shaders, but it's not really relevant in and of itself to the computational model. Asides from unification, I'm not sure what's new in SM4.0 pixel and vertex shaders. On the final bit, that's something that neither X360's GPU nor PS3's can really do.

We didn't know specifically about Crysis back when that interview was done - it was only talking about the new Crytek engine. But since Crysis uses it, and PS3 port would use the PS3 version.

Here's the interview: http://www.ga-forum.com/showthread.php?t=62006 He characterises the PS3 version as nearly a wholly unique engine onto itself.

Ah, yeah I read that interview back then, I remember. Thanks! Thought it was one mentioning Crysis that I missed. Thanks for the explenation, very technical, but I can see how it would be easier for developers to find solutions in the currect DirectX model for 360.

@ Borys: It does seem like you're the only one making a huge fuss about people wanting it on consoles though. Just ignore those people's hating on PC as they should ignore your hating on consoles?

Let's hope it comes to every platform and maximalized for every hardware and join together in harmony and definatly not make love, but still have a good time and feast our eyes upon the glory that will be CryEngine 2 on their respective platforms.
 
Kobold said:
@ Borys: It does seem like you're the only one making a huge fuss about people wanting it on consoles though. Just ignore those people's hating on PC as they should ignore your hating on consoles?

As I own and love PS2 and GCN and plan on buying PS3 and Revo I wouldn't call myself a console hater, but call me as you will.

But of course: let's hope the game kicks ass on every platform it will be released on. I can sign that petition :)
 
Borys said:
I apologise Doom_Bringer, though, I overreacted, but to be frank he annoyed me with his crazy MGS4 attack:



in yesterdays SC:4 (360) thread.

WTF Doom, WTF? You were cool once, you aren't now.

Borys said:
Why the fuck are you so ANNOYING recently?

First this then that MGS4 comparison in the SC4 thread.

Amir0x said:
Doom is nuts, who cares.

:lol soo much love

Anyway I am sorry about the MGS trolling. I love Metal Gear! MGS games are very addictive and once a new one comes out I can't stop thinking about em until I beat em. Only a few games have that effect on me.

Anyway I got into a fight with my sister earlier that's why I was so grumpy. Sorry about the trolling.

I am planning to buy both 360 and PS3 so I hope it comes to one of the platforms. I don't think I will be upgrading my pc for a long time XD
 
Doom_Bringer said:
:lol soo much love

Anyway I am sorry about the MGS trolling. I love Metal Gear! MGS games are very addictive and once a new one comes out I can't stop thinking about em until I beat em. Only a few games have that effect on me.

Anyway I got into a fight with my sister earlier that's why I was so grumpy. Sorry about the trolling.

I am planning to buy both 360 and PS3 so I hope it comes to one of the platforms. I don't think I will be upgrading my pc for a long time XD

I was just joking. I think your complaints about
MGS4
are pretty reasonable, especially after I watched the video that came on latest OPM demo disc. I just think you're wrong about how much it will improve.
 
Borys said:
As I own and love PS2 and GCN and plan on buying PS3 and Revo I wouldn't call myself a console hater, but call me as you will.

But of course: let's hope the game kicks ass on every platform it will be released on. I can sign that petition :)
OK, OK, OK sorry, I'll try be more specific; 'As people ignore your hate on Xbox 360'. :lol

http://www.ga-forum.com/showthread.php?p=2613127#

Borys said:
Hater and PROUD of it :)
:D Really though it interest me, is there something specific you don't like about the Xbox platform? I mean it could be that your Xboxes kept breaking down or that your ex girl(or boy)friend worked at Microsoft and dumped you, I don't know, something like that. (something actually understandable outside of blatantly biased opinions that have nothing to do with gaming and games)

But most important is, that you agree with me that everyone deserves the best this game can deliver on any platform! Amen! :)
 
Borys said:
As I own and love PS2 and GCN and plan on buying PS3 and Revo I wouldn't call myself a console hater, but call me as you will.

But of course: let's hope the game kicks ass on every platform it will be released on. I can sign that petition :)

Why dont you sell your PS2 and GCN and Buy X360 PS3 and Revo as PS3 will play PS2 games and Revo will play GCN games
 
hukasmokincaterpillar said:
Has this been posted before? High quality version of their demo presentation, direct feed. http://www.gamershell.com/download_12286.shtml

As great as the lighting, shading, textures and shadows look, its the collision dynamics they got going on there that have me the most excited. That type of unscripted interaction is the future.

New to me - thanks!

That looks yummy. Might take back what I said about the scan quality possibly helping it - it all looks very nice and clean.
 
Kobold said:
:D Really though it interest me, is there something specific you don't like about the Xbox platform? I mean it could be that your Xboxes kept breaking down or that your ex girl(or boy)friend worked at Microsoft and dumped you, I don't know, something like that. (something actually understandable outside of blatantly biased opinions that have nothing to do with gaming and games)

Hehe, you got that almost right.

Long story short: Xbox and Xbox 360 marked the beginning of end of PC gaming. PC games and PC franchises are no longer being made with PC in mind. Neither PS2 nor GCN threatened the PC by "stealing" so many games from it.

Deus Ex 2 is a prime example of why I act like I act.

That's all, but let's try to keep it civil and on-topic from this point :)
 
The Article say nothing about the platforms, but I don't like this "Aliens Freeze the Island and one man in Supersuite come and rescue us all" shit. "Too Human" is enough.
But anyway it's a good read.
 
Wow, this looks crazy.

Those Crytek boys can push technology like madmen.

Regarding consoles, with X360s unified shader architecture, doesn't it really bypass traditional PC convention (DX9, DX10, etc)? Not really sure myself, but I don't know how we judge conventional paths vs unconventional hardware. Maybe the 360 can recreate this engine better than PS3? ;)
 
Looks amazing!!

Mrbob said:
Wow, this looks crazy.

Those Crytek boys can push technology like madmen.

Regarding consoles, with X360s unified shader architecture, doesn't it really bypass traditional PC convention (DX9, DX10, etc)? Not really sure myself, but I don't know how we judge conventional paths vs unconventional hardware. Maybe the 360 can recreate this engine better than PS3? ;)

Probably, since hukasmokincaterpillar already said Crytek is going to have to tweak it to take advantage of Cell since it's so different from PC/X360.
 
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