i just hope they dont hire SAM MAGGS for the developement of this game
Why? You don't want her to be on the project for 9 months, be an insufferable bitch to everyone around her, cry in her office for hours because she wasn't getting her way, make everything about her but claim it was a team effort, complain about Lara having curves and screaming "BIG OL TIDDIES" around the office to make people uncomfortable until she gets yelled at, turn Lara into a lesbian in her own head which everyone else rejects, and then cry misogyny over the whole thing only to immediately get called out by a former female co-worker that she was actually the problem?i just hope they dont hire SAM MAGGS for the developement of this game
Why? You don't want her to be on the project for 9 months, be an insufferable bitch to everyone around her, cry in her office for hours because she wasn't getting her way, make everything about her but claim it was a team effort, complain about Lara having curves and screaming "BIG OL TIDDIES" around the office to make people uncomfortable until she gets yelled at, turn Lara into a lesbian in her own head which everyone else rejects, and then cry misogyny over the whole thing only to immediately get called out by a former female co-worker that she was actually the problem?
Hmm yeah what will happen to the PC version now? Nixxes was CD’s go to dev for TR ports.Rise was by some distance the best TR since the original. Delighted CD are back on board and can't wait to see this on PC. Hopefully the loss of Nixxes to that other mob won't be a problem.
Cant wait for them make lara even more ugly, they might as well just use aloys model from horizon, to save a bit of money
Even in thread like this some people still console warringits still a better uncharted clone than uncharted is at being uncharted. plus nathan drake is ugly as shit.
How can u say that when she’s only a b cup instead of a g cup?^that plastic lara with pointy tits and ginormous boobs look so fake and ridiculous and only good for costplay
Aint no way that outfit is comfortable for survival in the jungle
The curent crystal dynamics lara are far superior to that
They just need to improve the graphics for the next game
For his sake, I hope he gets along better with this crowd of developers than he did the last one. He didn't adapt very well to his team being over 100 people at Bend. Crystal Dynamics is over 300, I think.
I know what happened. He mentioned it himself. To David Jaffe and Colin Moriarty. What you described is pretty much exactly what I said he had an issue with. He couldn't adapt to having a bigger team. It required more hands off and collaboration as opposed to smaller teams where tighter control by the directors is possible without bogging down the process. He even mentioned to Jaffe not caring much for how the younger developers he worked with felt about the process he and Garvin had. I don't doubt that there is talent among them but I also see guys who have trouble hanging in the big AAA development scene today. Because these aren't teams of tens anymore. These are now teams of hundreds. In some cases many hundreds. In Crystal Dynamics' case, it's almost 3 times the number of people Bend had by the end of Days Gone's development. It was, among some other reasons, that creative struggle between how they used to do it and how it needed to be done that caused Days Gone to take as long as it did and turned out the way it did. He saw that in himself. He was able to admit his own shortcomings in that regard. And I do feel for the guy because the studio director apparently made him feel like a failure, even though Days Gone sold very well. Even going as far as to deny the sequel he wanted to work on. I hope he finds his footing at Crystal Dynamics. I think he tried moving on to Netherrealm Studios after he left Bend but he didn't last long there.It wasn't that if you knew what happened. It was Jeff and John GARVIN and to an extent davidjaffe are cut from a different cloth creative wise. How it use to be back in the early days of development where one guy had the vision and others worked off of that vision. Now because games are way more complex in terms of animations systems, rigging, scripting, game mechanics itself, physics ect. You have to be able to collaborate since now your going to be making larger projects and working with people who are doing more now.
Jeff, John, Jaffe are super talented guys. It's just not everyone gells with everyone.
So Hoping he brings the heat to Crystal Dynamics.
What I found hilarious was the response to Lara's character among the ResetEra types after 3 games. They went from praising the fact that she was "more appropriately proportioned" to eventually complaining that her character was bland and they would rather have had "sexy Lara" back because she was a more interesting character. Well yeah, no shit. You wanted a character modeled after what you think you believe is ideal and then you hopefully realized how fucking boring you are yourself.The stories are usually dumb and take themselves too seriously, and neo-Lara is a whining brat. If they fix those things they'll have a great game on their hands, because the neo-Raider games already have a really solid gameplay loop as a foundation.
Yes i'm hype, Classic Lara and TR games are some of my favorite character and games ever, hopefully it's going back to its roots.
They're criticizing the character models, not the console. Plus the latest Tomb Raider trilogy is on Playstation too so it doesn't make since for anyone to start a console war over the franchise.Even in thread like this some people still console warring
That jim ryan sony aquitition thread really took a hit on some of you folks huh?