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Crytek's ambitions for future hardware, then, seem fairly clear, which makes the decision to launch Crysis 3 at the end of a console cycle, rather than hold off for the imminent next-gen launch all the more puzzling. After all, with the company looking to secure licensees for its "next-gen ready" engine, surely it would be within Crytek's best interests to prove CryEngine 3's capabilities via its own next-gen release, rather than launching Crysis 3 now?
"I think it was just a timing thing," says Read. "That's kind of where we ended up on Crysis." But Crytek hasn't ruled out a next-generation re-release, Read suggests.
"It would be a cool idea to see something like that," Read replies, when I ask him whether Crytek was considering re-releasing the Crysis trilogy on next-generation consoles, complete with all the bells, whistles and tessellated toads offered by the PC version. "I haven't heard anything about that internally, but I have had a lot of people asking about that. I think if enough people are crying out and going, 'Hey, let's see something', then, you know, that may just end up being awesome."