Culdcept Series Thread: "Monopoly meets Magic the Gathering"

Dec 12, 2006
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#1

Have you ever been playing Monopoly and wanted to punch someone in the face and take their damned hotel from them? Well you can in Culdcept! It’s a video game with over a 10 year history that replaces buying property and putting hotels on land with the idea of buying land and summoning Magic the Gathering style card creatures to the land to defend it. If you hit that spot you can either pay the toll or kick its ass and take the land from the player.
In fact, Ken Levine lists it as one of his favorite PS2 games of all time!
There was even a manga whose main character made it into the series as a hidden character.

In honor of this series and the fact that ITS GETTING A NEW GAME FOR 3DS I wanted to do a long overdue official thread for the series. Why do an official thread for the whole series and combine it with a thread for the new 3DS title?
Because the new 3DS title combines elements from ALL the previous games!

That’s right. The game is coming out june 28th in Japan, is published by Nintendo this time around, and European plans are officially confirmed this time around! Given its Nintendo and European plans are being confirmed for it so there is a strong chance we might get this stateside as well so hype train is go for all who are fans of it. The game itself is a remastering of Culdcept for the PS2 with new artwork for the old cast and crew, boards from EVERY previous Culdcept game, and a mix of cards from every previous game along with new cards as well.
Here are some trailers for Culdcept 3DS with commentary by its creator.
Culdcept 3DS Trailer

So what the hell is a Culdcept? I’m glad you asked you see it’s a CHRISTWHATTHEFUCKISTHATTHING!



That thing is Goligan. He is a living cane sent by Culdra the supreme Goddess of everything ever. He serves as the tutorial character that acts as the mouthpiece for you in cut scenes as you are a silent protagonist in every game in the series save Culdcept Saga. Basically her power is sent out into the world in the form of Cards. Powerful people called “Cepters” can use those cards thus the term Culdcept. Cepters compete with each other and it is said that whoever can become the strongest Cepter on a world will be given the power to create their own world where the cycle will begin again.
In every game you get to create your own “Cepter” from scratch and name them as well as customize their decks. Down below are some of the template characters from Culdcept for the PS2. In Culdcept Saga on the 360 you actually get to edit their looks and outfits to a degree and by fulfilling achievements during the game by pulling off certain shenanigans in matches or online you can earn NEW outfits or even book designs for your decks to show off. No word yet on this being added to the Culdcept 3DS title which is a remastering of the PS2 game. If so…Swag.

For the record the guy being selected below is who I used. I named him “Blind Bob” and eventually went on to name all my Cepters that in every game in the series. He is my bro for life and together we will win and create more worlds known as “Blind Bobia” AHAHAHA!

You can make edit your deck and make multiple decks to choose from before a match and at the start of the game you get either a blue/yellow or a red/green deck. These starter decks are random and at the end of every game you get new cards regardless of whether you win or lose (though winning earns you more cards). You can trade cards with friends or even play “capture card” matches that let you win their cards.
So far there have been several games
  • Culdcept-saturn/PSX
  • Culdcept-DC/PS2
  • Culdcept Saga-360
  • Culdcept DS –DS(Japan only anniversary remake of the original)

Now we’re getting into why this game is so incredible that anyone who has played it has become an obsessive lover of the title.
Basically you are on a board with different colored land. Like in Monopoly you get money every time you lap . In order to lap you have to touch one of each “Fort” on the board and you get a cash bonus for each one you pass. Also like Monopoly you buy up land. However, unlike monopoly land has set values for each type of land and what you place creatures on them. Also cards that have the same color as the land they are placed on will receive bonus health from that land that increases for each level the land is worth. In addition to that if you get a bunch of land of the same color in an area they get even MORE bonuses to their toll and card stats during combat. This means that getting a bunch of land of one color with matching colored cards defending it is a BIG way to threaten someone on the board as these lands will be expensive to pay tolls on and REALLY hard to kill in combat.
In the history of the series there have been several types of land.
  • Colored land (Red,Green,Blue, or Yellow)
  • Neutral Land (gray)
  • Metamorphic Land (Changes to the color of the card placed on it)
What you do is you stop on a land you want of any type and you pay the summoning cost of any creature in your hand that you want to defend that land. If someone lands on that spot they either pay the toll listed beneath the creature to you or they can engage in a card battle to try and take the land from you. You win by reaching a certain goal amount of Gold and after wards you receive new cards. You can also win by having the most gold if you set a maximum number of rounds in a custom match, but no one really does this unless they are farming for cards. Rounds end once everyone has had a turn and some cards gain power the more number of rounds you play. Aspidochelone is such a card and is one of the better blue cards in Culdcept Saga for higher goal boards. It is confirmed retunring and making it into Culdcept 3DS.
Like any card based game there are phases to play. They go in the following order.
  1. Draw phase- During the start of your turn you automatically will draw a card from your deck to put into your hand. Your maximum hand size is 7 and anything over this you will have to choose a card to discard during this phase
  2. Spell phase-After you’ve drawn a card you can choose to cast a spell. Like in Magic the Gathering this lets you attack cards directly or place enchantments on cards without actually entering into a combat phase. This is VERY useful and lets you do everything from kill off creatures easily that would have been more difficult to take on in an actual combat phase due to bonuses they may have or armors/scrolls/weapons that the player may have used to boost them during such combat. Spell phases are a good time to try to increase your control over the cards on the board. You usually only get one spell per spell phase, but if you cast a spell card that says “Doublecast” that means you get an EXTRA spell to play before this phase ends. There is no limit to how many times you can do this, but remember that the goal is based on reaching a cash amount first and all cards cost gold.

  3. Roll Phase- This is where you move around the board. You do this by rolling dice. There are multiple cards with abilities to rig your dice rolls and multiple spells you can cast to give you higher rolls or even more than one die to cast during your roll phase. Be wary though…the game is known for trying to force players onto each others lands. Always plan your strategy around the worst possible die roll and never over spend before reaching the goal if you think rolling a bunch of ones could leave you broke in a few rounds.
  4. Territory action-After you’ve drawn, chose to cast/not cast a spell, and rolled your dice you move and once you stop any creature that you passed that you owned will be a creature you will get the option to perform one of several actions with them.
    • Level your land-You do this by paying costs that increase for each level. The higher the level of the land the bigger the toll on it and the bigger the bonuses your creature gets during combat from the land (such as health). Know that if your card is killed though that this land is still FULLY LEVELED for your opponents card and that card will receive all of these bonuses to enjoy all at your expense. If a card is killed outside of card battle by a spell or something the land is vacant but is still fully leveled. That means if someone lands on this vacant land all they have to do is pay the summoning cost of a creature to get a hugely valuable territory with massive tolls and bonuses. Defend your land well.
    • Creature AbilitySome cards will cast a spell as a natural ability for a small cost. If you passed by a creature you owned with such an ability you can cast it. Some spells will effect die rolls, some will cast “land protection” making cards immune to spells, some will cast spells that attack, etc. etc. etc.
    • Exchange Creature- Sometimes you buy up land you need with cards you don’t really want to use on it. Other times you have a card that has been defending land that is just plain injured from taking on a lot of spells or combat phases. If you pass a creature you own and want to swap it for a creature in your hand you can do so by selecting it and paying the cost of another creature. Any card returned to your hand loses all spell effects on it and is returned to its basic unaltered stats for you to use later. A neat trick is that if a card requires you to own a colored land in addition to its cost in order to play you can exchange it with the very card holding that land since technically at the time of its summoning there was a card on the colored land required. This is good to remember so you don’t go around thinking you got to own one blue land in addition to the card you are trying to place so long as you exchange them.
    • Move Creature- Sometimes you just can’t land on the damned spot you wanted, but you can get really close. Other times you notice your opponent has a land nearby that a creature you own near it could wipeout. This is when you want to use this option. Creatures can be moved one space with this ability unless they have an ability that states otherwise. If you move a card onto occupied land those cards will fight even if its onto a partners land in team battle! That’s useful to know if you want to use a spell to force two opponents on a team to fight amongst themselves (lol). Remember though that some cards (like walls) cant move and that cards cannot be moved onto land you cannot purchase in normal play. For example, you can’t move a creature onto a teleporter that puts you somewhere else on the board or onto a bridge or something that is just there for your character to move around on.
    One other thing about Territory phase is that if you land on a creature you either choose to pay its toll or enter combat against it buy paying to summon a creature to fight it. During combat you can equip one card to aid you in battle and the attacker always goes first unless the defending creature card has an ability (like first attack) that states otherwise.



…
Jesus Christ you are horrifying Goligan.
Anyhow! Now we can talk about the best part of the game. CARDS.

As you’d expect this game has a LOT of cards. There are hundreds of them and you generally get repeats amidst the cards you win. This is fine though because unlike Magic the Gathering where you may or may not live long enough to use your deck’s strategy in Culdcept you ALWAYS live long enough to try out your tactics in every match and see how they fare in the long haul. That means getting repeats is awesome since you can have 4 of any card in your deck at all times and given you don’t need “mana” or some crap to play them like in other card games every card in your deck gets to be chosen for its stats and not for fuel or something.
Plus as I’ve mentioned before when a match ends, win or lose, you get cards!

Decks consist of 50 cards and there are several card types.
You can actually view and play with building decks RIGHT NOW thanks to the wonderful people over at “Culdcept Central”. Here is their Deck builder for the PS2 versopm that lets you select any card known in the game so far to view its art and stats and get started brainstorming decks! They have one of these listed and setup for each game in the series. Since Culdcept 3DS doesn’t have a complete card list there isn’t one setup for it yet. Culdcept Central is an active site that has ladders to compete in for the games in this series so if you want to find folks to play with, talk to and enjoy the game with head on over!
Anyhow there are several kinds of cards in Culdcept.
  • Creatures-


    Boil em’. Mash em’. Stick em’ in a stew. Use them to hold land. Use them to attack land. Use them as fuel for cards with the “support” ability and gobble their stats to use as bonuses for said other creatures. Would you wear a suit of armor made out of potato? I would.
  • Equipable Item Cards-


    Now these come is several types. Cards that can be used for armor to increase your base health during combat. Cards that can be used as a weapon to increase your base attack power during combat. Items that effect the rules of combat when equipped. Or scrolls that attack the base health of enemies and IGNORE all land bonuses to health they are receiving (fucking deadly way around leveled land!). Each type of equip-able item card has a symbol that denotes its types and many cards list what types they can and cannot use by showing these symbols. You can only equip one equip-able item card during combat whether you are attacking or defending.
  • Spell Cards-


    These are the cards you use outside of combat phases. They let you do things like mess with your die rolls, steal money from enemies, cast stat altering buffs/nerfs onto creatures across the board and any number of shenanigans. There are even some creatures called “Idols” that when placed on the board cast permanent spell effects that change gameplay so long as they are alive. Spells are massively impactful to gameplay. Idols are completely troll ways to make certain you always have a spell in play (like draw phase yielding 2 cards instead of 1 or the idol that casts a spell effect to ignore all effects during combat so that you are forced to fight based on your base stats alone!)

    Oh and for the record if you induce a status effect on someone an icon appears over that creature's head on the board. You can only have one status ailment at a time so a good way to get rid of a status ailment is to replace it with one you can deal with. Some are beneficial! Some can even make you immune to almost all spell/territory effects. Keep this in mind because if someone leaves you alive after a battle phase that you enjoyed a nice status effect during and their attack replaced said status effect with a new one life can be pretty painful afterwards. Many is the land protected wall that was immune to spells that I invaded and paralyzed with a spider to take shots at later on with magic bolts.

In addition to types of cards are the card colors for any creature cards you have. They are as follows.
  • Fire (Red)- Red creatures are generally pretty strong attackers and great for stealing land through combat. Some even get combat bonuses or cast attack spells across the board.
  • Water (Blue)- Blue creatures are generally really healthy and great for holding land. These cards are based around trying to gain you tolls through simply being too healthy to deal with. One especially useful card named “Kelpie” will make it so if they are placed on a blue land that everyone who passes it has to stop on it and either pay a toll or fight. This can be a big deal if they level it first, and then equip it with armor or any item that neutralizes attacks once people start having to go near it.
  • Earth (Green)- Green cards tend to have the “support” ability or some other ability to boost their stats or gain them an edge. Support cards can use any other card in their hand to boost their attack and health during combat.
  • Air (Yellow)-Yellow cards tend to get first attack and believe the best defense is a strong offense. They are used for both holding and taking land by being very manipulative during combat. These cards are all about screwing up your attack phase by either attacking before you do, inflicting a status ailment with their attacks that messes with your own ability to attack (card called “Nike”), or messing with your equipped cards (gremlin is a creature that shatters equipped cards and eliminates them!)
  • Neutral-Neutral cards are unique in that they cannot receive any land bonuses even if they are placed on neutral colored land. This means they are generally not good for holding land, but these cards tend to get some of the highest stats in the game which is why they are kind of expensive. If you build your deck right you can come up with some pretty powerful neutral card tactics to take peoples land. There is even a wall called “Wonder Wall” that negates all colored attacks against itself that has to be killed with other neutral cards or scrolls. Neutral cards…deadly in the right hands. Just watch out for the spell banishing ray ;)
  • Multicolored- A few of these were added in Culdcept Saga and they were generally cards with a high cost, and requirements that you already possessed one land of each color of the card. However, these cards were extremely powerful and inspired some equipment cards based around the same theme of using stats based off of two lands to generate a bonus. Not certain if they are returning for Culdcept 3DS, but they were a blast in Saga. Especially Storm armor and Magma Armor that gave you more attack/health for every land you controlled of the corresponding colors of the card.





The boards come in all kinds of shapes and sizes. Some are long. Some are small. Some have pretty big goals and some have small goals. Each board has its own amount of cards listed as the reward for winning. On these boards in addition to basic land are a few other things to look out for. Forts, goals, fountains, temples, and shrines.
  • Forts-Forts need hit to be allowed to reach the goal and lap. When stopped at a fort you can enter into a territory phase on any territory you owned regardless of whether or not you passed on that roll (this is HUGE).
  • Goals-Goals when hit heal your injured creatures some and give you bigger and bigger cash bonuses based on the amount of land you have. Again when stopped at goal you can enter into a territory phase on any territory you owned regardless of whether or not you passed on that roll (this is HUGE).
  • Fountains-Fountains let you mulligan your whole hand if you want when you stop at one.
  • Temples- Temples let you buy symbols. Like stock symbols go up or down in value based on how well the symbol color you bought is doing. You can invest in red, green, blue, or yellow symbols in any area of the board and if the correspondingly colored land goes up in value or gets more creatures on it in those territories regardless of whether or not you own them your symbols go up in value. These can be cashed in at temples or if you run out of money for a toll. On a long board with lots of paths to take to avoid tolls it is VERY useful to invest in symbols as a way to insure you keep making money even if folks play super defensive.
  • Shrines-These are a crapshoot. You land on a shrine and one of the Gods will appear and randomly cast a spell . These are the kinds of spells that almost always DO NOT come in card form. They may be something small like increasing symbol values for an area, or they may be big like dealing damage to every creature of a certain color. The thing is you never know if its going to be good or bad. I like hitting them personally. I can’t really remember them ever costing me a game and the useful ones are often quite useful. Even the bad ones don’t do major damage, but generally just inconvenience you. Of course who knows…maybe I’m just lucky.

And that’s pretty much it. You can find opponents over on Culdcept Central or play with friends locally. The demo is still up to the best of my knowledge for Culdcept Saga on Xbox Live, and each game is both unique in its card lists and dominant strategies. Feel free to post favorite cards you find from any of the following:
Culdcept Saga Complete Deck List
Culdcept DS Complete Deck List
Culdcept PS2 Complete Deck List
Culdcept for Saturn Complete Deck List
Culcept 3DS deck list (new cards being added as they are found)

…and feel free to post deck and strategies! Nothing cooler than showing up and posting some tactics you’ve come up with. I’ve seen some crazy ones using idols that eliminate stat perks to make neutral cards better and even some designed around using an no creatures and all spells!
Those of us that play will gladly help those starting in the series with tips and those playing either Saga or DS can use this thread for trading or whatever. Talk about your experiences with the AI which is really competitive in these games at times. Talk about unlocking hidden Cepters to take on like the really aggressive Zenith who was in the original and who was hidden in both the PS2, and Saga games with a really scary deck to face off against. Talk about trying to unlock all the medals awarded to you if you can manage to pull off the kinds of insane tactics they require to unlock ( Defeat a dragon with a 1/1 powder eater).Talk, play, enjoy.
Its time for some Culdcept.
Thanks to Andyman over on Culdcept Central for help obtaining most of these images.
 
Apr 18, 2009
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#4
does the 360 version have local multiplayer?

DC is version is cheap so I'll probably pick it up in the near future.
It does! And even better is that both players load their save files and continue to earn cards (though obviously the winner earns more).
 

GDJustin

stuck my tongue deep inside Atlus' cookies
Jun 7, 2004
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#5
I absolutely LOVED Culdcept on the PS2. I gave it 9/10 I believe, and my fellow reviewers gave me a hard time, but I kept telling them not to knock it until they tried it. I put in dozens and dozens of hours.

The Xbox 360 one disappointed the hell out of me, though. It felt WAY less fair. Whether this is true or not, I felt like the AI kept getting the exact perfect rolls it needed to win, after I put in an hour+
 
Dec 12, 2006
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#6
I absolutely LOVED Culdcept on the PS2. I gave it 9/10 I believe, and my fellow reviewers gave me a hard time, but I kept telling them not to knock it until they tried it. I put in dozens and dozens of hours.
You are the man. I played the hell out of each version myself and eventually came up with a lot of really fun decks. My favorite was the "money" deck. Ton of spells designed to either increase your move speed, or slow down your opponent's movement by messing with the die rolls. Throw in some spells like "pain" or "torture" that would attack the opponents money, and throw in some more spells designed to give me free money.

The point was to lap as fast as possible for lap bonuses and to slow my opponent to a crawl while bleeding him. Then I'd take my cash and start buying/leveling territories everywhere so that as he slogged along he was too poor to pay tolls or to afford to fight me often. I'd bankrupt that guy several times and just wait for him to respawn with starter cash to try again as I drew closer and closer to goal. My creatures were all walls and healthy dudes backed with items to neutralize damage too.

There are ways around the deck though...damned idols on the board, guys casting their own move spells to speed back up, and dudes casting shatters on my hand to destroy my cards really made it rough at times. God it was fun though.
 
Dec 12, 2006
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#9
Great game series, I hate that the artist behind the games is dead though. Some inventive designs.
The card art is actually done by a series of different guys. On the card info you can always find the name of the artist for the ones you are interested in :)
 

JimmyBoy

Neo Member
Jan 5, 2010
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#11
I have had some of the longest and most epic times in videogames playing this with 3 others on the 360. It has also made me the most angry I've ever been while playing videogames.

I suggest it to everyone.
 
Dec 5, 2008
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#12
The games are long, but the fun with your friends takes it beyond a top tier game into straight up Jesus Christ status if you're Christian.

"CMON BALDANDERS DONT FAIL ME NOW"
 
Feb 10, 2010
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I got Culdcept Saga on a recommendation from a friend. I've played some of it, it's very addicting but also balls hard and can get very frustrating due to some luck aspects.

Still a good game, never got to play it with my friend, though.
 

AstroLad

Hail to the KING baby
Jul 23, 2004
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#19
Amazing series. Spent so much time on the xbox version. Have to credit GAF for turning me on to it. This iteration sounds great as well and 3DS is actually a very nice place for this -- maybe I'll start carrying it around again.

Too bad there's no concrete news about a U.S. release though.
 
Sep 29, 2011
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#22
I have never even touched a Culdcept series game before, but man, the title to this OT makes me want to play them right now.
MTG and Monopoly? Sign me the hell up!
 

Kuro Madoushi

Unconfirmed Member
Nov 21, 2004
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#27
THIS FUCKING GAME IS CRACK
FUCKING
CRACK

Hell, if I didn't already have a 3DS and knew this game was coming out for it, it'd be a goddamn mothefucking instabuy!

Mario? Zelda? Metroid? PFFT! GODDAMN CULDCEPT, BITCHES!

I think there is region locking correct?

Well, FUCK THAT! I'll goddamn get a Euro 3DS just for this damn game!
 
Dec 12, 2006
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#28
Ultimately a game of those with Kelpie/Old Willow decks and those with Kelpie/Old Willow killers.
I used to think that too, but if you have more than one

"magic bolt "
Spell-50g
Deals 20 damage to target enemy creature.


or say

"archer"
Creature-40g
st20/hp30
Territory (30G): Deals 10 damage to target creature.


on the board its no real big thing. 30 health isn't that hard to waste with a few spells or by using archers by putting them in areas you can lap a lot or simply by using "telegnosis" to let you have access to their territory abilities for that round.

Also there is always


"exile"
Spell-100G
Returns 1 creature with Enchantment to owner's hand.


which will throw a card off the board and back into someone's hand. You'll have to induce a status effect on Old Willow or kelpie to use it though. Doable, but it requires you in any deck with "exile" to put in at least one other status effect card. You don't need to build a whole deck for either since those are cards that are just overall useful in every deck and not just geared towards taking out the two cards that force you to land on them.

THIS FUCKING GAME IS CRACK
FUCKING
CRACK

Hell, if I didn't already have a 3DS and knew this game was coming out for it, it'd be a goddamn mothefucking instabuy!

Mario? Zelda? Metroid? PFFT! GODDAMN CULDCEPT, BITCHES!

I think there is region locking correct?

Well, FUCK THAT! I'll goddamn get a Euro 3DS just for this damn game!
Its like someone cut/pasted my facebook announcement over the 3DS Culdcept reveal @_@
Get outta my head Charles...
 
Mar 5, 2005
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#29
I'm still dirty that Culdcept Saga never got a PAL release and the US version was not region free. Not even on Games on Demand still. :(

I don't have a 3DS, but this could sway me into buying one. Killer App! System seller!
 
Sep 22, 2006
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#30
I used to think that too, but if you have more than one magic bolt or say an archer creature on the board its no real big thing. 30 health isn't that hard to waste with a few spells. Also there is always "exile" which will throw a card off the board and back into someone's hand. You don't need to build a whole deck for either since those are cards that are just overall useful in every deck and not just geared towards taking out the two cards that force you to land on them.
It's easy enough to counteract that. While building up that space, always have another creature there (surrounded by others of the same color) and swap in the stopper when convenient (i.e. the enemy is about to land there). It generally just takes once to completely wreck their game for a long time. If you want to sustain it, there are things like Growth Body, Vitality and Regeneration.
 
Dec 12, 2006
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#31
I'm still dirty that Culdcept Saga never got a PAL release and the US version was not region free. Not even on Games on Demand still. :(

I don't have a 3DS, but this could sway me into buying one. Killer App! System seller!
If it helps thats likely due to Sega being the publisher. They don't really localize a lot of things they publish worldwide...it might have something to do with their money issues. Culdcept 3DS is being published by Nintendo this time around and in the trailer link in the OP you will be happy to know that they have plainly listed that "European Plans to be confirmed" is listed at the end of the trailer. Given this is Nintendo and they listed that I'd say you can look forward to some Culdcept 3DS at some point in your life TwiztedElf.
The games are long, but the fun with your friends takes it beyond a top tier game into straight up Jesus Christ status if you're Christian.

"CMON BALDANDERS DONT FAIL ME NOW"



"Baldanders"
Neutral creature
Cost-10g
0st/30hp
In Battle: Transforms into a random creature.
Ahahahahaha! Holy shit dude thats hilarious. I'm dying over here picturing this moment now. :D
 
Jun 27, 2008
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#34
I hadn't noticed the Culdcept 3DS announcement, that is great news and a definite buy. I loved PS2 Culdcept, but I never got to play Saga before it got to about $70 for a new copy, so I haven't played that yet. Nice to see the series isn't dead.
 
Dec 12, 2006
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#37
Hooray for this thread!

We should have a Xbox 360 Culdcept tournament to...you know...celebrate.
I'm not organized enough to set something like that up, but I'm down for posting our live names for PM challenges.

I'm Dynasty Penguin.

Also over at Culdcept Central they setup ladders and matchups all the time and you can go in on those too for matches! May the good times roll.
 
Jun 22, 2009
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#38
3DS..WTF:( God that sucks.

And yes, amazing game. Probably one of my top 10 favorite games of all time. Played a full game on the 360 last night. Pretty much play 1 time a week at least.
 
Dec 12, 2006
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#40
Correct me if I'm wrong, but isn't the 3DS game based on the PS2 entry (or one of?)? I read that somewhere.
Yes. Its a remastering of the PS2 game with completely redone artwork for the cast, maps and cards thrown in from all previous Culdcept games, and new cards as well. With every Culdcept game some cards are removed, others are added, and some get rebalanced. For the 3DS the creator (as stated in the video shown earlier) states that this game has actually had an unusually long development time meaning that they have been able to balance the game to even greater heights than ever before in their card choices and new cards.

I like this setup since it means that each Culdcept has different cards, boards, and balance so none ever really become irrelevant to other editions. All are just as good today as they were 10 years ago no matter how many sequels were made so we can all keep playing each one happily.

Considering the PS2 Culdcept was my personal favorite, but I'd miss some of the cards and boards from Saga and DS 10th anniversary edition the new 3DS sequel in June is perfect for me.
Confirmed cards from Saga are Aspidochelone and Tengu, but Tengu got nerfed some.

It went from


Creature-Air
Cost 110
40st/40hp
Attacks First / Scroll Critical Hit / Can move to any opponent-owned Air land in the area.


to



Creature-Air
Cost 70+yellow(1)
20st/40hp
Attacks First / Scroll Critical Hit / Can move to any opponent-owned Air land in the area.


So he hits for less and he is harder to get out given that single yellow land additional requirement. Still damned good, but not as abusable. Any card that can teleport to a yellow, first attack for 40 AND get 1.5x damage out of a scroll to your base health is deadly for use as an invader. He's still gonna have the first attack and scroll combination to deal with but he's now not a first attack 40 attack power invader that can teleport all over the board to wreck your shit without scrolls.

Aspidochelone is still boss though.

Aspidochelone
ST:30 HP:40 MHP:40
G:90
Land Limit: Can't be placed on Green
Item Limit: Can't use scrolls
In Battle: ST & HP+ (round number).


The longer the match the more Godly its stats. Thing is a nightmare on anything over a 10,000 goal which is most matches. His swag is now coming to the Remastered PS2 version when it hits 3DS. Beware...
 
Sep 16, 2007
8,436
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Sundridge, Canada
#41
I'm not organized enough to set something like that up, but I'm down for posting our live names for PM challenges.

I'm Dynasty Penguin.

Also over at Culdcept Central they setup ladders and matchups all the time and you can go in on those too for matches! May the good times roll.
What what?

What is this Culdcept Central you speak of??

I will be googling this right now.

My GT is bigdaddygamebot.

I will need to brush off my copy of Culdcept. :)
 

Kuro Madoushi

Unconfirmed Member
Nov 21, 2004
23,322
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#43
I do hope they properly balance the game. I was not a fan of taking on 2 or 3 other people...when you have a huge ass map to traverse. It makes the early match boring and makes it seem like it'll go on forever just like monopoly.
 
Jan 18, 2010
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#48
I loved the idea of Saga but hated the omg story? and that it took easily an hour per match.

If they keep everything and just give the option to speed up/skip animations, I'd play this game forever. Extremely deep in its deck-building, expand or control, aggression vs. bait-and-trap strategy possibilities.
 
Dec 12, 2006
20,107
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#50
I do hope they properly balance the game. I was not a fan of taking on 2 or 3 other people...when you have a huge ass map to traverse. It makes the early match boring and makes it seem like it'll go on forever just like monopoly.
That doesn't really have anything to do with balancing. What they do is make certain no card combos are so exploitable as to be uncounterable or unbeatable. So far they've found ways to account for every card combo in some form or another no matter how long the match lasts and no matter how strong it is. Thats pretty impressive.

I'd suggest playing smaller boards if you want faster matches. A lot of the point to Culdcept is getting to have long drawn out battles of strategy with folks and having long boards means you can setup a lot more areas to control so that everyone can have a shot to take down one another instead of just whoever power levels the spots near the goal first to grab people lapping. Its part of the thrill trying to lay down those plans, but it is a slower process on long boards compared to the frantic pace of 4 player free for all matches on small boards. Both have their merit so both are left in :)


I really wish the DS one came over. Maybe the 3DS one?

Yeah, right.
Sega doesn't often localize japanese games. Just look at their own Shining Force Feather and how big a series that one is. It was easy to see with their company record why they didn't bring over DS. However, Nintendo is publishing 3DS and they already advertised European edition as something they are settling. Its got a pretty fair chance of making it over this time all things considered.

Own Culdcept (Saturn) and Culdcept Saga (Xbox 360). Love them.
You sir are awesome. Saturn copies are not owned by many. Best I can say is I own the Artbook this guy on youtube shows off from 2002.

Someday I will buy the Japanese strategy guide that has all of Saga's art in it as well.

Heaven help me if I get ahold of the limited edition Culdcept DS 10th Anniversary leather DS cases from the Japan Release.


My ultimate dream is to own the card gallery that was printed for the Japanese Culdcept DS 10th Anniversary show.
I'd pay a lot for this. Some people save up for cars...I'd save up for this to replace the walls in my house someday.