Akai said:What's wrong with the character model? It's the hair isn't it? The bleach blond hair!
The game is still very early in development, so much so that all Deep Silver had to show on the title was a very short teaser trailer that offered up brief snippets of enemies and environments. But we had a chance to talk with the company about the game itself and what makes it a unique development on the system.
Cursed Mountain takes place in the 1980s where you're on a quest to find your lost brother, who went missing after a climbing expedition up in the Himalayas. Along the way up the mountain you'll start uncovering the horror of things to come: something indeed went wrong in the Buddhist community on this mountain, and the mountain has become cursed.
The game takes the idea of mountain climbing seriously, putting a lot of emphasis of the elements into its gameplay. The higher you go the tougher the climb due to the thinner air. You'll suffer altitude sickness which will cause hallucinations sort of a play on the idea that Silicon Knights applied in Eternal Darkness where the player will be unsure whether what he's seeing in the game is actually happening or a trick of the mind.
It's also been said that the game will constantly keep things moving up: your goal is the summit of the mountain, so the camera will always keep that in view of the player to always taunt them that that's where they'll need to be going. The developers are also using true Himalayan references in the game design to add to the overall atmosphere -- how the Buddhists bury the dead is an image that could haunt players for weeks.
Though no gameplay was revealed at Games Convention, the teaser trailer did hint that there will be gesture controls to fight the spirits that will attack your character in his quest to the mountain's summit.
More will be revealed on Cursed Mountain as it gets closer to its First Half 2009 release date.
batbeg said:In case you're being serious...
Cursed Mountain takes place in the 1980s where you're on a quest to find your lost brother, who went missing after a climbing expedition up in the Himalayas. Along the way up the mountain you'll start uncovering the horror of things to come: something indeed went wrong in the Buddhist community on this mountain, and the mountain has become cursed.
The game is still very early in development, so much so that all Deep Silver had to show on the title was a very short teaser trailer that offered up brief snippets of enemies and environments.
More will be revealed on Cursed Mountain as it gets closer to its First Half 2009 release date.
I'd like to know what the reason behind the decision to have this take place in the 80s is...To downplay the use of technological advancements?
Maybe Cursed Moutain is just a placeholder for it's true name...Akai said:I'd like to know what the reason behind the decision to have this take place in the 80s is...To downplay the use of technological advancements?
Arde5643 said:A horror rhythm parody Space Ulala type game where you defeat zombies and other monsters by dancing to the beat of the music.
plank said:
That is interestingJocchan said:IIRC the game is made by former Rockstar Vienna.
"With a fresh setting, gloomy atmosphere and the innovative use of the Wii controls, Sadness will deliver a unique, terrifying game play experience,"
According to Wikipedia:farnham said:they did the Xbox version of GTA SA right..?
Darkpen said:two videos on gametrailers, don't know if they're *new* new, since this is the first time I've even seen/heard/read anything about this game, and I have to say, the trailers have me intrigued
http://www.gametrailers.com/player/44658.html
http://www.gametrailers.com/player/44659.html
They're new, thanks for the heads up.Darkpen said:two videos on gametrailers, don't know if they're *new* new, since this is the first time I've even seen/heard/read anything about this game, and I have to say, the trailers have me intrigued
http://www.gametrailers.com/player/44658.html
http://www.gametrailers.com/player/44659.html
It's an Austrian/ German production, and Deep Silver's PR in the US is terrible. That's why there's so little info. There's some coverage in European publications every once in a while, though, including previews and interviews.EatChildren said:Im intrigued, and have been since the title was announced, but it still looks rough and in need of a lot of polish. The lack of any real solid hands-on previews has me concerned.
I can deal with a lack of polish if the core gameplay is a blast, but I get the feeling this is going to be a dud. Its supposed to launch Q1 this year, right?
Darkpen said:Does anyone else get a very small The Longest Journey/Dreamfall vibe? I mean, I guess its just because of the whole snowy mountain climbing thing, but still![]()
From a more recent build:batbeg said:In case you're being serious...
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It is really freakin' ugly. Blurry and with next to no detail, just some PSX-ish splashes of random dark patches.
Agreed - these guys should go more aggressive with their hype a la Conduit's.Frencherman said:From the amount of effort, this is Wii's most prestigeous title. But it is really lacking hype, the should probably show some more stuff.