abstract alien
Member
Well this is surprising
Doogdogg said:better screens
Im not sure i can handle anything that looks better and is more polished than galaxy. I seriously might piss myself.bdouble said:Yeah this game is looking good. Ever since the debut and announcement of who was working on it and that it was a collaboration making the team almost 150 people intrigued me. The visuals are definitely coming along and its right up there with MH3 and The Conduit as the best looking Wii games to come.
I can't wait to see what the 1st party second generation titles look like.
Captain Smoker said:New screenshots:
Man muss auch international hypen. xDFrencherman said:Wie schon bei Consolewars
HOLY SHIT AT THOSE GRAPHICS!
Threi said:wait that guy has a beard? :O
wow? Finally, a Wii game with some decent texture detail D:Captain Smoker said:New screenshots:
To deliver on these goals, the Sproing team relies on its proprietary “Athena” game engine, which is rendering the Himalayas on Wii at a quality never seen before. The engine highlights of “Athena” include amongst others, HDR-Rendering, shader simulations developed especially for Wii in order to display ice, heat and water (realistic reflections and refractions), an ultra-fast particle system for amazing snow storms, soft particles for realistic fog and smoke, depth of field, motion blur, dynamic soft shadows, spherical harmonics lighting, as well as a high performance level-of-detail and streaming system in order to provide long viewing distance of the entire surrounding. In order to create an exciting atmosphere when battling the ghosts, the game employs a number of custom-created special effects such as the shader simulations as well as a newly developed post-processing framework. “Our engine technology really takes the Wii hardware to its limits and Wii gamers can really look forward to a heart-stopping, and breath-taking world that comes alive with this title,” said Gerhard Seiler, Technical Director of Sproing.
yoopoo said:Very impressive art and tech.
Some info on their tech:
http://www.gamesindustry.biz/articl...an-ultra-realistic-rendering-of-the-himalayas
Captain Smoker said:New screenshots:
pakkit said:We haven't actually seen the human models on the Conduit, yet.
We haven't actually seen the human models on the Conduit, yet.bdouble said:Quantum Vs Athena. Nice work 3rd parties.
So yeah they both have the tech but dang they definitely hit a more convincing style with this game than what HVS did with the Conduit. Looks solid.
splattergnome said:The fact that's its an adventure horror game in an truly exotic setting makes it interesting - as does the fact that it has no true combat. Lucky for Deep Silver, the Wii is already making a small audience for horror-types games with the RE games and the new Silent Hill - I just hope the game does good, and they reuse their engine for other products, too. I think the biggest thing for me will be the sound design - if they do it right, I can forgive anything else (like with Eternal Darkness, which had awesome ambience).
scitek said::lol Dude there's a more recent thread going on.