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Cyberpunk 2077 developer: “I would say that the game is pretty different to what we showed last year”

IbizaPocholo

NeoGAFs Kent Brockman
https://www.dsogaming.com/news/cybe...-pretty-different-to-what-we-shown-last-year/

Tomaszkiewicz claimed CD Projekt RED is working on a lot of stuff that it didn’t show yet, and there is now a more clear picture of what the game is all about. As such, some of the E3 2018 missions may not be similar to what was shown, and there could be some graphical or visual differences as the E3 2018 demo was just a small fraction of the actual game.

As Mateusz Tomaszkiewicz told AreaJugones:

“We are constantly polishing and thinking how to make the game more interesting, how to make the gameplay more cool and, well, the demo shown last year was only a small fragment of the actual game. There wasn’t a clear picture of how the game fits into an open world or how it fits into a larger image of the game. So, there are many stuff that we didn’t show yet, there are many things that we are still working on. I would say that the game is pretty different to what we shown last year but there are many details that we are currently working on.”
Speaking about Cyberpunk 2077’s gameplay, Tomaszkiewicz said:

“I would say that Cyberpunk 2077 is an open world game with a strong narrative component set in a dark future. It is an RPG with decisions and consequences where everything you do matters. Well, I do not know how much more I can put in the box, it depends on the source we use. I would say that there are many ways to play in terms of gameplay and it offers a wide variety of options depending on how you want to play the title and allows you to enjoy the way you want to play. I think that’s how I would describe the title.”
“I would like to make a reference to one of the previous questions and that is that our game is mainly an RPG, then the combat in the first person is something added to this genre. In this way, the gameplay in Cyberpunk offers a variety of ways to complete the missions and I think this is the biggest difference because it not only matters the shooter side, but also how to incorporate this aspect in your way of playing through the title. And we have a good amount of mechanics that are based on this concept which we have not yet shown, so stay tuned.
In addition to this we are working on bringing good and fun combat mechanics and I think we have a wide range of weapons that will make our game stand out. I do not know if you remember in the previous demo that there were smart rifles and this is something that I have not seen much in the current FPS. Also, I think that in terms of gameplay we have some ideas and things that are not ready yet and that we are trying to implement, because they will be very good.”
Regarding the game’s shooting mechanics, Tomaszkiewicz claimed that they will be somewhere between arcade and sim.

“I think it would be something in between, because it is an RPG and we have statistics, damage and so on. And as you know, enemies also have stats, then it is not super realistic like a World War II title where a shot means to be dead, but I would say that it does not reach the level of arcade like the examples you have described (In this case they were Borderlands and Bulletstorm). Here you still need to cover yourself, then you can not just jump and avoid enemies. Although there are ways to play the title in this way using for example the melee weapon we saw last year, the katana. And if you move in this direction you will achieve a more arcade style for your character. In short, I would say it would be something in between.”

Love the new feature of the forum for the auto quotes:messenger_ok:
 
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kraspkibble

Permabanned.
WAIT....

are you telling me, let me get this right, that ...... THINGS CAN CHANGE IN DEVELOPMENT ?!!?!?!?!?!?!?!?!?????

well, i, for one, am in a completely shooketh state and never thought this possible!!!! 😲😲😲😲😲

/s

seriously..... they told us it was work in progress. things are gonna change. simple as that....can't wait to see what they have to show.
 
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Teslerum

Member
Game is in development, so of course things change. The relevant bit for me is this:
I do not know how much more I can put in the box

makes it sound like a early-mid 2020 release. Not too close as content itself is still being developed rather than polished, but doesn't sound like delay town either.

Not really news though, I think.
 
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Saber

Gold Member
I like the description of their fps. It reminds me of Deus Ex Human Revolution, which was stated as a differrent type of FPS and if people were looking for a shot-n-move game, they would be better looking for another game.

Hope they keep most of the story snd dialogues intact and avoid "outrage" kind of criticism.
 
Not really something I like to hear. I LIKED what I saw last E3 and if I got exactly that I'd be very happy.

Sure, you could read that as "it's better than before" but you could also ready that as "we had to make downgrades."

And while I do trust CD Projekt, I also remember how much the Witcher 3 was downgraded ( while still being excellent ).

Still extremely hyped and hoping to get a 2019 release date announced at E3.
 

Armorian

Banned
sounds like a downgrade is coming..but i am a pessimist by nature.

???

W3 first presentations were "target renders" of sorts, CB was running real time on PC and they are making this game for years now, why would they downgrade it in final year of devlopment?.
 

kraspkibble

Permabanned.
lmao i'd be surprised if they could make the game look any worse than it did in the gameplay demo. OK it wasn't awful but it looked really bad.

i doubt we'll be getting a downgrade. all i think they mean is that Y'KNOW BECAUSE IT'S STILL IN DEVELOPMENT things like missions/locations might not be the same as what we saw.
 
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Teslerum

Member
???

W3 first presentations were "target renders" of sorts, CB was running real time on PC and they are making this game for years now, why would they downgrade it in final year of devlopment?.

Well, tbh a lot of downgrades do happen even in the final year (even if they are naturally not as big as during earlier stages), because of time constraints. Content (Weapons, Quests) that have to be cut in favor of polish, graphical settings that have to be adjusted to guarantee performance, unforseen technical problems that prevent certain elements from working and so on.

Not saying anything big is the case here, more like what kraspkibble kraspkibble said
 
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MadYarpen

Member
I read this rather as gameplay and story changes, not as graphical downgrade. We will see, but it wasn't making such an impression like, lets say, first W3 reveal.
 

GenericUser

Member
Witcher 3 still looks great today and I have no doubt CD Projekt Red will deliver on the technical front. I'm more afraid about the gameplay side of things. Witcher 3 didn't have aweful gameplay, but it certainly was not best in the RPG class. I remember the combat system (while admittingly looking flashy) was quiet unresponsive and straight up not fun to control, especially on higher difficulties.
 

V4skunk

Banned
Witcher 3 still looks great today and I have no doubt CD Projekt Red will deliver on the technical front. I'm more afraid about the gameplay side of things. Witcher 3 didn't have aweful gameplay, but it certainly was not best in the RPG class. I remember the combat system (while admittingly looking flashy) was quiet unresponsive and straight up not fun to control, especially on higher difficulties.
I think the gameplay will be much improved over W3, the FPS view point alone should remedy this but then how much will gameplay lack compared to a true fps game?
We'll see, I have faith.
 

xGreir

Member
So... Graphical downgrades, less people around, less interactive with the environment, less verticality, and the dissappear of nudity or whatever that is related to the natural human body?

Meh, nothing surprising :messenger_ok:
 
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