Cyberpunk 2077: New demonstration to the Polish press with many new details

KyoShiRo330

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Found on the official forum, someone translated the comments of the Polish press after a new demo:

- We can start a conversation with an NPC without leaving our bike or car. It works like a classic dynamic conversation.

- Some merchants will offer unique items and discounts only for a specified period of time or at specific times.

- You can buy various clothes like long jackets, sneakers, t-shirts, ...

- Example of programs that a netrunnet can buy: a program to disable cybernetic eyes or another to block a cybernetic member

- As you advance your hacking skills, the options will expand from a simple door opening to controlling cameras or turrets and more.

- Mini-games related to hacking will be different depending on the installation you hack.

- Bots can also hack at a distance

- Increases are performed only from a specialist but minor changes will be possible by ourselves such as improving our mantis blade by adding poison

- You can increase your skills by finding a trainer or by installing certain implants

- The scarcity of objects corresponds to its availability rate in stores. The more rare an object is, the more street cred will it take for a seller to offer it to us

- Street Cred will also increase the quality of buyable components for crafting

- They have changed the way to show the damage compared to the 2018 demo and try several methods to indicate the damage taken by the opponent without flooding the screen with numbers (the numbers are still there but in smaller quantities) like adding special animations

- The inventory will be limited according to the weight that can be transported

- When V uses a glass bottle to shatter it on the skull of an opponent, this results in a bloody visual effect and the shard of the bottle is still usable for impaling it in the body of an opponent

- Example of interactive discussion between V and Placide in the demo: during the conversation, a henchman enters the room with a message. If V looks at this character, new dialog options appear to interact with him that, according to the devs, will have an impact on the conversation with Placid if used.

- When Placide forces V to connect to the network to be monitored during his mission, an interruption is possible if we have Street Kid because only a child of the street knows the way gangs work.

- More details about the boss fight with Sasquatch: The fight takes place in a small room with interactive objects. The boss can use these items to prevent us from reaching his back. It is possible to avoid the fight

- Each attribute and skill goes up to level 10. There are 60 perks too (5 per skill) and each perks has 5 levels of progression

- You can combine skills with doping products like the slow motion effect during a hacking to have more time. This was used during a fight against an Animals in order to have time to hack him

- In the demo, V is level 18 with a street cred level 12. Brigitte is level 45 and was the highest level NPC met in the demo.

- If you take a driver out of his car to rob him and there is a gang or the police around, a violent response will be felt

- When you want to pause the main quest, there will be a lot of side quests available. On top of that, there will be many events happening across the city and how to interfere with it can lead to a quest. In addition to that, Night City brings together many activities. Unlike The Witcher 3, there will not be a classic quest table to tell us what to do when doing it. However, optical improvements will make it possible to simulate through the augmented reality the highlighting of certain points in the environment.

- Braindance is an important part of simulating someone's memories.

- Everyone will not be increased in the same way. The richest will have increases that only they can have. Others will not want improvement by religious conviction. The idea is not to create a homogeneous but very different population

- Cyberpsychose is present in the game. Our character can not reach it but through quests or scripted events, we can see the damage to the improvements on the psyche.

- Religions are still very present in Night City. Our vision of Cyberpunk is not to describe an alternative world but a continuity of our world. Some things will look like our current reality. For example, Christianity is present in the game and will even have a faction.

- "The journalist says that the presence of religion is likely to create a scandal", which CDP respond with: "We will not avoid any subject, even if they may offend the sensitivity of some. We are not here to say whether it is good or bad."

- With Cyberpunk, CDP has also exacerbated community membership as a way for people to protect themselves from danger and poverty.

- The type of your character will be at your convenience. You will not necessarily choose strictly a man or a woman. One can have a male body with feminine attributes, a feminine voice and feminine hair. The type of voice will impact how NPCs will perceive us.





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Mista

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Loving this whole street cred. Looks like we gotta hustle to upgrade
"The journalist says that the presence of religion is likely to create a scandal", which CDP respond with: "We will not avoid any subject, even if they may offend the sensitivity of some. We are not here to say whether it is good or bad."
Yes baby! It’s YOUR game and do it the way YOU want! 🤘🏼🤘🏼🤘🏼
 

Exentryk

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Gamezone

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I'm seriously considering buying a PC for this.
Yeah, playing Witcher 3 on PC vs console was night and day. Playing Witcher 3 on 15-20 FPS trough the swamp area wasn't exactly fun. The game will also support Ray Tracing, so I'm upgrading my GPU just for this game.
 
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plushyp

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- The type of your character will be at your convenience. You will not necessarily choose strictly a man or a woman. One can have a male body with feminine attributes, a feminine voice and feminine hair. The type of voice will impact how NPCs will perceive us.
This might get very complicated for CDP. I can understand if V is a guy so characters can say he and her for a girl but how does the dialogue work if it is neither of the two cases? Does this mean gender selection is out of the character creator? The more I think about it, the more crazy I feel the dialogue variations will get.
 

MadYarpen

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This might get very complicated for CDP. I can understand if V is a guy so characters can say he and her for a girl but how does the dialogue work if it is neither of the two cases? Does this mean gender selection is out of the character creator? The more I think about it, the more crazy I feel the dialogue variations will get.
Maybe some simplifications can't be avoided... It is a game after all.
 

TeamGhobad

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they are showing too much of the game. there won't be any surprises left. im gonna stay away from CP news now.
 
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TastyPastry

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sounds good. only thing that sucks is the inventory weight thing. i hate that shit. give me deus ex or resident evil 4 inventory tetris instead of this 90s video game relict.
 

jadefire66

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First thing I'll mod out.
Me too probably. Can't stand limited inventories in games. KotOR spoiled me with its infinite inventory, and that's how I want all my RPGs to be. I played all Bethesda games with "player.forceav carryweight 99999" from the start haha.
 
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Ivory Blood

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This might get very complicated for CDP. I can understand if V is a guy so characters can say he and her for a girl but how does the dialogue work if it is neither of the two cases? Does this mean gender selection is out of the character creator? The more I think about it, the more crazy I feel the dialogue variations will get.
I think this was added relatively late in development to appease a certain small but very loud crowd, so not much work is being put into it.

And it answers how it will be decided right there - choose male or female voice and the world and NPCs will percieve your character based on that. They are not writing 50 genders and They/Them pronouns bullshit into this.
 
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Lokimaru

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Me too probably. Can't stand limited inventories in games. KotOR spoiled me with its infinite inventory, and that's how I want all my RPGs to be. I played all Bethesda games with "player.forceav carryweight 99999" from the start haha.
That's what Lydia is for. Companion have unlimited carry weight if you make them pick stuff up.
 

scalman

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not just coats you need those new Elon Musk neuralink implants too to be super cool with USB C socket in the head...
and jacket
 

Alebrije

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I know the city will be gorgeous and explore it will be fun and take a lot of time but really hope the map lets you travel to outher areas like desert twons , beaches , forest ( if there are) .....something like a GTA map. Would be great.
 
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Hudo

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I know the city will be gorgeous and explore it will be fun and take a lot of time but really hope the map lets you travel to outher areas like desert twons , beaches , forest ( if there are) .....something like a GTA map. Would be great.
Don't think that there will be beaches and forests, etc. It was confirmed in an interview that the badlands surrounding Night City will be explorable as well but... well they're called badlands for a reason. It's basically a landscape that has been destroyed by droughts, wars, etc.
 
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blly155

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I know the city will be gorgeous and explore it will be fun and take a lot of time but really hope the map lets you travel to outher areas like desert twons , beaches , forest ( if there are) .....something like a GTA map. Would be great.
it's been confirmed in addition to the city there will be a wasteland and/or desert area outside the city with places to visit. they said this is where you'll be able to drive your car/bike at full speed :)

i do imagine it will be similar to GTA V where you have the large city and then the country/desert area behind it.



i just am curious how they'll contain it. GTA gets around this by making their map an island which really breaks the immersion for me. in might work in Cyberpunk since you won't be able to fly but because you can in GTA V it really ruins the experience. In Witcher if you go far you just get a warning to turn back and eventually it'll send you back. i would prefer this approach.
 
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Stuart360

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Yeah, playing Witcher 3 on PC vs console was night and day. Playing Witcher 3 on 15-20 FPS trough the swamp area wasn't exactly fun. The game will also support Ray Tracing, so I'm upgrading my GPU just for this game.
Download this, if you havent already -

It makes the game look a level above vanilla.
 

scalman

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its not gonna be like GTA map or size as GTA anyway because just look at couple streets houses you see so much NPC all around vs GTA and stuff to do more like in deus ex again its nothing like GTA i hope its not too. with all those dialogs its really looks nothing like GTA as i saw from gameplays and trailers
 
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Pallas

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Can’t wait .... one of the reasons I got an Xbox One X. Everything sounds amazing and it’s honestly becoming difficult not to overhype it, was specially after what CDRed accomplish with Witcher 3.

Also, anyone tried asking them if there will be a Gwent like mini game involved?
 
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