IbizaPocholo
NeoGAFs Kent Brockman
https://gamingbolt.com/cyberpunk-20...icts-that-will-blend-into-one-consistent-city
As such, when recently we sent across some of our questions about the upcoming RPG to level designer Miles Tost, one of the things we ended up asking him about was Night City itself.
Tost told us that each district of Night City is being “designed to be unique in many ways”, from their culture to their architecture to everything else in between, but that in spite of that, CDPR is making sure that it all “blends nicely into one consistent and believable city environment”. He then went on to mention that even in terms of tone and atmosphere, there’s going to be plenty of variation, giving an example of the district called Pacifica, Night City’s prime tourist resort.
“Night City’s six districts are designed to be unique in many ways — their architecture, culture, atmosphere, people living there and the problems they are facing,” Tost told GamingBolt. “We’re making sure that all of these districts blend nicely into one consistent and believable city environment.”
“Not all parts of the city are covered in darkness by shadows thrown from skyscrapers,” he continued. “Take for example Pacifica, which was a district planned to be Night City’s prime tourist resort. When the funding died, so did this dream, leaving many started construction projects unfinished and ultimately taken over by gangs as their hideouts. Each district has its own history which you will be able to uncover. It is really important to us to allow for this variety whilst also keeping it grounded within the lore of our world.”
As such, when recently we sent across some of our questions about the upcoming RPG to level designer Miles Tost, one of the things we ended up asking him about was Night City itself.
Tost told us that each district of Night City is being “designed to be unique in many ways”, from their culture to their architecture to everything else in between, but that in spite of that, CDPR is making sure that it all “blends nicely into one consistent and believable city environment”. He then went on to mention that even in terms of tone and atmosphere, there’s going to be plenty of variation, giving an example of the district called Pacifica, Night City’s prime tourist resort.
“Night City’s six districts are designed to be unique in many ways — their architecture, culture, atmosphere, people living there and the problems they are facing,” Tost told GamingBolt. “We’re making sure that all of these districts blend nicely into one consistent and believable city environment.”
“Not all parts of the city are covered in darkness by shadows thrown from skyscrapers,” he continued. “Take for example Pacifica, which was a district planned to be Night City’s prime tourist resort. When the funding died, so did this dream, leaving many started construction projects unfinished and ultimately taken over by gangs as their hideouts. Each district has its own history which you will be able to uncover. It is really important to us to allow for this variety whilst also keeping it grounded within the lore of our world.”