lool @ there still being a resistance stat.
So... apparently someone discovered the descriptions of all armor, items,miracles and sorceries in the beta as well some dialogue, click at your own risk
BEWARE OF SPOILERS
Armor, Items, Miracles and Sorceries Names
http://pastie.org/pastes/8364220/text?key=bpqvjofdnqwvakrtodiyka
Armor, Items, Miracles and Sorceries Descriptions
http://pastie.org/pastes/8364221/text?key=y650snjyxh9prjna310xfq
NPC Dialogue
http://pastie.org/pastes/8364217/text?key=rjfvpxfaxra8ncnc6ztwmq
ENB is still awesome.
Maybe it's just me, but this has a very Demon's Souls feel to it. Also, I'm loving the UI, but I wonder how easy it'll be to do quick switches.
I'm hoping it's even better optimized for PC than DaS. I'm able to run DaS rather easily on my cruddy Acer laptop at 1280x720, with the exception of Blighttown. Fingers crossed!
Are you no longer able to move while you are accessing your inventory? The way the character is framed on the very right of the screen sort of suggests that.
It does indeed, though I suspect the new Agility stat might modify such actions now.From, if you wanted Estus recovery to take longer to perform, why didn't you just prolong the drinking part of the animation? It looks soooo silly seeing the character casually reach into his back pocket during the heat of battle.
It's been said before but I wonder how this agility stat and elemental damage being to stats will affect base level SL runs. Being limited to mid roll at SL1 would be pretty tough. Maybe there's a ring or something.
The strength stat says it increases weapon attack power. Does that mean weapons won't scale with other stats anymore?
No, the detailed stat listing still has scaling values listed for STR, DEX, INT, and FAI. Maybe STR increases base damage? Or they're just saying that damage scaling is really its only function apart from meeting stat requirements.
I hope heavy weapons get improved movesets and hyper armor, like in Demon's Souls.Would love to see STR get a boost from what it is in Dark Souls. With DEX increasing poison and bleed (but no longer increasing casting time, thankfully), hopefully there's reasons to go pure STR.
More moveset changes:
Zweihander's R2 is no longer the overhead smash, but rahter a stab.
The walking animation is bad.
um hmm uh huh. It's pretty bad.It's definitely different, but I wouldn't characterize call it bad. It's a little stiffer, but characters' feet seem a little more firmly rooted to the ground, giving it less of a "skating" look than Dark/Demon's souls. Maybe they're using parametric animation now, similar to Source engine games. Dark Souls used a lot of motion capture that just swapped out weapons and armor. It was consistent and usually looked pretty natural, but it also had weird side effects like solid metal chest plates flexing when characters sprinted.
Sure ok, but it's still bad.They both have their advantages and disadvantages, and I'm sure From Software is listening to feedback since animations are a big part of the Souls experience. Let's take a wait and see approach.
So... apparently someone discovered the descriptions of all armor, items,miracles and sorceries in the beta as well some dialogue, click at your own risk
BEWARE OF SPOILERS
Armor, Items, Miracles and Sorceries Names
http://pastie.org/pastes/8364220/text?key=bpqvjofdnqwvakrtodiyka
Armor, Items, Miracles and Sorceries Descriptions
http://pastie.org/pastes/8364221/text?key=y650snjyxh9prjna310xfq
NPC Dialogue
http://pastie.org/pastes/8364217/text?key=rjfvpxfaxra8ncnc6ztwmq
Nooo.....one of my most hated enemies of dark soul come back.....
I just can't accept that we have to wait till March. I need it now.
It's all too much. When do we get to play with the beta in Euroland again?
Do we know anyhting about the story of Dark Souls 2 ?
Does it take place in Lordran as well or is it related to it in some way ?
I see the skeleton wheel enemies in the gif you posted, they were in Dark Souls and I hated them.
also the area looks like it could be Nito's graveyard (even if it's not)
...More at linkRegarding PVE -
PVE - I will try and stay away from what was already said, you can take my word for it that everything said about the game so far is on point. Interaction with the enemies is good but the new heavier (Slightly delayed) feeling to the attacks and rolls takes time to get used to in comparison to both souls games before it unless your a duel swordsman in which the speed feels right at home. Targeting is odd with some spells but it might be intentional as some blasted an aoe off target but still hit. Same with weapons, heavy weapons are the same (Mostly, I will explain later) slow but strong and fast weapons are fast with less dmg. Spamming attacks with a slower weapon (Halberd) doesn't seem great since the weapon targets the last area you were facing even when an enemy moves around you, might be changed at the end or kept this way.
Regarding items -
Items – some consumables have new animations like humanity. Flasks are slower to heal while enemies are more aggressive. Confirmed magic item grass that recharges the spell casts count completely.
Regarding STR -
I did not get to test the STR stat heavily or see any rapid changes at the moment although while invading a host did hit me with a LARGE sword attack that knocked me into the air but luckily he was stunned by an enemy before it fully connected causing little dmg but it was relatively quick for such a large weapon. There was an invader who was wielding a new Zwei aand even some of his attacks were much faster so I think its fare to say they sped up STR weapons considerably with some attacks.
Regarding PVP –
Helpers and Invaders can both use Flasks :shock: I did not get to try my healing items but most likely those as well.
RSS - You can see the rss even when your undead (Cant remember if this is possible in dks1 since I spend so much time human)
Invaders have less HP maybe 75% or a bit more when invading. Not sure about whites, no one summoned me.
As an invader you cannot manipulate the environment levers anymore or attack enemies as usual but you can use bonfires to light your own torch in there world which may offer other possibilities for the bonfire but that is my speculation.
Invasion and summons as of now do not make a sound when entering your world but do give a screen warning as usual.
Invading from one spot in my world allowed me to invade in 3 different locations in the hosts world possibly putting invaders closer to the host now but 2 out of the 5 invasions I had did place me in the same locations, no random spawn spots.
Invaders and helpers have a timer confirmed as a small hour glass icon that’s barely visible. Most hosts died before I could test the timer.
Helper white signs are smaller for shorter timed helpers and normal for basic time helping.
PvP felt the same just slower and heavier, I did get a "Lag stab on a guy without even trying. It is WAY more difficult or at least different to backstab now and no where near what it used to be BUT it seems that faster characters may have an easier time doing so or at least characters with speed, (Agility?) Dying as an invader (at least killing yourself) does not remove humanity, when you return to your world you will be at full hp and human.