Dark Souls - Oct 11th, 2011 [Trailer/Screenshots/Previews/$59.99 Collector's Edition]

Man

Member
Sep 27, 2009
11,920
0
0
Relaxed Muscle said:
I think about it as a more awesome faction event system:

You met a NPC in your way to some dark forrest.He managed to trap another NPC on a magic trap spell, but running away from there he left the ring that keeps on the spell, he ask you to get it for him, he's tired and wounded so he can't go himself.

At the same time another player mets the imprisoned NPC in the forrest, he says another NPC trap him there, but that a ring is the device that keeps the spell on and he "feels it" in some place in the forrest.

So both make an oath to each NPC, they now are playing against other without knowing it. They may found each other in the forrest, but they don't know what are really doing each other there, so what will happen when they realize they are in different faction? who will realize first so he can set a trap to the other player? they may even never realize they were in the same forrest, anaway, they may been allies in the past....

The possiblities are endless, it could be even better if From would add new events every few weeks or so.
Cross objectives is one of the new aspects with Dark Souls. Most likely Oath related.
 
Ferrio said:
Would be neat if there's an oath that makes you more susceptible to invasions.
from the way it sounds its less about invasions and more about sharing a space with other players, some of whom will be friendly to you and some who will be against you depending on the oaths you've sworn in the game.

my question would be if the oaths are single-time only or can you choose the opposite oath to serve some purpose. like world tendency.
 
Nov 26, 2010
3,557
0
0
Amir0x said:
I'm sorry, trying to equate the atmosphere/visual direction and music with the storyline in the game is far too reaching for me to take seriously.
You are so far removed from the very basics of visual storytelling that this conversation is pointless.
 
Oct 27, 2004
103,739
3
0
33
Nowhere, PA
Mortrialus said:
You are so far removed from the very basics of visual storytelling that this conversation is pointless.
Oh thank God! This way I won't have to hear another one of your comical screeds where you're consistently incorrect about everything and you get yourself angrier and angrier as you fail to move me with your pitiable arguments :(

We had one of those in a topic the other day. it was very painful to watch! Thanks for granting me a reprieve :D
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Sep 14, 2005
43,287
0
0
35
Osaka, Japan
www.playism-games.com
Demon's Souls and Dark Souls both fill a niche for gaming that is otherwise usually pretty vacant. I don't think every game needs to be like it (that sounds kinda shitty actually), but I love that games like this still exist, and these games carry that tradition.

John Harker said:
Do we think PSN will be back up by launch?

I'm leaning toward PS3 version simply because of Demon's Souls and I've gotten used to the controller for it, but wouldn't want to play disconnected.
If PSN isn't up by October, Sony is in serious trouble.
 
Nov 26, 2010
3,557
0
0
Amir0x said:
Oh thank God! This way I won't have to hear another one of your comical screeds where you're consistently incorrect about everything and you get yourself angrier and angrier as you fail to move me with your pitiable arguments :(

We had one of those in a topic the other day. it was very painful to watch! Thanks for granting me a reprieve :D
The only thing laughable right now is your ignorance.
 
Sep 11, 2007
26,921
0
0
Mortrialus said:
You are so far removed from the very basics of visual storytelling that this conversation is pointless.
There's basically no storytelling elements in Dark Souls: most of dialogues and all are there to build a world, with their myths, gods, demons, etc...

There's is no character development, plot (which is as simple and basic as, destroy the evil and bring back world peace), morality or anything that should be taken into consideration beyond of what the game is simply offering you: a world for the player to inmerse himself.

Demon souls is basically the opposite of, for example a game like ICO (which shares the same importance of visual elements and lack of cutscenes), where the world is basically an excuse to show the relationship and they increasing bond between two characters.
 
Jun 21, 2004
6,146
0
0
Chicago, IL, USA
thetrin said:
Demon's Souls and Dark Souls both fill a niche for gaming that is otherwise usually pretty vacant. I don't think every game needs to be like it (that sounds kinda shitty actually), but I love that games like this still exist, and these games carry that tradition.
Depends on what you mean by "like it". Gaming in general would be so much better if every game put in the effort Demon's Souls did on basics like level design and feel of the weapons/actions, rather than ignoring them and focusing on spectacle to hook players.
 
Oct 27, 2004
103,739
3
0
33
Nowhere, PA
Relaxed Muscle said:
There's basically no storytelling elements in Dark Souls: most of dialogues and all are there to build a world, with their myths, gods, demons, etc...

There's is no character development, plot (which is as simple and basic as, destroy the evil and bring back world peace), morality or anything that should be taken into consideration beyond of what the game is simply offering you: a world for the player to inmerse himself.

Demon souls is basically the opposite of, for example a game like ICO (which shares the same importance of visual elements and lack of cutscenes), where the world is basically an excuse to show the relationship and they increasing bond between two characters.
But somehow liking its atmosphere and music is akin to endorsing videogame stories.

Shhh, shhh. Let them be. We would have less comedy gold on GAF if we didn't let them be
 
Apr 6, 2010
6,869
0
0
steamcommunity.com
Congratulations, great knight! You have proven yourself worthy by arranging the glyphs in the correct order.

For your perseverance, you are awarded this Key that will unlock a well-earned advantage during your journey toward reclaiming your soul. <26 digit number>

Keep this Key safe, as it may only be used once.

Take heed to not become overconfident, for even the mightiest warrior can be brought to his knees.
Onward to battle!

Dark Souls
From the puzzle

Directions to beat the puzzle found on another forum:
Using Chrome
Go to developer tools
Go to console tab type "mg" in console and press enter
One object will show up, open object, open settings, open solveKeys
Copy those keys to notepad
Go to elements tab in tool
Type gly-# in search
Hover over element it selects - element will also be highlighted on the page
Click that glyph on the page
Repeat for all 30 keys
 
Apr 23, 2008
34,712
0
0
34
Relaxed Muscle said:
There's basically no storytelling elements in Dark Souls: most of dialogues and all are there to build a world, with their myths, gods, demons, etc...

There's is no character development, plot (which is as simple and basic as, destroy the evil and bring back world peace), morality or anything that should be taken into consideration beyond of what the game is simply offering you: a world for the player to inmerse himself.
Those aren't the only elements of storytelling, though. He's right that Demon's Souls heavily emphasizes visual storytelling. Each zone is distinct but the whole is still cohesive and, along with the enemies you fight (especially some of the bosses), ends up giving the player a very vivid picture of Boletaria and the state it's in.

What Demon's Souls didn't do was hammer home the plot. It's relatively simple stuff you can get some more info on by chatting to some characters, but the game's main purpose as a story was to get across how foreboding and harsh the world you're in is. And that played directly into the gameplay. In that sense, the storytelling was powerful and highly effective.

Necromanti said:
From what we've heard, it sure seems like it.
Game honestly sounds perfect so far.
 
Nov 26, 2010
3,557
0
0
Relaxed Muscle said:
There's basically no storytelling elements in Dark Souls: most of dialogues and all are there to build a world, with their myths, gods, demons, etc...
To say there are no storytelling elements in Demon's Souls is just objectively wrong. There is much more to story telling, visual storytelling in particular, than just the writing, themes and the plot. You mention that the game is just a world to immerse yourself in, but how do you think they went about building that world? It was through the visual storytelling elements like the focus on atmosphere, art style, technical presentation, and music. Heck even aspects of the gameplay are elements to story telling. Your character isn't bouncing off of walls, tearing through enemies like they're nothing like in Devil May Cry. He's very grounded and his movements and combat are comparatively more realistic, more realistic than most games.

Now there is very little plot, no character development from what I've seen, and no obvious themes, but the other storytelling elements are are crucial for making Demon's Souls such a fantastic experience. If the team went out of their way to remove as many aspects of storytelling as possible just to make way for the game play, what would be left would be a completely mute game with wire frame characters, enemies and levels.
 
May 11, 2010
21,954
0
700
UK
Cloudius12 said:
From the puzzle

Directions to beat the puzzle found on another forum:
Using Chrome
Go to developer tools
Go to console tab type "mg" in console and press enter
One object will show up, open object, open settings, open solveKeys
Copy those keys to notepad
Go to elements tab in tool
Type gly-# in search
Hover over element it selects - element will also be highlighted on the page
Click that glyph on the page
Repeat for all 30 keys
There doesn't happen to be Firefox instructions? Thanks
 
Jun 12, 2010
13,439
4
625
I hope there's a lower difficulty option, just for those that need it. I loved Demons Souls gameplay but I just don't have the time unfortunately to spend hours dying over and over because of random mistakes here and there.
 
Feb 11, 2007
3,528
0
0
Angry Fork said:
I hope there's a lower difficulty option, just for those that need it. I loved Demons Souls gameplay but I just don't have the time unfortunately to spend hours dying over and over because of random mistakes here and there.
then this game is not for you.
 
Mar 25, 2011
251
0
0
Zeliard said:
Those aren't the only elements of storytelling, though. He's right that Demon's Souls heavily emphasizes visual storytelling. Each zone is distinct but the whole is still cohesive and, along with the enemies you fight (especially some of the bosses), ends up giving the player a very vivid picture of Boletaria and the state it's in.

What Demon's Souls didn't do was hammer home the plot. It's relatively simple stuff you can get some more info on by chatting to some characters, but the game's main purpose as a story was to get across how foreboding and harsh the world you're in is. And that played directly into the gameplay. In that sense, the storytelling was powerful and highly effective.



Game honestly sounds perfect so far.

highly agreed.
 
Jun 12, 2010
13,439
4
625
Zeal said:
then this game is not for you.
Disagree. Loved Demons Souls, gameplay was terrific, worlds were very interesting, and the challenge was rewarding until things got tedious. I'd just like an option to tone down the difficulty so it's not such a time sink on some levels.
 
Oct 27, 2004
103,739
3
0
33
Nowhere, PA
Angry Fork said:
I hope there's a lower difficulty option, just for those that need it. I loved Demons Souls gameplay but I just don't have the time unfortunately to spend hours dying over and over because of random mistakes here and there.
no mistakes are random. a lack of skill only seems random to those who lack the patience to apply themselves ;P

Demon's Souls is only hard if you try to play it like any ol' hack and slash, running through arbitrarily picking targets and trying to gank them to death.

Demon's Souls is about methodical observation of your surroundings, careful selection of your targets, ensuring you are not put into a situation where you can overwhelmed or outnumbered. Ensuring you are intoned enough with your character level and abilities to know which enemies he can currently take on and which he can't.

It's really not that hard. I died only when I was rushing and therefore missing obvious indicators or messages of traps or ambushes or difficult enemies, or on two particularly difficult bosses where my skill simply was not prepared for their onslaught (fuck you Maneaters!!!)

Anyway there are not difficulty levels but they have a campfires system in place that should make life easier for you.