Dark Souls: Prepare to Die Edition |OT| Durante Does In 23 Minutes What From Can't

Yeah, I want to reiterate that this isn't some super-genius level work. All that you need is reasonable familiarity with 3D rendering, the DirectX API, how to intercept .dll calls and some determination.

Of course you are right that everything could happen. But I consider this particular issue (sudden sever framedrops even on high-end hardware) rather unlikely. Rendering performance scales linearly (or better, since triangles occupy more pixels and/or the game may not be ROP/BW limited) with framebuffer size, almost without exception.
Depends on how much overdraw is going on... if there is enough overdraw increasing resolution does affect performance as fillrate starts to become an issue. Increased resolution results in more pixels being overdrawn. No idea what algorithms are being used for rendering, but there is a chance that increased res can infact affect performance.

Regardless I have faith that you did an awesome job. ;) Just minor technicalities.
 
Apr 8, 2006
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Depends on how much overdraw is going on... if there is enough overdraw increasing resolution does affect performance as fillrate starts to become an issue. Increased resolution results in more pixels being overdrawn. No idea what algorithms are being used for rendering, but there is a chance that increased res can infact affect performance.
Yeah, what he said.
 
Apr 8, 2006
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Am I the only one getting this when I'm trying to checkout on GMG?



:(
I had this and had GMG reps work on the issue for several hours. I ended up creating another account to buy the game.

I had previously cancelled a Dark Souls order and then decided to buy today. Not sure if that made a difference.

They have no idea what is causing the glitch.
 
Sep 9, 2009
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I had this and had GMG reps work on the issue for several hours. I ended up creating another account to buy the game.

I had previously cancelled a Dark Souls order and then decided to buy today. Not sure if that made a difference.

They have no idea what is causing the glitch.
Yeah, same situation for me, they don't seem to like multiple copies of a game on one account. I'll try to create a new one, thanks!
 
Oct 31, 2006
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From the video:

"i should also note that my gtx 670 is over kill for this game. with the locked framerate, my card was barely pushing 30% GPU usage. I would think if you meet the requirements that your game would probably run very smoothly."

Maybe performance isnt going to be a problem in 1080p 4xSSAA with a 7970 OC card.
 
Jul 11, 2012
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backloggery.com
So for those that pre-ordered from GMG how did you get the preload to work?

My entry just says Dark Souls preorder and doesn't even link to the main Dark Souls Steam page, and once I am there doesn't say I even own that specific game.

When I go to my steam account information, the game is titled "Dark Souls Retail 3P"

Good job Durante by the way, I've missed so much today but I've just read the past 7 or so pages. Amazing work, this is why I love the PC community.
 
Jul 9, 2011
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Cool news about the res change. Whenever the game unlocks I'll be testing it's performance on my three main setups, which are:

Core2Quad Q9400 2.66GHz
4GBDDR2
GTX 460 1GB
64-bit Win7

i5 2500k OCed @ 4.2GHz
8GBDDR3
GTX580 3GB
64-bit Win7

i7 2600K OCed @ 4.4GHz
16GBDDR3
GTX 690SLI 4GB
64-bit Win7

And I'll report back on what I find out, this should give enough people a good idea of performance across mid-top end systems. ;)

Edit: All have 120GB SSD's as the main OS drives.
 

Revenile

Neo Member
Mar 27, 2012
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You know what? I'm going to take the optimist view on why From didn't do it, even though I KNOW it's probably bullshit and say the publisher mandated the console port to be as it is vanilla, nice work on the patch though, hopefully now we can stop all the bitching, and just enjoy the game.

Grief.exe: Apparently the GMG keys don't have preload enabled at this time, it's bullshit I know since steam buyers are obviously preloading, but best submit a steam support request or something.
 
Depends on how much overdraw is going on... if there is enough overdraw increasing resolution does affect performance as fillrate starts to become an issue. Increased resolution results in more pixels being overdrawn. No idea what algorithms are being used for rendering, but there is a chance that increased res can infact affect performance.

Regardless I have faith that you did an awesome job. ;) Just minor technicalities.
Of course it affects performance! I must have been unclear. My point was that it shouldn't affect performance superlinearly. Thus, a modern PC should have no trouble rendering at 4x console resolution.