Translated from http://gamers.blogs.challenges.fr/archive/2013/11/26/david-cage-la-ps4-et-la-xbox-one-107812.html
David Cage, the PS4 and the Xbox One
For an article on the new generation console war to be published on Thursday, November 28 in the magazine, I asked three questions to David Cage - founder and boss of the Quantic Dream studio, which created the magnificent "Beyond: Two Souls", released on PS3 in october (Read: "Beyond: Two Souls, Beyond Video Games") Unfortunately, I couldn't use the answers in their entirety. I'm publishing them here because, in my opinion, they seem interesting in order to understand what's at stake with the new cycle starting with the PlayStation 4 and the Xbox One.
What is your point of view on the new cycle that's starting with the new generation of consoles? What makes it different from the previous one?
Every cycle is different, as we saw with the last cycle. While Sony had crushed the competition on the Playstation 2's cycle, the last cycle saw a rebalancing between the Playstation 3 and the Xbox 360, and, more importantly, the emergence of Nintendo's Wii, which no one saw coming. The next cycle will probably be very different as well. First of all - and that's no surprise, we're seeing a very significant increase in the consoles' power. Graphic quality and realism in games will therefore increase considerably. We also see that it's more and more about 'connected' consoles. The social dimension of games will also become more and more important. By the way, we expect consoles that are more open, to the mobile world in particular, with a systematic inclusion of tablets or phones as a "second screen".
However, it's hard to tell whether Sony or Microsoft (or someone else?) will win the cycle. The two manufacturers have visions which are apparently very different, although they also share some important points (such as the importance of the second screen).
Do these new machines reinforce the position you've taken - which some would call "atypical" in the video game industry?
It's a bit early to answer this question. What's unique about an atypical approach is that it doesn't lend itself to prediction easily - but it's also what makes it interesting... The video game market, in its overwhelming majority, still demands certain types of games mainly based on action or sports. Sometimes it happens that one game or another, almost by accident, manages to catch attention (which happened with Heavy Rain, for instance) but such a thing remains extremely marginal. To exist on the market with a game that doesn't rely on violence is an immense challenge for any studio. At Quantic Dream, we try to create experiences based on interactive stories and emotions, in order to attract a broader - and maybe more adult - audience towards video games. There are a lot of challenges to succeed in this endeavor, such as changing society's view on this new media, but also showing gamers it can be interesting to create experiences that are different than those they're familiar with. It's obviously an exciting challenge.
With Heavy Rain and Beyond Two Souls, you were able to exploit all the possibilities offered by the previous machines. What does the PS4 give you that you didn't have before?
The most obvious element is the increase in graphic quality and realism. We recently worked on a short film called "The Dark Sorcerer" which gives an idea of the visual improvement you can expect from the next generation. You get access to a level of subtlety - especially with animation and characters - that used to be out of reach. Video games have often been confronted to the "Uncanny Valley", the difficulty in representing realist characters in a credible manner. This console generation should allow us to leave this problem behind. The social dimenson, the efficient managing of digital content, the consoles' connectivity, the emergence of new technologies made possible by the machines' power, will contribute to open new possibilities and create new experiences for gamers.