Please ask him what does he think about Sony moving their smaller, more experimental, country specific from full exclusive 2nd party to Shuhei Yoshida's umbrella, now becoming 3rd party timed console exclusive indies where the devs now selfpublish (so get a higher revenue share), get more creative freedom because they are selfpublishing it and keep the IP for extra revenue with ports and sequels.
To me it sounds a win/win change for both Sony (cheaper so less risky investment per game but still get the marketing impact and niche catalog fillers, with the same money can invest in more small games) and the devs (more revenue, creative freedom and control over the game and its IP).
P.S.: I agree with you that in addition to the exclusive AAA blockbusters and 3rd party stuff would be cool to see internal teams working on 'very' small, short games to put them for free day one on PS Now, some of them to grow new IP (like Astro), some of them as tiny spin-offs of huge ass IPs (like a bridge between TLOU 1&2 focused on Joel, the first adventure of Cassie Drake, etc) or to revive some ancient, nostalgic IP that wouldn't make sense to revive in a big budget game (let's say a new LocoRoco, Parappa, etc). Please ask him about, this too.
P.S. 2: Please tell him I'm a big fan of Days Gone and Syphon Filter, and that I think they did an awesome job with the mindblowing Golden Abyss and that I wish him the best of lucks for whatever he does next, including if it's just to rest from gamedev and to enjoy life.