ashecitism
Member
Digital Extremes held the first Waframe convention last week and PCG has been releasing articles about it. This one is the story of the game, how it all started, DE trying to shop it around to pubs, but getting rejected, doing it on their own, having to do layoffs, but slowly finding success with a dedicated community and learning from the rejections and managing to grow as a company and despite the game's success and constant growth, it's still low-key as far as the big public goes. Some excerpts:
http://www.pcgamer.com/the-story-of...no-publisher-wanted-found-26-million-players/
more at the link
http://www.pcgamer.com/the-story-of...no-publisher-wanted-found-26-million-players/
In early 2013, Digital Extremes finally released the free-to-play space-ninja shooter it had wanted to make for over 13 years, but that doesnt mean it was a happy time for the studio. Every publisher with an opportunity to back Warframe had passed, and most even said outright it would fail. With no investors and a couple of other subpar launches around the same time, employees were laid off and morale was low, but the game was being made.
Almost four years after players first got their hands on it, you won't see a Warframe booth at PAX or E3, or ads on billboards. You won't find reams of op-eds about it on mainstream gaming sitesnot like similar games such as Destiny, at least. What you will see is weekly updates and patches, and a regular spot among the top 15 most played games on Steam by concurrent players. With 26 million registered users worldwide, Warframe is one of the most popular free-to-play games available. Digital Extremes did what no one thought it could, and the naysayers are now coming to them for advice.
Not a single publisher said yes. Most of them said outright that the game was doomed to fail. In many cases, the pitch meetings were over before they could even start. Sinclair told me about a meeting they had set up during GDC, saying it once again all came down to Warframes theme. The executives walk in and say I cant wait to see what you have today, this is great, he recalled, and they turn, see the screen and see sci-fi, and its riiiiiip goes the record needle and oh its too bad its sci-fi, and the meeting was over.
But they kept trying, next going to Korea. Sinclair wouldnt say exactly who, but he took a meeting with the creator of the largest free to play game in the world, and Im not talking about League [of Legends]. He showed a now expanded prototype of Warframe, and despite the publisher being impressed with its graphics, the answer was the same: You will fail.
Western game companies cant make free-to-play because they dont update them, they said, according to Sinclair. Because they spend way too much time making the graphics good, and they spend way too much time making a type of game that cant grow and evolve.
Without any outside funding, Digital Extremes had to lay off staff to make the game. It was all-in on Warframe, Sinclair said, and it was dark days.
We were laying people off who had worked here a long time who we loved, said Carter, describing the time as the worst days of the company. Digital Extremes found even more trouble after its Star Trek game released in early 2013 and was critically panned. "Star Trek almost ruined us," said VP of publishing Meridith Braun. Digital Extremes later told me it let 48 of their roughly 180 person staff go around the time Warframe entered open beta in March and Star Trek shipped in April.
Now Digital Extremes has grown back up to a 260-person company, even hiring back some of the people let go in 2013. Despite what the publishers said, Warframe is still on the rise. We hear from those [publishers] now," Sinclair said, "and theyre saying can you help us figure out Western free-to-play? Because for some reason we figured it out on accident, and they want to know how.
But even while asking for advice, Carter said those same publishers treat Warframe like a bubble just waiting to burst. It was almost like they thought we were at the top of the graph, and now were going to bottom," Carter explained, "and we always just keep going further up. Digital Extremes indicated that Warframe hits roughly 100,000 peak concurrent players across all platforms each day, and that those numbers aren't dwindling. Sinclair described the games growth as sort of a staircase pattern, saying every major update breaks [a record] compared to their previous highs.
more at the link