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Dead or Alive Dimensions |OT| Setting your age to 99 does nothing!

Fusebox

Banned
KingOfReading said:
Why you would ever play the game in 3D mode is beyond me. I tried it and lasted about half a match until I slid the slider back to 2D...and it transitions without a hitch.

Why wouldn't you play the game in 3D mode?
 

Zerokku

WHAT HAVE YOU DONE?
So for someone whos god awful at fighting games, but loves them, and loved SSFIV-3D because of the lite controls, how would this game be for me?
 

sfried

Member
fionel said:
You could get 60fps in online matches? I thought it only applies to local matches.
I got a few 60fps online matches via Quick Join. Most often in these matches I got creamed easily (because these players really knew what they were doing/from Shoryuken forums).
 

Gospel

Parmesan et Romano
Can one of you guys test if you can save snapshots you make to the SD Card? I'm really curious if you can.
 

DR2K

Banned
branny said:
A statement like this would honestly be far more effective with explicit details to support your reasoning.

It's not effective whatsoever, because he's just making (mostly) baseless assumptions.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Zerokku said:
So for someone whos god awful at fighting games, but loves them, and loved SSFIV-3D because of the lite controls, how would this game be for me?

You don't need to be good at fighters to play this. You can button mash in it pretty easy. I say this as a fan of DoA. There is an issue with counters (that was apparently fixed in 4, but I didn't play that long enough to see) that is fixed here (apparently) to where you don't have to worry/can't just mash counter to win easy.

Skilletor said:
There are characters in SC and Tekken that are "mash friendly," but it doesn't mean jack shit when you run into somebody who knows what they're doing. :p

Outside of the abusive counter system, DOA basically is mash mash mash mash mash mash. There is little execution required to remember. Sure, you can learn the move lists and probably be better for it, but the barrier to entry is very low and the gameplay doesn't really encourage non-mash play.

As does there being no scene for DOA. DOA streams I've been in only get 20-22 watchers at a time if that.
 
DR2K said:
It's not effective whatsoever, because he's just making (mostly) baseless assumptions.
You of all people on here should know that I'm not. Dimensions' main focus is on the characters and the Chronicle mode, which revisits the storylines from the first four games. Other emphasis is put on the costumes, collectible figures and photo modes. The gameplay? They managed to take the worst game in the series, DOA4, and somehow make it even worse.

The biggest issue with DOA4 is that every single move causes your opponent to stun and that you can only launch your opponent a decent height once they've reached their maximum stun threshold in order to combo them for guaranteed damage. In the meantime your opponent has the infamous counter-hold at their disposal and only has to guess correctly once with a counter-hold to get a significant amount of damage, whereas you, the attacker, has to out-guess correctly multiple times before you can get some guaranteed damage. Your best tool in this game is to guess correctly a lot. That certainly takes a lot of skill.

Dimensions takes this flawed system and makes it worse by making even more moves stun and the ones that already stunned tend to have deeper stuns based on video of the game. The icing on the cake? They reduced the number of counter-holds from four to three. Your opponent has even less choices to guess correctly from. The defending player always has the advantage. Even if your opponent doesn't counter your move and just blocks, most moves in the game leave you at a disadvantage and leave you open to get thrown. The defending player always has the advantage so there's no incentive to actually throw out attacks.

There's tons of other issues that hardcore fans had and when Team Ninja was questioned about them recently, their response was "Well, we didn't think that was really an issue."

I love the DOA series but I get so frustrated watching the devs just shit on the game and not find issue with what they're doing. I'm buying this game because I want them to see that there's an interest in the DOA series but at the same time by doing that I'm telling them there's nothing wrong with the game. If I don't buy it, there's less chance of a sequel due to a lack of interest. I'm screwed either way it seems.
 
TheSeks said:
Outside of the abusive counter system, DOA basically is mash mash mash mash mash mash. There is little execution required to remember. Sure, you can learn the move lists and probably be better for it, but the barrier to entry is very low and the gameplay doesn't really encourage non-mash play.
That can be said for any fighting game as long your opponent is equal in his or her lack of skill.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
grap3fruitman said:
That can be said for any fighting game as long your opponent is equal in his or her lack of skill.

I dunno. To me:

P->P
P->K
P-P->6P
6P->P

is more mash-friendly than:

236A->A->214B->41236ABC/HYPER and similar combos in other non-DOA games.

DOA's barrier of entry is VERY low.
 
sfried said:
Wrong. SSFIV is 60fps when 3D is deactivated via Option menu. I've had a couple of 60fps matches with a few folks already. Too bad some people don't realize to get 60fps, both systems must have 3D deactivated (once again via options menu).

Hey, this is stunning if it is true. That means I haven't meet anyone turn off 3D just like me while play online...
 
Yup, a game where your character generally has 100+ strings all of which can be canceled in order to use other strings to continue combos is more mash friendly than a game where your main attacks are low, mid, high and special and simple variations of that and a few moves like 236a and 263a. Look, here's a video of some people mashing: http://www.youtube.com/watch?v=4YT_6ca8pX0

Any similarly skilled people just trying a fighting game together can mash and have a good time. DOA has a lot of issues but mashing is not one of them.
 
Game it's awesome in 3D but damn, in 2D it's so fast and smooth, I don't think I will play in 3D much. Chronicle mode it's fantastic, very well done.
 

branny

Member
grap3fruitman said:
They reduced the number of counter-holds from four to three. Your opponent has even less choices to guess correctly from. The defending player always has the advantage. Even if your opponent doesn't counter your move and just blocks, most moves in the game leave you at a disadvantage and leave you open to get thrown. The defending player always has the advantage so there's no incentive to actually throw out attacks.
Weren't the active/recovery frames for holds during stun state tweaked to give attacking players more advantage in Dimensions?
 
branny said:
Weren't the active/recovery frames for holds during stun state tweaked to give attacking players more advantage in Dimensions?
A high or mid hold in previous DOA games is 0/22/8, comes out in 0 frames (instantaneously), is active and can catch a move in 22 frames and has 8 frames of recovery time where you can't do anything. For Dimensions they've altered it to 0/20/10 and 0/20/13 if you're stunned per Perfect Legend who had the interview. This is a minimal change that doesn't really do anything. For comparison, Kasumi's punch in DOA3.1 is 9/2/13. It takes 9 seconds to come out before it's active and can hit you for 2 frames and takes 13 to recover. You have a 2 frame window to hit your opponent and do ten points of damage and they have a 20 or 22 window frame to catch your attack and do 40+ points of damage. Who has the advantage? The defending player.
 
rockman zx said:
Game it's awesome in 3D but damn, in 2D it's so fast and smooth, I don't think I will play in 3D much. Chronicle mode it's fantastic, very well done.
This is what I'm getting at. The reason you probably won't be playing is in 3D is because the 2D is so damn smooth by comparison.

As for if fighting-wise this is the worst entry in the series? I can't say. All I can say is that I'm having a lot of fun, and it's nice that they decided to fill out the story this time. A lot of things make a lot more sense now. For over 10 years there are so many elements in the story that just didn't make sense. I realize that almost no one plays this game for the story, but it's a nice bonus for fans like me who have been with the series since the first outing.

For those wondering if it's easy to just jump into, in a word...yes. I'd say this is probably the easiest series of all fighters to just jump head first into. Mashers can mash and pull off amazing-looking moves, while veterans can invest just a bit of time and be right back where they left off with their favorite characters.

No spoilers, but Jann Lee and Ayane are still badass!
 

Izayoi

Banned
I can't fucking wait. Completely forgot about this until I saw the thread, I had figured that it was getting delayed for longer than this.
 

branny

Member
grap3fruitman said:
A high or mid hold in previous DOA games is 0/22/8, comes out in 0 frames (instantaneously), is active and can catch a move in 22 frames and has 8 frames of recovery time where you can't do anything. For Dimensions they've altered it to 0/20/10 and 0/20/13 if you're stunned per Perfect Legend who had the interview. This is a minimal change that doesn't really do anything. For comparison, Kasumi's punch in DOA3.1 is 9/2/13. It takes 9 seconds to come out before it's active and can hit you for 2 frames and takes 13 to recover. You have a 2 frame window to hit your opponent and do ten points of damage and they have a 20 or 22 window frame to catch your attack and do 40+ points of damage. Who has the advantage? The defending player.
Wow, is that really it? I didn't know specifics but expected something more drastic. Thanks for clarifying. What about their damage then? Is it still as much as in DoA4? I don't know what to think anymore when it comes to DoA. A lot of the problems people have with the series are fundamental aspects of it that probably aren't going to be completely revamped anytime soon. =\
 

f@luS

More than a member.
3D is so bad frameratewise
it cant be 30fps , its much less smooth than street 4

and 2d is so smooth

decided for doa . 2D all the way

overall game is good but dissapointed about tech...was more impressed with tekken psp
 

Synless

Member
f@luS said:
3D is so bad frameratewise
it cant be 30fps , its much less smooth than street 4

and 2d is so smooth

decided for doa . 2D all the way

overall game is good but dissapointed about tech...was more impressed with tekken psp
Lets be honest, Tekken PSP is a fucking beast and also 60fps. I have no idea how that game is so damn amazing!!!
 
I'm on board with that entirely. Tekken on PSP is a visual spectacle. And as good as DoAD looks on the 3DS, it could be better for 2011. I guess we can only blame Nintendo for the overly expensive tech :(
 
f@luS said:
3D is so bad frameratewise
it cant be 30fps , its much less smooth than street 4

and 2d is so smooth

decided for doa . 2D all the way

overall game is good but dissapointed about tech...was more impressed with tekken psp
Yeah, 3D mode definitely seems less than 30fps but it's so nice that 2D is a buttery smooth 60fps. It's nice that it's easy to switch between the 3D and 2D for the cut scene / menus and the fights instantaneously, unlike SSF4.

I was nicely surprised that it has Japanese voices (damn you SSF4), but I really hate character unlocking in a fighting game. Guess I have to play through Chronicle mode.

nofi said:
No. The few matches I've played have been 30fps (or a little lower depending on lag) - even in 2D mode.
Are you talking about SSF4 or DOA? With DOA, I've had 60fps matches with both regional and worldwide matches which was nice. WW was a bit laggy though. SSF4 is always 30fps for me, even if I turn off 3D in the option menu.

Online is a bit annoying that it boots you back to the menu after a battle though. Haven't seen a re-match option like in SSF4.
 

nofi

Member
wackojackosnose said:
Are you talking about SSF4 or DOA? With DOA, I've had 60fps matches with both regional and worldwide matches which was nice. WW was a bit laggy though. SSF4 is always 30fps for me, even if I turn off 3D in the option menu.

Online is a bit annoying that it boots you back to the menu after a battle though. Haven't seen a re-match option like in SSF4.

DoAD, haven't had a single match above 30fps yet.
 
khan said:
I read somewhere that DoAD looks better than SSFIV 3D Edition (graphically), is that right?

Technically I would give DOA the edge, simply because it had more time to be polished. It would be a lot closer if Capcom had the time to do animated backgrounds for SSF4.

Overall, both games look pretty spectacular. Hell the 3DS is a better system for fighting games in its first 2 months allready than the N64, Gamecube and Wii combined (at least for me since I give a damn about Smash).
Wouldn't say no to a Tekken port either, especially considering how good the PSP Tekken looks.
 
nofi said:
DoAD, haven't had a single match above 30fps yet.
Eesh, hopefully you'll find something better when more people get it in your area. It's still a bit of a graveyard right now in the UK (but understandable cos it's not officially out yet - hooray for internet shopping!!).

boris feinbrand said:
Technically I would give DOA the edge, simply because it had more time to be polished. It would be a lot closer if Capcom had the time to do animated backgrounds for SSF4.
I kinda like the static SSF4 backgrounds. They add a nice, odd charm to a 2D plane beatemup.

Gotta say that I like the sideways manual book for DOA. Haven't seen that done before.
 
wackojackosnose said:
Eesh, hopefully you'll find something better when more people get it in your area. It's still a bit of a graveyard right now in the UK (but understandable cos it's not officially out yet - hooray for internet shopping!!).
As for the online, 30fps with little lag is still miles better than the abysmal Doa4 online desaster. That one was terrible.

I kinda like the static SSF4 backgrounds. They add a nice, odd charm to a 2D plane beatemup.

Gotta say that I like the sideways manual book for DOA. Haven't seen that done before.

I didn't mind the non animated backgrounds, but I don't find them appealing either. As they are right now they are simply there. Nothing more, nothing less. And there is no denying that they would give the game a much better look if they were animated (even at a fraction of quality that the original versions had)

DOA has some pretty big stages, and some of the effects are quite nice on them as well.
 

scarybore

Member
Was rather shocked to see there was around 8 characters unlocked at the start, had to spend 2 hours in Chronicle mode just to unlock Hitomi. Was worth it just to see
Ryu slapping Kasumi, she is easily one of the most annoying characters in gaming along with Ayane, who also gets slapped. Then she slaps Eliot... game is rather slap happy.

My biggest negative so far is that Team Ninja really fucked up tag mode, whoever decided the CPU should take control of the second character should never work on a game again.

khan said:
I read somewhere that DoAD looks better than SSFIV 3D Edition (graphically), is that right?

I think DoAD looks better, mostly due to the environments which are static in SF. It does have some rather awful compression on videos and colour banding in cutscenes to bring it down however.
 
Deathcraze said:
Was rather shocked to see there was around 8 characters unlocked at the start, had to spend 2 hours in Chronicle mode just to unlock Hitomi. Was worth it just to see
Ryu slapping Kasumi, she is easily one of the most annoying characters in gaming along with Ayane, who also gets slapped. Then she slaps Eliot... game is rather slap happy.

My biggest negative so far is that Team Ninja really fucked up tag mode, whoever decided the CPU should take control of the second character should never work on a game again.



I think DoAD looks better, mostly due to the environments which are static in SF. It does have some rather awful compression on videos and colour banding in cutscenes to bring it down however.

If it's only in rendered cutscenes I really don't care. Also the Tag mode really sounds bad this way. I didn't plan on playing it much, but its still a downer that one mode was fucked up so badly.
 

Luigi87

Member
I have this pre-ordered at BestBuy.ca for $35 (though they oddly had it listed to release May 31st rather than 24th), but now the game has disappeared from the site... I wonder if I should just get it for $40 elsewhere...
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Deathcraze said:
Was rather shocked to see there was around 8 characters unlocked at the start, had to spend 2 hours in Chronicle mode just to unlock Hitomi.

You have to unlock all those characters? :/ That's ridiculous. I don't want to have to go through the stupid Chronicle mode; I want to get the game and jump online. Keep the outfits and other extra crap as unlockables; hell let the boss characters be unlockable, but leave the normal characters alone.
 

Manmedaz

Member
Serenade said:
Can one of you guys test if you can save snapshots you make to the SD Card? I'm really curious if you can.

Just checked my SD Card, no photo on it. That being said, I erased my game before sending the game to a coworker to test it, so I don't know if it deleted my photos at the same time...




Deathcraze said:
Was rather shocked to see there was around 8 characters unlocked at the start, had to spend 2 hours in Chronicle mode just to unlock Hitomi.


Just start with the arcade mode. I unlocked 10 or more characters in 2 hours there.
 

Mechar

Neo Member
Hey y'all!

Wanted to share some news: Bergsala, Nintendos distributor in Scandinavia (Sweden, Norway, Denmark) has decided that they will not release the game since they've recieved a threat from someone who's decided to file a report on the game for breaking the Swedish child pornography law.

Some random dude from the biggest message board in Sweden called Flashback, started a thread. Basically he goes out saying that three of the girls (Kasumi, Kokoro and Ayane) are violating the swedish child pronography law. The law says that if someone is picturing a girl under the age of eighteen, fictional or not, in a pornographic situation, that accounts for being child pornography. TS goes saying that it is the mode Showcase, which expose the gils by taking pictures and and zooming on their female counterparts, that will be the foundation of his report.

However! The purpose of this was not to stop the game from being sold, but to push the Swedish law regarding child pornography. There was recently a trial where a Swedish manga drawer was being accused for child pornography and charged, that has now resulted in a HUGE debate regarding this topic and the overprotective Swedish law. Nevertheless, the whole ideá backfired or someone else decided to jump the bandwagon and file this report before the game was even released (TS planed on filing the report on the day the game was released). TS had contacted the Swedish police in advance asking for feedback and wheather he should continue pursuing filing the report or not. The evidence was "lacking", since a girl under the age of eighteen in thongs is not porn was the Police's reply.

But appareantly that was enough to make the distributor stop the game from being sold not only in Sweden but also in Norway and Denmark. Retailers like GAME and GameStop are now one by removing the game from their websites and giving returns to customers that pree-ordered this.
 

nofi

Member
Manmedaz said:
Just checked my SD Card, no photo on it. That being said, I erased my game before sending the game to a coworker to test it, so I don't know if it deleted my photos at the same time...

Just start with the arcade mode. I unlocked 10 or more characters in 2 hours there.

Quite, characters flow almost as regularly as costumes etc, especially in Chronicle mode.

And no, images don't carry over to the SD card.
 

Luigiv

Member
Mechar said:
Hey y'all!

Wanted to share some news: Bergsala, Nintendos distributor in Scandinavia (Sweden, Norway, Denmark) has decided that they will not release the game since they've recieved a threat from someone who's decided to file a report on the game for breaking the Swedish child pornography law.

Some random dude from the biggest message board in Sweden called Flashback, started a thread. Basically he goes out saying that three of the girls (Kasumi, Kokoro and Ayane) are violating the swedish child pronography law. The law says that if someone is picturing a girl under the age of eighteen, fictional or not, in a pornographic situation, that accounts for being child pornography. TS goes saying that it is the mode Showcase, which expose the gils by taking pictures and and zooming on their female counterparts, that will be the foundation of his report.

However! The purpose of this was not to stop the game from being sold, but to push the Swedish law regarding child pornography. There was recently a trial where a Swedish manga drawer was being accused for child pornography and charged, that has now resulted in a HUGE debate regarding this topic and the overprotective Swedish law. Nevertheless, the whole ideá backfired or someone else decided to jump the bandwagon and file this report before the game was even released (TS planed on filing the report on the day the game was released). TS had contacted the Swedish police in advance asking for feedback and wheather he should continue pursuing filing the report or not. The evidence was "lacking", since a girl under the age of eighteen in thongs is not porn was the Police's reply.

But appareantly that was enough to make the distributor stop the game from being sold not only in Sweden but also in Norway and Denmark. Retailers like GAME and GameStop are now one by removing the game from their websites and giving returns to customers that pree-ordered this.
That's just stupid...

Well at least you guys are within driving distance of other countries.
 
Mechar said:
Hey y'all!

Wanted to share some news: Bergsala, Nintendos distributor in Scandinavia (Sweden, Norway, Denmark) has decided that they will not release the game since they've recieved a threat from someone who's decided to file a report on the game for breaking the Swedish child pornography law.

Some random dude from the biggest message board in Sweden called Flashback, started a thread. Basically he goes out saying that three of the girls (Kasumi, Kokoro and Ayane) are violating the swedish child pronography law. The law says that if someone is picturing a girl under the age of eighteen, fictional or not, in a pornographic situation, that accounts for being child pornography. TS goes saying that it is the mode Showcase, which expose the gils by taking pictures and and zooming on their female counterparts, that will be the foundation of his report.

However! The purpose of this was not to stop the game from being sold, but to push the Swedish law regarding child pornography. There was recently a trial where a Swedish manga drawer was being accused for child pornography and charged, that has now resulted in a HUGE debate regarding this topic and the overprotective Swedish law. Nevertheless, the whole ideá backfired or someone else decided to jump the bandwagon and file this report before the game was even released (TS planed on filing the report on the day the game was released). TS had contacted the Swedish police in advance asking for feedback and wheather he should continue pursuing filing the report or not. The evidence was "lacking", since a girl under the age of eighteen in thongs is not porn was the Police's reply.

But appareantly that was enough to make the distributor stop the game from being sold not only in Sweden but also in Norway and Denmark. Retailers like GAME and GameStop are now one by removing the game from their websites and giving returns to customers that pree-ordered this.
I want to find this person and slap the shit outta him :|
 

Skilletor

Member
Lyte Edge said:
You have to unlock all those characters? :/ That's ridiculous. I don't want to have to go through the stupid Chronicle mode; I want to get the game and jump online. Keep the outfits and other extra crap as unlockables; hell let the boss characters be unlockable, but leave the normal characters alone.


Yeah, this is stupid. It's almost enough to make me cancel my preorder. I hate unlocking characters. It's such a stupid practice, especially since there are outfits to unlock.

boris feinbrand said:
As for the online, 30fps with little lag is still miles better than the abysmal Doa4 online desaster. That one was terrible.

I think you've said this before in this thread or another. DoA4's online was amazing. You should have your connection checked.

lol @ the hyperbole.
 

RpgN

Junior Member
Mechar said:
Hey y'all!

Wanted to share some news: Bergsala, Nintendos distributor in Scandinavia (Sweden, Norway, Denmark) has decided that they will not release the game since they've recieved a threat from someone who's decided to file a report on the game for breaking the Swedish child pornography law.

Some random dude from the biggest message board in Sweden called Flashback, started a thread. Basically he goes out saying that three of the girls (Kasumi, Kokoro and Ayane) are violating the swedish child pronography law. The law says that if someone is picturing a girl under the age of eighteen, fictional or not, in a pornographic situation, that accounts for being child pornography. TS goes saying that it is the mode Showcase, which expose the gils by taking pictures and and zooming on their female counterparts, that will be the foundation of his report.

However! The purpose of this was not to stop the game from being sold, but to push the Swedish law regarding child pornography. There was recently a trial where a Swedish manga drawer was being accused for child pornography and charged, that has now resulted in a HUGE debate regarding this topic and the overprotective Swedish law. Nevertheless, the whole ideá backfired or someone else decided to jump the bandwagon and file this report before the game was even released (TS planed on filing the report on the day the game was released). TS had contacted the Swedish police in advance asking for feedback and wheather he should continue pursuing filing the report or not. The evidence was "lacking", since a girl under the age of eighteen in thongs is not porn was the Police's reply.

But appareantly that was enough to make the distributor stop the game from being sold not only in Sweden but also in Norway and Denmark. Retailers like GAME and GameStop are now one by removing the game from their websites and giving returns to customers that pree-ordered this.

Dead or Alive is one of my favourite fighting games and find this going over the top, but on the other hand, I'm glad this happened. I wish we had a law like that over here and everywhere in the world. It makes devs think twice before doing this. The fans in those countries will find ways to get the game (online) but it's still an inconvenience.

Skilletor said:
Yeah, this is stupid. It's almost enough to make me cancel my preorder. I hate unlocking characters. It's such a stupid practice, especially since there are outfits to unlock.

I actually like that you unlock characters and don't have them all in one go, it makes it more worthwile than just getting a costume or a picture etc.

The tagmode sounds bad, what a shame.
 

Skilletor

Member
RpgN said:
I actually like that you unlock characters and don't have them all in one go, it makes it more worthwile than just getting a costume or a picture etc.

The tagmode sounds bad, what a shame.


Your worthwhile is my waste of time.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I'm picking up my copy tomorrow. I'm interested in seeimg how I handle it, since I have played very, very little of DOA over the years. Its a shame the performance drops so badly in 3D.

The 3DS is an interesting beast. Some seem to like the tech, while others hate it. It is what it is, but based on what we've seen so far and what we know I think it's going to be a polygon starved system for most of it's life, and that's pretty sad.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
grap3fruitman said:
Any similarly skilled people just trying a fighting game together can mash and have a good time. DOA has a lot of issues but mashing is not one of them.

You're ignoring my point:

DOA: P/K buttons that can be stringed together. If there is a move that is P->P and you mash P-P-P-K, you easily string into two character "moves" on the move list.

As opposed to Street Fighter/GG/BB/anything else where if you screw up a character move, you screw up the combo.

DOA is extremely easy to throw "execution" moves around in, because it's mash friendly. That's my point. The game is low-barrier of entry for a reason. It doesn't require hours of practice mode. Sure, the "pro" players that spend time will get moves down and make it look less "mash"-y, but that doesn't mean you can't simply button mash to win against others.

Also it doesn't help the fact that even if players don't mash, the game looks "button mash"-y in terms of animations.
 

Skilletor

Member
TheSeks said:
You're ignoring my point:

DOA: P/K buttons that can be stringed together. If there is a move that is P->P and you mash P-P-P-K, you easily string into two character "moves" on the move list.

As opposed to Street Fighter/GG/BB/anything else where if you screw up a character move, you screw up the combo.

DOA is extremely easy to throw "execution" moves around in, because it's mash friendly. That's my point. The game is low-barrier of entry for a reason. It doesn't require hours of practice mode. Sure, the "pro" players that spend time will get moves down and make it look less "mash"-y, but that doesn't mean you can't simply button mash to win against others.

Also it doesn't help the fact that even if players don't mash, the game looks "button mash"-y in terms of animations.



I will never, ever lose to somebody button mashing. Ever. The counter system in DoA practically guarantees that. Yes, there is a low barrier of entry for execution, but the better player will win. If you disagree with that in any fighting game, you aren't as good as you think you are.

I don't even know what you mean that the game looks "button mashy" in terms of animations. That doesn't make sense to me. Also, I could say the same thing about attack strings in VF/SC/Tekken. You can mash strings all day in those games, too. But mashing strings is pretty pointless. They're predictable.
 
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