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Dead Rising Wii official site opens

Dascu

Member
Hmmm... They've managed to keep a certain crowded feel with the new camera angle. Here's hoping the game will be good.

AniHawk said:
There are several gifs posted in on the first page.
:lol :lol :lol
 

Haunted

Member
Wow, the models and everything else look damn good.


duckroll said:
ss7.jpg
Now this screen worries me. Run a couple steps to the right and you're all alone, either the zombies follow you quicker or it really will be easier to get out of a mob and a breather... I dunno.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Oh great, so now we can have two threads bitching about it :(
 

Haunted

Member
schuelma said:
Oh great, so now we can have two threads bitching about it :(
The thread's been pretty positive so far. No doubt because of the surprisingly solid screens posted.

Although it's pretty obvious that the cutscenes are from the 360 version.
 
Haunted One said:
Now this screen worries me. Run a couple steps to the right and you're all alone, either the zombies follow you quicker or it really will be easier to get out of a mob and a breather... I dunno.

Yeah in the famitsu interview the developer said they won't be able to render 100s of zombies as in the 360 version, so they'll change the way they react to when you enter an area (ie. crowd around you pretty quick)

This time we're working on a system in which the number of zombies nearby the player will instill a sense of "they'll be there" as they head through.

I'd imagine that each area will have a 'mini-crowd' of zombies lying in wait at key areas as an obstacle, rather than a horde existing in each area.

One thing I loved about the zombies in DR is that you can enter an area and be ignored...then suddenly one zombie will notice you and start making his way towards you, then another will take note of the other zombie, and begin lumbering over. Suddenly its a domino effect as the whole plaza is inching towards you.

Best AI zombie evar! :D
 

duckroll

Member
Haunted One said:
Now this screen worries me. Run a couple steps to the right and you're all alone, either the zombies follow you quicker or it really will be easier to get out of a mob and a breather... I dunno.

It uses the same controls as RE4 Wii, so I think that in itself will make it harder to escape from zombies easily. :lol
 

Zamorro

Member
MrNyarlathotep said:
EDIT:
Interesting HUD changes though... a couple of those Wii screens show a melee weapon being wielded, but a gun in the HUD... change to the inventory system where you always have both a melee and a gun equipped and can switch on the fly between the two?

Good question ! From this screen I gather you can use your gun while using a melee weapon. Notice he is using a bench and a gun reticule is visible:

ss5.jpg


It will be a lot easier to shoot zombies because of the Wiimote.
 

Kilrogg

paid requisite penance
About the cutscenes:

Isn't it often said that sometimes, all the bells and whistles of an engine are used in the cutscenes? Judging from the hero's model ingame, I don't think it's too farfetched to assume that the cutscenes are done with the engine of the game, but look better precisely because they're cutscenes.

What do you think?
 
Himuro said:
1. Shooting zombies mostly equates to wasted bullets in DR.

2. No, you cannot shoot while using the bench. You can't put the bench in your inventory.

3. Why is needing to have both a melee and gun equipped at the same time, even necessary?

Well, as much as I loved DR on 360, the inventory management was - at best - clunky to move between weapons easily.

If they have made some changes to make it more accessible, I can imagine them going with a 'dual wield' system where you always have a melee weapon equipped which is used with waggle, and a gun which is used by pointer / A button

EDIT:
Other 'more accessible' changes they might realistically make;
- no weapon deterioration, go with a traditional 'pick up to unlock' + ammo system, halo style '2 weapons at any time' to remove inventory, health pickups not being savable
- permanent 'book' power ups, or just make weapon powerups a function of the levelling system anyway
- unarmed 'special moves' becoming various waggle combos - eg somersault kick being a vertical flick, spinning lariat being a sideways flick etc
 

Haunted

Member
duckroll said:
It uses the same controls as RE4 Wii, so I think that in itself will make it harder to escape from zombies easily. :lol
>_< brilliant plan


About the cutscenes:

Isn't it often said that sometimes, all the bells and whistles of an engine are used in the cutscenes? Judging from the hero's model ingame, I don't think it's too farfetched to assume that the cutscenes are done with the engine of the game, but look better precisely because they're cutscenes.

What do you think?
Nope, they're definitely from the 360 version. Just compare the image quality and clarity of the shots in the OP with the gameplay shots. Clearly not Wii.
 
Diablos said:
No it wasn't.

Yes it was.

Healing items, weapons and powerup books all in the same inventory, with a scroll through the entire inventory to get where you wanted to be is clunky.

People bitch about MGS inventory systems as being clunky, but DR was far worse. If they're going for accessibility, grouping inventories into weapons, drinks, food, books would make a lot of sense.
 

duckroll

Member
Scrubking said:
I thought it was only the camera?

The controls are totally overhauled from the 360 version, and use a customized version of RE4 Wii's controls. You move with the Nunchuck's analog stick, and use the Wiimote to attack. The Wiimote serves as a pointer for aiming range weapons (main weapons, selectable between 4 equiped ones with the d-pad), and the A button is used for subweapons (melee weapons). An example is that you press A to attack with a baseball bat, and you swing the Wiimote to do a strong homerun swing. You also pull back the Wiimote to reload a gun.
 

goomba

Banned
duckroll said:
The controls are totally overhauled from the 360 version, and use a customized version of RE4 Wii's controls. You move with the Nunchuck's analog stick, and use the Wiimote to attack. The Wiimote serves as a pointer for aiming range weapons (main weapons, selectable between 4 equiped ones with the d-pad), and the A button is used for subweapons (melee weapons). An example is that you press A to attack with a baseball bat, and you swing the Wiimote to do a strong homerun swing. You also pull back the Wiimote to reload a gun.

Sounds awesome, just need Motion+ enhancement.
 
I am very impressed by how well Capcom captured the look of the 360 version on the Wii. It looks a lot better than I had expected. The gameplay will probably suffer in the conversion since features have been cut but this could be a very respectable port.
 

dark10x

Digital Foundry pixel pusher
Kilrogg said:
About the cutscenes:

Isn't it often said that sometimes, all the bells and whistles of an engine are used in the cutscenes? Judging from the hero's model ingame, I don't think it's too farfetched to assume that the cutscenes are done with the engine of the game, but look better precisely because they're cutscenes.

What do you think?
No, they are 360 shots. No question about it. The models, shaders, shadows, everything you see in the cutscene pics is EXACTLY the same as the 360 version. Also, notice the difference in image quality between the two. The cutscene pics are very clean while the in game shots are jaggy as hell.

Oh, and the pic with the gun shop owner shows object motion blur as well which is clearly absent from the Wii version (but was used heavily both in game and during cutscenes on 360).

The Wii couldn't produce those scenes in realtime.

I don't think the game really looks all that similar at all. The basic art style is the same, but everything has been massively downgraded. Fewer zombies, no lighting, simplified geometry, poor image quality, etc. This style was not intended for the Wii and doesn't translate well. RE4 looks much better due to its origin on Gamecube.

1153746736.jpg

ss11.jpg
 

Diablos

Member
MrNyarlathotep said:
Yes it was.

Healing items, weapons and powerup books all in the same inventory, with a scroll through the entire inventory to get where you wanted to be is clunky.

People bitch about MGS inventory systems as being clunky, but DR was far worse. If they're going for accessibility, grouping inventories into weapons, drinks, food, books would make a lot of sense.
Hmm, I found it to be pretty accessible myself.
 

Kilrogg

paid requisite penance
Alright, guys, you convinced me. I was just wondering how much more you could push the engine in cutscenes, but, clearly, not much more.
 
dark10x said:

I'm not saying that's exactly a bullshot, but it's not ingame.

Look at screenies where there is a visible HUD, the lighting and blood splatter effects weren't as sharp as in that screenshot...

Diablos said:
Hmm, I found it to be pretty accessible myself.
Himuro said:
Oh Lord. :lol

Neither of you ever threw a book at a zombie because you went left instead of right?
Or gave a hostage a mini chainsaw instead of the katana you meant to?
Or switched up to an orange juice and drank it in a boss fight when you mean to switch to shotgun?

Its not a game breaker by any means, but you need to go replay it again if you don't accept that there are improvements that could have been made to the inventory system.
 

the TMO

Member
youngdeadrising.jpg


This is me, 60 years from now XD
BTW i think that is a great work for wii, and if the cutscene are in realtime... wow.
But i think that they are just movie clip based on 360 version ^^
 

dark10x

Digital Foundry pixel pusher
Kilrogg said:
Alright, guys, you convinced me. I was just wondering how much more you could push the engine in cutscenes, but, clearly, not much more.
Well, look at RE4. The cutscenes did look better than the in game visuals. This is very common.

However, in this case, the difference is just too great and it's clear that the scenes are taken from 360. If they had gone with realtime scenes, however, I think it still could have looked quite a bit better than the in game visuals as they don't need to worry about crowds of zombies in most scenes.

The Wii version may end up with vastly superior loading times, though. With so much less data to worry about and video based cutscenes, there should be less waiting overall. That might be a nice improvement.

Of course, once you can install the game on 360, that should also help.

I'm not saying that's exactly a bullshot, but it's not ingame.
The actual game looks a bit better due to motion blur, actually, and it does use anti-aliasing. It's actually tough to find proper HUD shots showing off that area, however. I'm not sure why, but most sites are not offering many shots captured by their own equipment.
 

Threi

notag
Looks good enough.

I remember playing DR at a friend's house and going "Holy shit" at the number of zombies you had to slash through...the camera is put at a lower angle so that not as many zombies need to be rendered, but still enough to maintain a frantic pace it seems (compare it to RE4).

Sucks to have the original aspects omitted (i may rent DR in the future when i choose to get a 360) but for now consider the Wii version bought :D


*edit* There is no way in hell those cutscenes are realtime. No way. Think RE4 PS2.
 

Shaheed79

dabbled in the jelly
Dark you know that 360 shot is a bullshot right? Duckrolls comparison is much fairer but then it's you so lol.

I'm definitely going to check this out but I do hope they manage to keep enough zombies so that the game feels intense. I actually hated having to mow through zombie filled hallways filled to the brim while trying to escort 5 survivors halfway across the mall. It was an exercise in mental stability at times. I don't need 1000 zombies between me and my goal but rather a couple hundred would be enough of a challenge and not downright frustrating. I was really good at the game too as I didn't lose a single survivor in my first play through. I don't compromise.
 

Diablos

Member
MrNyarlathotep said:
Neither of you ever threw a book at a zombie because you went left instead of right?
Or gave a hostage a mini chainsaw instead of the katana you meant to?
Or switched up to an orange juice and drank it in a boss fight when you mean to switch to shotgun?

Its not a game breaker by any means, but you need to go replay it again if you don't accept that there are improvements that could have been made to the inventory system.
I don't recall any specific time that something like that happened, so if it did happen to me, I obviously didn't find it to be that annoying since I can't remember. And I love Dead Rising, so I'd remember.

Things that I'd personally like to see fixed:

-Had they kept Otis relevant instead of going with these "submissions" (LOL), they should have changed the way you took calls -- that is, still able to jump and attack.

-
Special forces
could be made less annoying, although I was able to get past them regardless. I'm SURE it will be much easier on the Wii port, given the emphasis on marketing this to people who found the 360 version too complicated.

-Final boss fight should have been made easier for the player's first game.
 

dark10x

Digital Foundry pixel pusher
Dark you know that 360 shot is a bullshot right? Duckrolls comparison is much fairer but then it's you so lol.
What is bullshot about it?

That shot is missing the motion blur but contains all other visual features. As the actual game already uses 2x AA, if you were to downscale an actual screen capture to that lower resolution it would appear just as clean.
 

Shaheed79

dabbled in the jelly
Giving a survivor the wrong weapon happened a lot and anyone saying that never happened to them I would question the amount of hours they put into the game. It was just one of those things that became unavoidable at time due to the inventory system and the level of urgency throughout.

What is bullshot about it?

That shot is missing the motion blur but contains all other visual features. As the actual game already uses 2x AA, if you were to downscale an actual screen capture to that lower resolution it would appear just as clean.

It's a PR shot and it's photoshopped. I played the game almost every day and Frank does not "shine" like that. For someone who claims to be such an expert in spotting graphical details you sure do miss out on the obvious sometimes.
 

Shaheed79

dabbled in the jelly
Duckrolls comparison was perfect.

ss7.jpg

dead-rising-20060414110653288_640w.jpg


You can see the noticeable downgrade but you can also see the amount of effort the team is putting into trying to stay true to the look of the original.
 

bumpkin

Member
Well, there is a bright side to this; at least we'll finally see how a next-gen game being ported down to the Wii comes out. Seems like a lot of devs have simply been porting the PS2 version of a game to the Wii when it's across all platforms.
 

duckroll

Member
You know, I'm a huge fan of Dead Rising, and I don't really see any problem with this port at all. I think any rational person will know that graphically it will not look as good, and the zombies will be greatly reduced, there's no running away from that. The fact that they're changing the controls, the camera, and the game progression system indicates that they're simply looking to transplant the experience onto the Wii, not recreate the exact same game on it.

This Dead Rising will almost certainly be more combat based and mission orientated, instead of the open ended sandbox nature of the 360 game. Instead of a time limit, you will have to do several side missions given by Ortis before you can progress to the next story mission. Instead of taking photos and earning PP, you'll have to kill enemies for it. You'll also likely be forced to face every single boss this time, meaning that players will be unable to "miss" stuff on their play through. This indicates to me that they simply want Wii owners to be able to experience the story and concept of Dead Rising. There's nothing wrong with that at all.

I don't buy this even if I have a Wii, since I've already played the game on the original platform, but come on some of you are acting like it's a bad idea and pointless simply because it's missing some of the features that were on the 360. I don't see what the problem is, considering everyone who cares about that experience has already played it. :)
 

Mar

Member
MrNyarlathotep said:
EDIT: oh yeah, they removed photo mode. OH NOES, I won't be able to take undead panty shots for cheap exp...

The photo stuff - especially the erotic photo category - is actually one of the games major attributes that make the style work so well. They nailed the kooky, odd, almost comedic zombie feel of the Romero films like nothing else I had ever seen before.

Zombies are funny. Take a photo of one falling over for no reason at all, you score extra points for comedy. Shoot an upskirt and get extra points for eroticism. What makes this style of zombie so great is that in most situations they are harmless and amusing. But at the same time you know there is danger there. You know if you get trapped in a cirlce of 30 of them with low health, you could be in a great deal of trouble. It's a contrast of emotions that I've always loved. You can stand around and take photos, but it's almost like you're playing with fire. It's a defining feature of the game and not having it is a very big loss.

However. The game looks pretty damn good. It looks like you'll miss out on the hundred strong zombie sprawls. But it still looks quite reasonable. I'm sure I'll be picking the game up on release day. Even with one of the things I enjoyed most about the 360 version not being in there.
 

Shaheed79

dabbled in the jelly
duckroll said:
You know, I'm a huge fan of Dead Rising, and I don't really see any problem with this port at all. I think any rational person will know that graphically it will not look as good, and the zombies will be greatly reduced, there's no running away from that. The fact that they're changing the controls, the camera, and the game progression system indicates that they're simply looking to transplant the experience onto the Wii, not recreate the exact same game on it.

This Dead Rising will almost certainly be more combat based and mission orientated, instead of the open ended sandbox nature of the 360 game. Instead of a time limit, you will have to do several side missions given by Ortis before you can progress to the next story mission. Instead of taking photos and earning PP, you'll have to kill enemies for it. You'll also likely be forced to face every single boss this time, meaning that players will be unable to "miss" stuff on their play through. This indicates to me that they simply want Wii owners to be able to experience the story and concept of Dead Rising. There's nothing wrong with that at all.

I don't buy this even if I have a Wii, since I've already played the game on the original platform, but come on some of you are acting like it's a bad idea and pointless simply because it's missing some of the features that were on the 360. I don't see what the problem is, considering everyone who cares about that experience has already played it. :)
Well said. However it is because I am such a big fan of Dead Rising that I am interested in playing this just to see what new take on the original game they will bring.
 

Haunted

Member
duckroll said:
You know, I'm a huge fan of Dead Rising, and I don't really see any problem with this port at all. I think any rational person will know that graphically it will not look as good, and the zombies will be greatly reduced, there's no running away from that. The fact that they're changing the controls, the camera, and the game progression system indicates that they're simply looking to transplant the experience onto the Wii, not recreate the exact same game on it.

This Dead Rising will almost certainly be more combat based and mission orientated, instead of the open ended sandbox nature of the 360 game. Instead of a time limit, you will have to do several side missions given by Ortis before you can progress to the next story mission. Instead of taking photos and earning PP, you'll have to kill enemies for it. You'll also likely be forced to face every single boss this time, meaning that players will be unable to "miss" stuff on their play through. This indicates to me that they simply want Wii owners to be able to experience the story and concept of Dead Rising. There's nothing wrong with that at all.

I don't buy this even if I have a Wii, since I've already played the game on the original platform, but come on some of you are acting like it's a bad idea and pointless simply because it's missing some of the features that were on the 360. I don't see what the problem is, considering everyone who cares about that experience has already played it. :)
Great post.


bumpkin said:
Well, there is a bright side to this; at least we'll finally see how a next-gen game being ported down to the Wii comes out. Seems like a lot of devs have simply been porting the PS2 version of a game to the Wii when it's across all platforms.
Rockstar's Table Tennis and Wall-E say hi.
 

Diablos

Member
Himuro said:
The problem is not the wii version. The problem is how will this effect DR2?

etc.
This.

Ultimately it is not the fact that it is on Wii, but what is being done with the Wii version and how it could potentially impact the future of this awesome series.
 

Fuu

Formerly Alaluef (not Aladuf)
Depending on how this all goes, is it too far out to believe that if the eventual DR2 gets released it will probably have a 360 version that follows the gameplay style of the original and a Wii version?

You guys should stop overreacting about possibilities regarding stuff that doesn't exist. This is as bad as "PC gaming is dead" or "Wii Fit is killing traditional gaming". Keep the bitching for when the "nerfed" DR2 gets announced.

duckroll said:
You know, I'm a huge fan of Dead Rising, and I don't really see any problem with this port at all. I think any rational person will know that graphically it will not look as good, and the zombies will be greatly reduced, there's no running away from that. The fact that they're changing the controls, the camera, and the game progression system indicates that they're simply looking to transplant the experience onto the Wii, not recreate the exact same game on it.

This Dead Rising will almost certainly be more combat based and mission orientated, instead of the open ended sandbox nature of the 360 game. Instead of a time limit, you will have to do several side missions given by Ortis before you can progress to the next story mission. Instead of taking photos and earning PP, you'll have to kill enemies for it. You'll also likely be forced to face every single boss this time, meaning that players will be unable to "miss" stuff on their play through. This indicates to me that they simply want Wii owners to be able to experience the story and concept of Dead Rising. There's nothing wrong with that at all.

I don't buy this even if I have a Wii, since I've already played the game on the original platform, but come on some of you are acting like it's a bad idea and pointless simply because it's missing some of the features that were on the 360. I don't see what the problem is, considering everyone who cares about that experience has already played it. :)
Thank you.
 

Haunted

Member
Mar_ said:
The photo stuff - especially the erotic photo category - is actually one of the games major attributes that make the style work so well. They nailed the kooky, odd, almost comedic zombie feel of the Romero films like nothing else I had ever seen before.
Damn, well said, I feel the same but couldn't quite put it into words. I just hope the cutscenes and the general gameplay that are in the Wii version will be enough to retain that unique feel.
 
Himuro said:
The problem is not the wii version. The problem is how will this effect DR2? If they want to dumb it down for the wii version, fine. But guess what? That also tells us that Capcom feels the original game was too hard, why not make the sequel less difficult as well? They've done this before, with Devil May Cry 2. Why not do it again? Oh wait, they did it AGAIN with Devil May Cry 4! Why not do it for Dead Rising 2?

Most of us don't give a shit if the wii gets Dead Rising. We're worried about the sequel. Since Capcom opted to remove one of the features we loved the most about the original, but was easily the most complained about feature by pussy gamers, why shouldn't Capcom take it out of the sequel?

The wii version could be indicative of the direction Capcom takes Dead Rising 2, hence the hate.

Yeah, I can see how a more streamlined 'dumbed down' DR2 funded by a Wii port of DR is much much worse than not getting a DR2 at all.
 
Since this seems to be a reworking of the 360 version instead of an attempt at a straight port I am interested and this is a potential buy.

But really I just want Dead Rising 2. :(
 
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