Psy-Phi said:Scary != Tense. Dead Space is downright frightneing at times, and it's got more to do with the enemies being out of sight while you're alone. You people who want this are trying to turn it more action oriented. Go play RE5 please. I don't want RE5 in my Dead Space.
Psy-Phi said:Scary != Tense. Dead Space is downright frightneing at times, and it's got more to do with the enemies being out of sight while you're alone. You people who want this are trying to turn it more action oriented. Go play RE5 please. I don't want RE5 in my Dead Space.
Not sure about that, but I do remember that the first letter of every chapter spells outbigswords said:Didn't at the end of Dead Space 1 you see the wordsNo Survivors?
Movies != games either.Amir0x said:There are no scary games, only tense and atmospheric ones.
But even if by some amazing coincidence you are still able to legitimately be frightened by a game, then it still does not eliminate a co-op survival horror game. So many horror movies have more than one person in a scene. A great survival horror game can absolutely be done with only two players, or even more.
It's about the sweating intensity of an enemy out-of-sight, always lurking. Your ammo dwindling. The world around you dying, corrupted. All of this can be achieved with more than one person. Just because RE5 chose to go the more action-oriented route than RE4 started does not mean survival horror co-op is impossible.
Like i said, GAF has no imagination. That is why they are always wrong. If the GAF collective feels something is so, you can rest assured that it is not so.
The same is true here. A great survival horror co-op game would be amazing.
Psy-Phi said:Scary != Tense. Dead Space is downright frightneing at times, and it's got more to do with the enemies being out of sight while you're alone. You people who want this are trying to turn it more action oriented. Go play RE5 please. I don't want RE5 in my Dead Space.
_tetsuo_ said:Im trying to think how much scarier a scary moment would be if you had been playing co-op all along. I can see playing in like 3 hours or so with a buddy and then getting split up. I think that would heighten the fear even more since you are used to having a person there. They can go all out with and have the headsets filled with static so you can barely hear each other and stuff. That would be pretty sweet.
None of this will happen, of course.
^^is not good at taking hints from VAILAndrex said:Stay classy EA.
U K Narayan said:Also, please no cooperative. Fuck that shit.
So does this mean that Issac isn't a mute anymore?this time, he calls the shots.
DR2K said:I'd like some optional co-op missions. ala NGS2.
If they must include co-operative, then they need to keep it separate from the main campaign. None of that Resident Evil 5 bullshit, thanks.bigswords said:I like coop, make the mobs stronger and take a ton of damage to make it scary.... hmmm coop Dead Space.
Anyways will buy day 1 if coop or sp.
U K Narayan said:If they must include co-operative, then they need to keep it separate from the main campaign. None of that Resident Evil 5 bullshit, thanks.
No.HomerSimpson-Man said:Or...or..do it Halo style, two engineers!
That way all effort is kept into the main adventure, while the game gets ramped up when you co-op! Win-win!
It works well since the you're a suited/armored covered character anyway.
Wrath2X said:I really have to beat the first one now.
Fuck that asteroid mini-game, FUCK.IT.UP.THE.ASS!!!!!
kyo_daikun said:Aww jeez why did you have to bring up the ADS cannon bits? (NIGHTMARES TONIGHT COS OF YOU!)
Isaac didn't leave his super boots._tetsuo_ said:You think Isaac would ditch his most useful tool as soon as he left? Would you?
I don't like the separate campaigns that aren't involved with the real portion of the scenario. I would rather them put everything into the real campaign and take nothing from it.U K Narayan said:No.
Uncharted 2 did it well. If there is any design to follow, it's that one.
Agreed. I know a lot of people here are sold on co-op, but I still love the single player campaigns.U K Narayan said:If they must include co-operative, then they need to keep it separate from the main campaign. None of that Resident Evil 5 bullshit, thanks.
I'd rather have an experience fully intact in the single-player spectrum, than for it to be neutered in any way because of cooperative. Look at System Shock 2's cooperative mode. Single-player in System Shock 2 is brilliant, but when you play it in cooperative? All of the atmosphere is gone. This is why I prefer a separate cooperative experience like Uncharted 2.HomerSimpson-Man said:I don't like the separate campaigns that aren't involved with the real portion of the scenario. I would rather them put everything into the real campaign and take nothing from it.
Psy-Phi said:Movies != games either.
Or haven't you played enough games to see what works in a movie doesn't always work in a game? Most games that try to be movie-like are pretty terribad at being a game.
And I'm flattered that you think I am speaking for all of GAF . I've seen just about as many people say co-op as say no thank ma'am.
And I can be quite imaginative. But you can't have the same atmosphere with a 2nd player. Can't be done. It changes the whole dynamic of a game to have another player there. Even another NPC there changes it. Games can try all they might, but as soon as you toss a 2nd player into a game, it becomes a different kind of tense than the scary. And if you split the players up in co-op even 50% of the time, you may as well not even have them play together at all.
Play Ravenholm in Hl2 alone. Then go through again in co-op with Synergy. It's not meant for two players clearly (it becomes a fun house instead of a mausoleum). But if they did design it for two players it would be the same story. If you have people passing each other ammo, sharing health packs...you have L4D. The game plays action oriented already, Silent Hill may work since combat is usually the last thing you want to do. But still, that's an extra pair of eyes in the world to alert you to something you may not have seen. Which breaks the pacing.
Doom 3 is another game where having a friend completely changes the dynamic of the game.
Amir0x said:Your entire argument relies solely on the fact that no developer has tried to make a quality co-op survival horror game. But it can be done - every one of your "points" completely falls apart if a developer actually sat down and designed a game to be frighteningly tense with co-op.
It wouldn't be like L4D if ammo was legitimately scarce and you could only communicate in proximity. It wouldn't be like Ravenholm in HL2 because that WAS designed for single player.
A developer who wants to make a frightening, tense co-op survival horror game absolutely can. And I bet it'd be fantastic, maybe even groundbreaking. Lacking imagination as you do must make it tough, but when it happens I'll be there smiling. Because we'll have an amazing co-op game, and an amazing survival horror game all rolled up into one.
You seem to think these games have some mystical power that is only achievable while playing by yourself. Thankfully, they don't. It's just that the games up until now have not been designed this way.
Is Dead Space the franchise to do it? I don't know. But can it be done, and well? Fucking yes. Absolutely. Can't wait to see it done.
Minamu said:So, it wouldn't be cool playing this with a friend, who's doing something else on the other side of the ship, and hearing him scream in the headset 'cause he got jumped at while you were doing repairs at the helm or whatever? Having environmental influence over each others scares, to create your own mind fucks would be awesome, if done right.
If the idea of having a friend accidentally unleash one of those immortal necros on you by screwing up a puzzle or whatever, isn't thrilling, then you have no soul
I'm just really tired of coop meaning two people always staying together & experience the same static scares at the same time, every time. Mix it up!
The problem is that on a design document, you're essentially guaranteeing you're doing twice as much content, and each player is really only going to see half of it.Minamu said:So, it wouldn't be cool playing this with a friend, who's doing something else on the other side of the ship, and hearing him scream in the headset 'cause he got jumped at while you were doing repairs at the helm or whatever? Having environmental influence over each others scares, to create your own mind fucks would be awesome, if done right.
If the idea of having a friend accidentally unleash one of those immortal necros on you by screwing up a puzzle or whatever, isn't thrilling, then you have no soul
I'm just really tired of coop meaning two people always staying together & experience the same static scares at the same time, every time. Mix it up!
I'm just being realistic.Amir0x said:that's a shame. a gamer caring about how risk averse something is for a developer instead of wondering how rad it would be to play.
GAF *shakes head*
Dance In My Blood said:I'm just being realistic.
Don't get your hopes up about Dead Space 2 to be anything when they've only just announced the title is in development and said nothing else. It's setting yourself up for disappointment. The game might not even have any form of co-operative play.
Amir0x said:There are no scary games, only tense and atmospheric ones.
Amir0x said:that's a shame. a gamer caring about how risk averse something is for a developer instead of wondering how rad it would be to play.
GAF *shakes head*
Amir0x said:that's a shame. a gamer caring about how risk averse something is for a developer instead of wondering how rad it would be to play.
GAF *shakes head*
stupei said:Daydreaming about playing something that will never ever happen strikes me as depressing, personally. Being realistic allows a gamer to enjoy their games more and complain a lot less about features that were never intended.
Amir0x said:There are a billion new ideas come up in this industry every day. If you think someone isn't going to eventually tackle a survival horror co-op game, and do it well, you're a bigger dreamer than I am.
I don't know what's more depressing though - the idea that dreaming is somehow depressing, or the idea that people think this is about complaining about features that aren't intended.
I'm not talking about the impossibility of making a scary co-operative game. In fact it's really already been done with stuff like Doom 3 and System Shock 2.Amir0x said:My argument has nothing to do about Dead Space 2 at all. Not even remotely.
It's only about the concept of a co-op survival horror game, and that it would work. I was taking issue with the idea some gamers have that it's somehow impossible to make a tense, even "frightening" (by their standards) survival horror game focused around co-op.
I don't care if co-op is in Dead Space 2 or not - I'm buying it.
Stallion Free said:I fist pumped when I saw this confirmed for PC this morning. God I loved the first game. The no-grav and space sections were tremendous. Hopefully the sequels will crank those up to 11.
Man, I have so been saying this in every one of these Dead Space threads. Against the vast majority, might I add.Amir0x said:There are no scary games, only tense and atmospheric ones.
But even if by some amazing coincidence you are still able to legitimately be frightened by a game, then it still does not eliminate a co-op survival horror game. So many horror movies have more than one person in a scene. A great survival horror game can absolutely be done with only two players, or even more.
It's about the sweating intensity of an enemy out-of-sight, always lurking. Your ammo dwindling. The world around you dying, corrupted. All of this can be achieved with more than one person. Just because RE5 chose to go the more action-oriented route than RE4 started does not mean survival horror co-op is impossible.
Like i said, GAF has no imagination. That is why they are always wrong. If the GAF collective feels something is so, you can rest assured that it is not so.
The same is true here. A great survival horror co-op game would be amazing.
Well, it was just an example & I think it could work as a separate campaign, if necessary. I just wish devs would take the idea of coop a bit further instead of just doing the same old. Hell, one might say it's their job I didn't mean the whole game should be two games that are completely different for two players. Just that it should be more mixed up. I believe RE5 fell pretty flat in that area. You were never very far away from each other & hardly out of eyesight for more than a few minutes, if that. And if you were, you were still pretty much in the same room. That was a strong reason why I never felt scared in that game. I always had backup at an arm's length, with a heavy arsenal to boot. Who's to say, that a coop game where two people work toward the same goal but they just happen to be in two different locations, couldn't be interesting? Sort of like a Castlevania where you unlock one of the side characters point of view of the same events, only in real time? Haven't we all wondered what it would've been like to interact with Richter's side quest, which could've occured at the same time as Alucard's, had it been more fleshed out & not just a cool addition, in SotN?The Blue Jihad said:NO, because what happens when you're playing offline, by yourself?
Does the AI take over the other player or does the other player just completely disappear?
Either way, it'd be no different than playing a single-player game entirely, so what's the point of jamming co-op in there?
Make an optional co-op mode or don't include co-op at all.
Optimism is all well and good, but you're head is in the clouds wishing and hoping for something that could be. There's far too many "ifs" in your argument. That's no way to prove a point. Your theory here is the equivalent of communism in theory. Communism is great on paper, never (edit: has been) in practice.Amir0x said:Your entire argument relies solely on the fact that no developer has tried to make a quality co-op survival horror game. But it can be done - every one of your "points" completely falls apart if a developer actually sat down and designed a game to be frighteningly tense with co-op.
It wouldn't be like L4D if ammo was legitimately scarce and you could only communicate in proximity. It wouldn't be like Ravenholm in HL2 because that WAS designed for single player.
A developer who wants to make a frightening, tense co-op survival horror game absolutely can. And I bet it'd be fantastic, maybe even groundbreaking. Lacking imagination as you do must make it tough, but when it happens I'll be there smiling. Because we'll have an amazing co-op game, and an amazing survival horror game all rolled up into one.
You seem to think these games have some mystical power that is only achievable while playing by yourself. Thankfully, they don't. It's just that the games up until now have not been designed this way.
Is Dead Space the franchise to do it? I don't know. But can it be done, and well? Fucking yes. Absolutely. Can't wait to see it done.
fistfulofmetal said:yeah i don't like the armor design there. it looks silly. gamey. the good thing about the design in Dead Space was that it looked functional. it seems like someone took the original armor design, slapped their hands on the page and yelled "MAKE IS SEXY!"
so eh to that.
voltron said:Coop could be really good. Lots of potential if it's done right.
But competitive multi... I don't want the devs to waste even 1 minute of development time on MP. It's a huge concern, and the fact that the 1st game didn't sell overly well means there is a good chance EA will want insurance in the form of MP.
Please no.